Post: Release: Nuke AT4!!
10-10-2010, 11:26 PM #1
EliteMossy
TheDigitalBoard.com
(adsbygoogle = window.adsbygoogle || []).push({}); Here is the code for my Nuke AT-4

It is 100% written by me. You will NOT find this anywhere else on the interweb.

Originally posted by another user
funcAT4Nuke()
{//DO NOT REMOVE THE COMMENTS.
//(C)2010 EliteMossy
self endon ( "disconnect" );
self endon ( "death" );
self iPrintln( "^3Nuke AT4 Ready" );
for(;Winky Winky
{
self waittill ( "weapon_fired" );
if ( self getCurrentWeapon() == "at4_mp" ) {
if ( level.teambased )
thread teamPlayerCardSplash( "used_nuke", self, self.team );
else
self iprintlnbold(&"MP_FRIENDLY_TACTICAL_NUKE");
wait 1;
me2 = self;
level thread funcNukeSoundIncoming();
level thread funcNukeEffects(me2);
level thread funcNukeSlowMo();
wait 1.5;
foreach( player in level.players )
{
if (player.name != me2.name)
if ( isAlive( player ) )
player thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper( me2, me2, 999999, 0, "MOD_EXPLOSIVE", "nuke_mp", player.origin, player.origin, "none", 0, 0 );
}
wait .1;
level notify ( "done_nuke2" );
self suicide();

}
}
}

funcNukeSlowMo()
{//Made by EliteMossy
level endon ( "done_nuke2" );
setSlowMotion( 1.0, 0.25, 0.5 );
}

funcNukeEffects(me2)
{//Made by EliteMossy
level endon ( "done_nuke2" );

foreach( player in level.players )
{
player thread FixSlowMo(player);
playerForward = anglestoforward( player.angles );
playerForward = ( playerForward[0], playerForward[1], 0 );
playerForward = VectorNormalize( playerForward );

nukeDistance = 100;

nukeEnt = Spawn( "script_model", player.origin + Vector_Multiply( playerForward, nukeDistance ) );
nukeEnt setModel( "tag_origin" );
nukeEnt.angles = ( 0, (player.angles[1] + 180), 90 );

nukeEnt thread funcNukeEffect( player );
player.nuked = true;
}
}

FixSlowMo(player)
{//Made by EliteMossy
player endon("disconnect");
player waittill("death");
setSlowMotion( 0.25, 1, 2.0 );
}

funcNukeEffect( player )
{//Made by EliteMossy
player endon( "death" );
waitframe();
PlayFXOnTagForClients( level._effect[ "nuke_flash" ], self, "tag_origin", player );
}

funcNukeSoundIncoming()
{ //Made by EliteMossy
level endon ( "done_nuke2" );
foreach( player in level.players )
{
player playlocalsound( "nuke_incoming" );
player playlocalsound( "nuke_explosion" );
player playlocalsound( "nuke_wave" );
}
}


Have fun Smile


Originally posted by AlabamaHit View Post
You will see the code other places. just maybe not typed the same "Wording".

You just took from se7en sins(most likely sites)

Used someone elses code on how to shoot "Nuke bullets" and put your stuff on it.


You are seriously fooling most on here, but there are a few of us on here that know that you are just ripping off codes and claiming them as yours.

The only original maybe is the "name of fucntions" and such.

But shooting nuke bullets is very far from Your code.



OK, ACCORDING TO SOME PEOPLE THIS IS BASED ON SHOOTING NUKE BULLETS CODE. IF SOMEONE FINDS THE CODE THAT IS SIMILAR TO MINE THEN YOU CAN ALL PROVE ME WRONG.
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The following 16 users say thank you to EliteMossy for this useful post:

Alfa, Blackstorm, Cyrious, DEREKTROTTER, fluffyTHEnutsak, Gendjisan, ILovePie24!!, lilkiller6009, LOL CAT, RiDiCuL0uSs, Spazz-Killa, Stejzz, Sticker522, Th3RedEye, TRANCE_KING95, zaaheef
10-11-2010, 04:31 AM #29
Moto Cross
Auction King
Very nice would try if I could decompress with out errors

---------- Post added at 12:31 AM ---------- Previous post was at 12:30 AM ----------

Originally posted by rockers View Post
I belive you made this you are beast at patches


Totaly agree next unknown?? Hey u never know!
10-11-2010, 10:26 PM #30
MV-rockers
Do a barrel roll!
Originally posted by XtentMediA View Post
Very nice would try if I could decompress with out errors

---------- Post added at 12:31 AM ---------- Previous post was at 12:30 AM ----------



Totaly agree next unknown?? Hey u never know!


I just want his v6 or v7 patch. If i had more time id make a patch but I had to buy a new ps3 so i need to make the money back then I can relax and try some stuff out.
10-11-2010, 10:34 PM #31
LOL just release your Mossy V6 patch, we're all dying for it >_<
10-11-2010, 11:30 PM #32
Moto Cross
Auction King
Originally posted by rockers View Post
I just want his v6 or v7 patch. If i had more time id make a patch but I had to buy a new ps3 so i need to make the money back then I can relax and try some stuff out.


Lol why did you quote me
10-11-2010, 11:36 PM #33
MV-rockers
Do a barrel roll!
Originally posted by XtentMediA View Post
Lol why did you quote me


I dont know i just wanted to.
10-11-2010, 11:42 PM #34
Originally posted by EliteMossy View Post
Here is the code for my Nuke AT-4

It is 100% written by me. You will NOT find this anywhere else on the interweb.



Have fun Smile





OK, ACCORDING TO SOME PEOPLE THIS IS BASED ON SHOOTING NUKE BULLETS CODE. IF SOMEONE FINDS THE CODE THAT IS SIMILAR TO MINE THEN YOU CAN ALL PROVE ME WRONG.


r u saying that with this code i can shot nuke s out from my at4... do i need to jb or bypass

---------- Post added at 07:42 PM ---------- Previous post was at 07:38 PM ----------

Originally posted by PlayStation1991 View Post
LOL just release your Mossy V6 patch, we're all dying for it >_<


I WOULD LOVE TO B IN A CL W IT :y:
10-11-2010, 11:43 PM #35
DONT_H8_5150
YouTube: jbeltran206
Works perfect.

Thanks again EliteMossy :y:
10-11-2010, 11:46 PM #36
T-Icey
Samurai Poster
Originally posted by DEREKTROTTER View Post
i want the spawn little bird code Winky Winky


you can get that code using iHc Winky Winky it is thereSmile
10-12-2010, 12:51 AM #37
Moto Cross
Auction King
Originally posted by rockers View Post
I dont know i just wanted to.


Wow okSmile/facepalm

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