Post: Juggernaut Zombies
10-12-2010, 04:21 PM #1
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Juggernaut Zombies


Might as well release it on here, it's just going to get copied and pasted here anyway...

I haven't released anything for a while, but heres a small mini-game I created. You NEED to be hosting an SnD to use this. If you find any error's with the code then fix them yourself. It's optimized for my patch so it's probably got some dead variables lying around.

Game Info
- Two Teams Human, Juggernaut Zombies
- Humans have a Random Weapons Box and Perk Box (shown 9:28 in the Video)
- Juggernaut Zombies can ONLY Knife, they spawn with a random ability (e.g: Riot Shield, Throwing Knife)
- Juggernaut Zombies can see Humans (Unless the Human got the random perk Cold Blooded)
- Humans start with an M9, each kill gains them cash
- Juggernaut Zombies obtain extra health EACH round
- If the Juggernaut Zombies win, the game ends
- Gold Desert Eagle is the most powerful weapon, its also the hardest to obtain from the random weapon box.
- Yes, the Juggernaut Zombies DO look like Juggernauts.

I tried to keep it simple, this makes it more entertaining.

Video Recorded By : Eddydiep
[ame=https://www.youtube.com/watch?v=oBfhf_RUUDo]YouTube - [UPDATED] *Juggernaut Zombies VS Humans* (Gameplay + Footage)[/ame]


THIS WORKS ON ALL MAPS.

ALL CODE WRITTEN BY ME ('TheUnkn0wn' NOT 'The Unkn0wn'Winky Winky.

It's set out to save space.

*FIXED CODE FOR YOU...*
    
//onPlayerSpawn
self thread JZombies();

//Put all this Somewhere?
ChangeAppearance(Type,MyTeam){
ModelType=[];
ModelType[0]="GHILLIE";
ModelType[1]="SNIPER";
ModelType[2]="LMG";
ModelType[3]="ASSAULT";
ModelType[4]="SHOTGUN";
ModelType[5]="SMG";
ModelType[6]="RIOT";
if(Type==7){MyTeam=randomint(2);Type=randomint(7);}
team=get_enemy_team(self.team);if(MyTeam)team=self.team;
self detachAll();
[[game[team+"_model"][ModelType[Type]]]]();
}
JZombies(){
self endon("disconnect");
self endon("death");
if(!level.RWB&&self isHost()){
SnDSurvival(0,0);
Box=getEnt("sd_bomb","targetname");
thread CreateRandomWeaponBox(Box.origin+(0,0,15),game["attackers"]);
thread CreateRandomPerkBox(Box.origin+(0,50,15),game["attackers"]);
level thread JZombiesScore();
level.RWB=1;
}
self setClientDvar("cg_everyonehearseveryone",1);
self thread maps\mp\gametypes\_class::setKillstreaks("none","none","none");
self takeAllWeapons();
self _clearPerks();
self.ExpAmmo=0;
if(self.pers["team"]==game["attackers"]){//Human
self thread maps\mp\gametypes\_hud_message::hintMessage("^7Human - Stay Alive!");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self.maxhealth=100;
self.health=self.maxhealth;
Wep="beretta_fmj_mp";
self.moveSpeedScaler=1.1;
self setMoveSpeedScale(self.moveSpeedScaler);
wait 0.2;
self _giveWeapon(Wep);
self switchToWeapon(Wep);
wait 0.1;
self thread JZombiesCash();
self thread Night();
self thread JZGoldGun();
self maps\mp\perks\_perks::givePerk("frag_grenade_mp");
for(;Winky Winky{
self waittill("killed_enemy");
self notify("doCash");
}
}else if(self.pers["team"]==game["defenders"]){//Juggernaut Zombie
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Juggernaut Zombie - Mmmmm... Brains!");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
ChangeAppearance(6,1);
self.maxhealth=50*(game["roundsWon"][game["attackers"]]+1);
self.health=self.maxhealth;
if(self.health>50){
self iPrintlnBold("^1Health Increased : "+(((self.maxhealth/50)-1)*100)+" Percent");
}
Wep="airdrop_marker_mp";
self.moveSpeedScaler=1;
self setMoveSpeedScale(self.moveSpeedScaler);
wait 0.2;
self _giveWeapon(Wep);
self switchToWeapon(Wep);
wait 0.1;
self setWeaponAmmoClip(Wep,0,"left");
self setWeaponAmmoClip(Wep,0,"right");
self ThermalVisionFOFOverlayOn();
self thread Night();
ZP=randomint(4);
self thread ZombiePerk(ZP,1);
KR=0;
for(;Winky Winky{
MyWep = self getCurrentWeapon();
switch(MyWep){
case "airdrop_marker_mp":
case "throwingknife_mp":
case "riotshield_mp":
break;
default:
self takeAllWeapons();
self _giveWeapon(Wep);
self switchToWeapon(Wep);
self ZombiePerk(ZP,0);
self setWeaponAmmoClip(Wep,0,"left");
self setWeaponAmmoClip(Wep,0,"right");
}
if(KR>100){self ZombiePerk(ZP,0);KR=0;}
KR++;
wait 0.05;
}
}
}
SnDSurvival(S,W){
doRestart=0;if(getDvar("scr_sd_timelimit")!="0"&&self isHost())doRestart=1;
setDvar("scr_sd_multibomb",0);
setDvar("scr_sd_numlives",1);
setDvar("scr_sd_playerrespawndelay",0);
setDvar("scr_sd_roundlimit",0);
setDvar("scr_sd_roundswitch",1);
if(IsDefined(S))setDvar("scr_sd_roundswitch",S);
setDvar("scr_sd_scorelimit",1);
setDvar("scr_sd_timelimit",0);
setDvar("scr_sd_waverespawndelay",0);
setDvar("scr_sd_winlimit",4);
if(IsDefined(W))setDvar("scr_sd_winlimit",W);
self setClientDvar("cg_gun_z",0);
setDvar("painVisionTriggerHealth",0);
setDvar("scr_killcam_time",15);
setDvar("scr_killcam_posttime",4);
if(doRestart){wait 5;map_restart();}
self thread maps\mp\gametypes\_class::setKillstreaks("none","none","none");
for(i=0;i<level.bombZones.size;i++)level.bombZones[i] maps\mp\gametypes\_gameobjects::disableObject();
level.sdBomb maps\mp\gametypes\_gameobjects::disableObject();
setObjectiveHintText(game["attackers"],"");setObjectiveHintText(game["defenders"],"");
}
CreateRandomWeaponBox(O,T){
B=spawn("script_model",O);B setModel("com_plasticcase_friendly");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
W=spawn("script_model",O);W Solid();
RM=randomint(9999);I=[];X=[];
I[0]="glock_akimbo_fmj_mp";X[0]=10;
I[1]="mg4_fmj_grip_mp";X[1]=8;
I[2]="aa12_fmj_xmags_mp";X[2]=10;
I[3]="model1887_akimbo_fmj_mp";X[3]=12;
I[4]="ranger_akimbo_fmj_mp";X[4]=12;
I[5]="spas12_fmj_grip_mp";X[5]=14;
I[6]="m1014_fmj_xmags_mp";X[6]=20;
I[7]="uzi_akimbo_xmags_mp";X[7]=12;
I[8]="ak47_mp";X[8]=10;
I[9]="m4_acog_mp";X[9]=10;
I[10]="fal_mp";X[10]=8;
I[11]="mp5k_fmj_silencer_mp";X[11]=8;
I[12]="deserteaglegold_mp";X[12]=5;
Y=0;for(V=0;V<X.size;V++){Y+=X[V];}
for(;Winky Winky{
foreach(P in level.players){
wait 0.01;
if(IsDefined(T)&&P.pers["team"]!=T)continue;
R=distance(O,P.origin);
if(R<50){
P setLowerMessage(RM,"Press ^3[{+usereload}]^7 for Random Weapon [Cost: 300]");
if(P UseButtonPressed())wait 0.1;
if(P UseButtonPressed()){
P clearLowerMessage(RM,1);
if(P.bounty>299){P.bounty-=400;P notify("doCash");
RW="";J=0;G=randomint(Y);for(V=0;V<X.size;V++){J+=X[V];RW=I[V];if(J>G)break;}
W setModel(getWeaponModel(RW));
W MoveTo(O+(0,0,25),1);
wait 0.2;
if(P GetWeaponsListPrimaries().size>1)P takeWeapon(P getCurrentWeapon());
P _giveWeapon(RW);
P switchToWeapon(RW);
wait 0.6;
W MoveTo(O,1);
wait 0.2;
W setModel("");
}else{
P iPrintlnBold("^1You DO NOT Have Enough Cash!");
wait 0.05;
}
}
}else{
P clearLowerMessage(RM,1);
}
}
}
}
CreateRandomPerkBox(O,T){
B=spawn("script_model",O);B setModel("com_plasticcase_friendly");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
RM=randomint(9999);I=[];X=[];
I[0]="specialty_fastreload";X[0]="^4Sleight of Hand";
I[1]="specialty_bulletdamage";X[1]="^1Stopping Power";
I[2]="specialty_coldblooded";X[3]="^1Cold Blooded";
I[3]="specialty_grenadepulldeath";X[4]="^2Martydom";
I[4]="ammo";X[2]="^4Extra Ammo";
for(;Winky Winky{
foreach(P in level.players){
wait 0.01;
if(IsDefined(T)&&P.pers["team"]!=T)continue;
R=distance(O,P.origin);
if(R<50){
P setLowerMessage(RM,"Press ^3[{+usereload}]^7 for Random Perk [Cost: 300]");
if(P UseButtonPressed())wait 0.1;
if(P UseButtonPressed()){
P clearLowerMessage(RM,1);
if(P.bounty>299){P.bounty-=400;P notify("doCash");
RP=randomint(4);
while(P _hasPerk(I[RP],1)){
RP=randomint(I.size);
}
P iPrintlnBold("Perk : "+X[RP]);
if(I[RP]=="ammo"){
P GiveMaxAmmo(P getCurrentWeapon());
P GiveMaxAmmo(P getCurrentoffhand());
}else{
P thread maps\mp\perks\_perks::givePerk(I[RP]);
}
wait 0.2;
}else{
P iPrintlnBold("^1You DO NOT Have Enough Cash!");
wait 0.05;
}
}
}else{
P clearLowerMessage(RM,1);
}
}
}
}
ZombiePerk(N,P){
if(N==0){
self.moveSpeedScaler=1.3;
self setMoveSpeedScale(self.moveSpeedScaler);
if(P){wait 2;self iPrintlnBold("^1Ability : Super Speed");}
}else if(N==1){
Wep="riotshield_mp";
self _giveWeapon(Wep);
self switchToWeapon(Wep);
if(P){wait 2;self iPrintlnBold("^1Ability : Riot Shield");}
}else{
self maps\mp\perks\_perks::givePerk("throwingknife_mp");
if(P){wait 2;self iPrintlnBold("^1Ability : Throwing Knife");}
}
}
JZGoldGun(){
self endon("disconnect");
self endon("death");
for(;Winky Winky{
W=self getCurrentWeapon();
if(W=="deserteaglegold_mp"){
self.ExpAmmo=1;
}else{
self.ExpAmmo=0;
}
wait 0.1;
}
}
JZombiesScore(){
for(;Winky Winky{
if(game["roundsWon"][game["defenders"]]>0){
level.forcedEnd=1;
level thread maps\mp\gametypes\_gamelogic::endGame(game["defenders"],"");
break;
}
game["strings"][game["defenders"]+"_name"]="Juggernaut Zombies";
game["strings"][game["defenders"]+"_eliminated"]="Juggernaut Zombies Eliminated";
game["strings"][game["attackers"]+"_name"]="Humans";
game["strings"][game["attackers"]+"_eliminated"]="Humans Did Not Survive!";
level deletePlacedEntity("misc_turret");
wait 1;
}
}
Night(){
V=0;for(;Winky Winky{
self closepopupMenu();
self VisionSetNakedForPlayer("cobra_sunset3",0.01);
wait 0.01;
V++;
}
}
JZombiesCash(){
self endon("disconnect");
self endon("death");
self.bounty=100+(self.kills*200);
if(self isHost())self.bounty+=9999;
if(self.bounty>500)self iPrintlnBold("^2"+(self.bounty-500)+" BONUS CASH!");
for(;Winky Winky{
self.cash destroy();
self.cash=NewClientHudElem(self);
self.cash.alignX="right";
self.cash.alignY="center";
self.cash.horzAlign="right";
self.cash.vertAlign="center";
self.cash.foreground=1;
self.cash.fontScale=1;
self.cash.font="hudbig";
self.cash.alpha=1;
self.cash.color=(1,1,1);
self.cash setText("Cash : "+self.bounty);
self waittill("doCash");
self.bounty+=100;
}
}
Last edited by TheUnkn0wn ; 10-14-2010 at 03:42 PM.

The following 73 users say thank you to TheUnkn0wn for this useful post:

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10-14-2010, 09:46 AM #119
Originally posted by bbk4614 View Post
Prokilla if you ever need any1 to test the patches anymore i can still do itSmile


i have a treat for you... was about to test 3rd beta of my mod menu before ylod. PM me and i might let you test. under conditions

Originally posted by smiggy100 View Post
naw im just new to this and this is first time making or editing a patch by copied code.

the only way i got modded lobbies working was with already made patch_mp.ff

well i copied and pasted one patch_mp.ff ot another through proxy with hex editor but thats completely diffrent to this isnt it. its just new to me im not a coder just somone here to have fun with freinds


i could put this in a patch_mp if you really need but i need unkn0wns permission 1st... might seem stupid but it is his code

The following user thanked XxprokillahxX for this useful post:

bbk4614
10-14-2010, 09:49 AM #120
smiggy100
I am error
Originally posted by XxprokillahxX View Post
i have a treat for you... was about to test 3rd beta of my mod menu before ylod. PM me and i might let you test. under conditions



i could put this in a patch_mp if you really need but i need unkn0wns permission 1st... might seem stupid but it is his code


i understand no worries mate

The following user thanked smiggy100 for this useful post:

XxprokillahxX
10-14-2010, 09:50 AM #121
Originally posted by XxprokillahxX View Post
nah dude i fixed around 5 ps3's that have ylod on me this month.. this is the 6th and it wont fix.. its probably power source but i cbf getting a ps3 till i get some more money...

spent over 2 grand on ps3s these last 2 months


my luck ps3 just ylod again....wtffff
10-14-2010, 10:04 AM #122
For anyone.... here is a blank missions with this script added. it is up to you to compress into a ps3 patch.

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10-14-2010, 10:08 AM #123
smiggy100
I am error
thx il give a try with BucN tut

trial and error lets get some errors lol
10-14-2010, 11:00 AM #124
DiJiTaLNiCk
BaLLiN' STaTuS
Originally posted by XxprokillahxX View Post
For anyone.... here is a blank missions with this script added. it is up to you to compress into a ps3 patch.

You must login or register to view this content.


I tried and i got unknown function error again. --'
10-14-2010, 11:03 AM #125
smiggy100
I am error
Originally posted by niccrx View Post
I tried and i got unknown function error again. --'

lol then u know more than me i was lookin for tut for about 2 hours and they talk about 2 .dat files and merging them into a patch_mp.ff but this is a missions.gsc anyway cant be doing with the headache got work soon im going bed. gl niccrx
10-14-2010, 11:05 AM #126
Raymo5
Mario!
Yea Me To Black Screen With Unknown Function. Im Going To Try Something Else to See If I can get It To Work.

Originally posted by niccrx View Post
I tried and i got unknown function error again. --'
10-14-2010, 11:18 AM #127
DiJiTaLNiCk
BaLLiN' STaTuS
Originally posted by smiggy100 View Post
lol then u know more than me i was lookin for tut for about 2 hours and they talk about 2 .dat files and merging them into a patch_mp.ff but this is a missions.gsc anyway cant be doing with the headache got work soon im going bed. gl niccrx


LOL its fairly easy to compress a missions.gsc after you have done in about 10 times...

---------- Post added at 06:18 AM ---------- Previous post was at 06:12 AM ----------

Originally posted by Raymo5 View Post
Yea Me To Black Screen With Unknown Function. Im Going To Try Something Else to See If I can get It To Work.


Yerp... Good luck Winky Winky

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