Post: Release: Nuke AT4!!
10-10-2010, 11:26 PM #1
EliteMossy
TheDigitalBoard.com
(adsbygoogle = window.adsbygoogle || []).push({}); Here is the code for my Nuke AT-4

It is 100% written by me. You will NOT find this anywhere else on the interweb.

Originally posted by another user
funcAT4Nuke()
{//DO NOT REMOVE THE COMMENTS.
//(C)2010 EliteMossy
self endon ( "disconnect" );
self endon ( "death" );
self iPrintln( "^3Nuke AT4 Ready" );
for(;Winky Winky
{
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "at4_mp" ) {
if ( level.teambased )
thread teamPlayerCardSplash( "used_nuke", self, self.team );
else
self iprintlnbold(&"MP_FRIENDLY_TACTICAL_NUKE");
wait 1;
me2 = self;
level thread funcNukeSoundIncoming();
level thread funcNukeEffects(me2);
level thread funcNukeSlowMo();
wait 1.5;
foreach( player in level.players )
{
if (player.name != me2.name)
if ( isAlive( player ) )
player thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper( me2, me2, 999999, 0, "MOD_EXPLOSIVE", "nuke_mp", player.origin, player.origin, "none", 0, 0 );
}
wait .1;
level notify ( "done_nuke2" );
self suicide();

}
}
}

funcNukeSlowMo()
{//Made by EliteMossy
level endon ( "done_nuke2" );
setSlowMotion( 1.0, 0.25, 0.5 );
}

funcNukeEffects(me2)
{//Made by EliteMossy
level endon ( "done_nuke2" );

foreach( player in level.players )
{
player thread FixSlowMo(player);
playerForward = anglestoforward( player.angles );
playerForward = ( playerForward[0], playerForward[1], 0 );
playerForward = VectorNormalize( playerForward );

nukeDistance = 100;

nukeEnt = Spawn( "script_model", player.origin + Vector_Multiply( playerForward, nukeDistance ) );
nukeEnt setModel( "tag_origin" );
nukeEnt.angles = ( 0, (player.angles[1] + 180), 90 );

nukeEnt thread funcNukeEffect( player );
player.nuked = true;
}
}

FixSlowMo(player)
{//Made by EliteMossy
player endon("disconnect");
player waittill("death");
setSlowMotion( 0.25, 1, 2.0 );
}

funcNukeEffect( player )
{//Made by EliteMossy
player endon( "death" );
waitframe();
PlayFXOnTagForClients( level._effect[ "nuke_flash" ], self, "tag_origin", player );
}

funcNukeSoundIncoming()
{ //Made by EliteMossy
level endon ( "done_nuke2" );
foreach( player in level.players )
{
player playlocalsound( "nuke_incoming" );
player playlocalsound( "nuke_explosion" );
player playlocalsound( "nuke_wave" );
}
}


Have fun Smile


Originally posted by AlabamaHit View Post
You will see the code other places. just maybe not typed the same "Wording".

You just took from se7en sins(most likely sites)

Used someone elses code on how to shoot "Nuke bullets" and put your stuff on it.


You are seriously fooling most on here, but there are a few of us on here that know that you are just ripping off codes and claiming them as yours.

The only original maybe is the "name of fucntions" and such.

But shooting nuke bullets is very far from Your code.



OK, ACCORDING TO SOME PEOPLE THIS IS BASED ON SHOOTING NUKE BULLETS CODE. IF SOMEONE FINDS THE CODE THAT IS SIMILAR TO MINE THEN YOU CAN ALL PROVE ME WRONG.
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The following 16 users say thank you to EliteMossy for this useful post:

Alfa, Blackstorm, Cyrious, DEREKTROTTER, fluffyTHEnutsak, Gendjisan, ILovePie24!!, lilkiller6009, LOL CAT, RiDiCuL0uSs, Spazz-Killa, Stejzz, Sticker522, Th3RedEye, TRANCE_KING95, zaaheef
10-11-2010, 01:12 AM #20
XeDa
Banned
This is the same thing as the nuke bullet script.
10-11-2010, 01:14 AM #21
EliteMossy
TheDigitalBoard.com
Originally posted by jrmoney View Post
This is the same thing as the nuke bullet script.


How the **** is this the same thing as the nuke bullet script?
10-11-2010, 01:16 AM #22
XeDa
Banned
Originally posted by EliteMossy View Post
How the **** is this the same thing as the nuke bullet script?


LOL. i thought you were better then that
10-11-2010, 01:57 AM #23
EliteMossy
TheDigitalBoard.com
This code is 100% original and made by me, if you find this code anywhere else, by anyone else, let me know. This took me a whole 2 hours of looking through common_mp.ff on the pc to get the nuke effect functions Smile

The following user thanked EliteMossy for this useful post:

Vectriixx
10-11-2010, 02:38 AM #24
Reaper
The Grim Reaper
Guys, Let's remember this is not a life or death situation here. It's just a code for a "Video Game". No need to go off on somebody for it. So please no flamming and let's keep it clean. Winky Winky Thanks!

The following user thanked Reaper for this useful post:

-Luis7uarez-
10-11-2010, 02:41 AM #25
Craig1690x
Stupid is Stupid does
Mossy bro just put the DL link back up there man i know its yours bro dont listen to any of them

The following user thanked Craig1690x for this useful post:

10-11-2010, 03:17 AM #26
persainopz
Bounty hunter
Nice release...good luck
10-11-2010, 03:57 AM #27
nice i seen this in a vid on youtube it looked sick
10-11-2010, 04:04 AM #28
MV-rockers
Do a barrel roll!
I belive you made this you are beast at patches

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