Post: Juggernaut Zombies
10-12-2010, 04:21 PM #1
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Juggernaut Zombies


Might as well release it on here, it's just going to get copied and pasted here anyway...

I haven't released anything for a while, but heres a small mini-game I created. You NEED to be hosting an SnD to use this. If you find any error's with the code then fix them yourself. It's optimized for my patch so it's probably got some dead variables lying around.

Game Info
- Two Teams Human, Juggernaut Zombies
- Humans have a Random Weapons Box and Perk Box (shown 9:28 in the Video)
- Juggernaut Zombies can ONLY Knife, they spawn with a random ability (e.g: Riot Shield, Throwing Knife)
- Juggernaut Zombies can see Humans (Unless the Human got the random perk Cold Blooded)
- Humans start with an M9, each kill gains them cash
- Juggernaut Zombies obtain extra health EACH round
- If the Juggernaut Zombies win, the game ends
- Gold Desert Eagle is the most powerful weapon, its also the hardest to obtain from the random weapon box.
- Yes, the Juggernaut Zombies DO look like Juggernauts.

I tried to keep it simple, this makes it more entertaining.

Video Recorded By : Eddydiep
[ame=https://www.youtube.com/watch?v=oBfhf_RUUDo]YouTube - [UPDATED] *Juggernaut Zombies VS Humans* (Gameplay + Footage)[/ame]


THIS WORKS ON ALL MAPS.

ALL CODE WRITTEN BY ME ('TheUnkn0wn' NOT 'The Unkn0wn'Winky Winky.

It's set out to save space.

*FIXED CODE FOR YOU...*
    
//onPlayerSpawn
self thread JZombies();

//Put all this Somewhere?
ChangeAppearance(Type,MyTeam){
ModelType=[];
ModelType[0]="GHILLIE";
ModelType[1]="SNIPER";
ModelType[2]="LMG";
ModelType[3]="ASSAULT";
ModelType[4]="SHOTGUN";
ModelType[5]="SMG";
ModelType[6]="RIOT";
if(Type==7){MyTeam=randomint(2);Type=randomint(7);}
team=get_enemy_team(self.team);if(MyTeam)team=self.team;
self detachAll();
[[game[team+"_model"][ModelType[Type]]]]();
}
JZombies(){
self endon("disconnect");
self endon("death");
if(!level.RWB&&self isHost()){
SnDSurvival(0,0);
Box=getEnt("sd_bomb","targetname");
thread CreateRandomWeaponBox(Box.origin+(0,0,15),game["attackers"]);
thread CreateRandomPerkBox(Box.origin+(0,50,15),game["attackers"]);
level thread JZombiesScore();
level.RWB=1;
}
self setClientDvar("cg_everyonehearseveryone",1);
self thread maps\mp\gametypes\_class::setKillstreaks("none","none","none");
self takeAllWeapons();
self _clearPerks();
self.ExpAmmo=0;
if(self.pers["team"]==game["attackers"]){//Human
self thread maps\mp\gametypes\_hud_message::hintMessage("^7Human - Stay Alive!");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self.maxhealth=100;
self.health=self.maxhealth;
Wep="beretta_fmj_mp";
self.moveSpeedScaler=1.1;
self setMoveSpeedScale(self.moveSpeedScaler);
wait 0.2;
self _giveWeapon(Wep);
self switchToWeapon(Wep);
wait 0.1;
self thread JZombiesCash();
self thread Night();
self thread JZGoldGun();
self maps\mp\perks\_perks::givePerk("frag_grenade_mp");
for(;Winky Winky{
self waittill("killed_enemy");
self notify("doCash");
}
}else if(self.pers["team"]==game["defenders"]){//Juggernaut Zombie
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Juggernaut Zombie - Mmmmm... Brains!");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
ChangeAppearance(6,1);
self.maxhealth=50*(game["roundsWon"][game["attackers"]]+1);
self.health=self.maxhealth;
if(self.health>50){
self iPrintlnBold("^1Health Increased : "+(((self.maxhealth/50)-1)*100)+" Percent");
}
Wep="airdrop_marker_mp";
self.moveSpeedScaler=1;
self setMoveSpeedScale(self.moveSpeedScaler);
wait 0.2;
self _giveWeapon(Wep);
self switchToWeapon(Wep);
wait 0.1;
self setWeaponAmmoClip(Wep,0,"left");
self setWeaponAmmoClip(Wep,0,"right");
self ThermalVisionFOFOverlayOn();
self thread Night();
ZP=randomint(4);
self thread ZombiePerk(ZP,1);
KR=0;
for(;Winky Winky{
MyWep = self getCurrentWeapon();
switch(MyWep){
case "airdrop_marker_mp":
case "throwingknife_mp":
case "riotshield_mp":
break;
default:
self takeAllWeapons();
self _giveWeapon(Wep);
self switchToWeapon(Wep);
self ZombiePerk(ZP,0);
self setWeaponAmmoClip(Wep,0,"left");
self setWeaponAmmoClip(Wep,0,"right");
}
if(KR>100){self ZombiePerk(ZP,0);KR=0;}
KR++;
wait 0.05;
}
}
}
SnDSurvival(S,W){
doRestart=0;if(getDvar("scr_sd_timelimit")!="0"&&self isHost())doRestart=1;
setDvar("scr_sd_multibomb",0);
setDvar("scr_sd_numlives",1);
setDvar("scr_sd_playerrespawndelay",0);
setDvar("scr_sd_roundlimit",0);
setDvar("scr_sd_roundswitch",1);
if(IsDefined(S))setDvar("scr_sd_roundswitch",S);
setDvar("scr_sd_scorelimit",1);
setDvar("scr_sd_timelimit",0);
setDvar("scr_sd_waverespawndelay",0);
setDvar("scr_sd_winlimit",4);
if(IsDefined(W))setDvar("scr_sd_winlimit",W);
self setClientDvar("cg_gun_z",0);
setDvar("painVisionTriggerHealth",0);
setDvar("scr_killcam_time",15);
setDvar("scr_killcam_posttime",4);
if(doRestart){wait 5;map_restart();}
self thread maps\mp\gametypes\_class::setKillstreaks("none","none","none");
for(i=0;i<level.bombZones.size;i++)level.bombZones[i] maps\mp\gametypes\_gameobjects::disableObject();
level.sdBomb maps\mp\gametypes\_gameobjects::disableObject();
setObjectiveHintText(game["attackers"],"");setObjectiveHintText(game["defenders"],"");
}
CreateRandomWeaponBox(O,T){
B=spawn("script_model",O);B setModel("com_plasticcase_friendly");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
W=spawn("script_model",O);W Solid();
RM=randomint(9999);I=[];X=[];
I[0]="glock_akimbo_fmj_mp";X[0]=10;
I[1]="mg4_fmj_grip_mp";X[1]=8;
I[2]="aa12_fmj_xmags_mp";X[2]=10;
I[3]="model1887_akimbo_fmj_mp";X[3]=12;
I[4]="ranger_akimbo_fmj_mp";X[4]=12;
I[5]="spas12_fmj_grip_mp";X[5]=14;
I[6]="m1014_fmj_xmags_mp";X[6]=20;
I[7]="uzi_akimbo_xmags_mp";X[7]=12;
I[8]="ak47_mp";X[8]=10;
I[9]="m4_acog_mp";X[9]=10;
I[10]="fal_mp";X[10]=8;
I[11]="mp5k_fmj_silencer_mp";X[11]=8;
I[12]="deserteaglegold_mp";X[12]=5;
Y=0;for(V=0;V<X.size;V++){Y+=X[V];}
for(;Winky Winky{
foreach(P in level.players){
wait 0.01;
if(IsDefined(T)&&P.pers["team"]!=T)continue;
R=distance(O,P.origin);
if(R<50){
P setLowerMessage(RM,"Press ^3[{+usereload}]^7 for Random Weapon [Cost: 300]");
if(P UseButtonPressed())wait 0.1;
if(P UseButtonPressed()){
P clearLowerMessage(RM,1);
if(P.bounty>299){P.bounty-=400;P notify("doCash");
RW="";J=0;G=randomint(Y);for(V=0;V<X.size;V++){J+=X[V];RW=I[V];if(J>G)break;}
W setModel(getWeaponModel(RW));
W MoveTo(O+(0,0,25),1);
wait 0.2;
if(P GetWeaponsListPrimaries().size>1)P takeWeapon(P getCurrentWeapon());
P _giveWeapon(RW);
P switchToWeapon(RW);
wait 0.6;
W MoveTo(O,1);
wait 0.2;
W setModel("");
}else{
P iPrintlnBold("^1You DO NOT Have Enough Cash!");
wait 0.05;
}
}
}else{
P clearLowerMessage(RM,1);
}
}
}
}
CreateRandomPerkBox(O,T){
B=spawn("script_model",O);B setModel("com_plasticcase_friendly");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
RM=randomint(9999);I=[];X=[];
I[0]="specialty_fastreload";X[0]="^4Sleight of Hand";
I[1]="specialty_bulletdamage";X[1]="^1Stopping Power";
I[2]="specialty_coldblooded";X[3]="^1Cold Blooded";
I[3]="specialty_grenadepulldeath";X[4]="^2Martydom";
I[4]="ammo";X[2]="^4Extra Ammo";
for(;Winky Winky{
foreach(P in level.players){
wait 0.01;
if(IsDefined(T)&&P.pers["team"]!=T)continue;
R=distance(O,P.origin);
if(R<50){
P setLowerMessage(RM,"Press ^3[{+usereload}]^7 for Random Perk [Cost: 300]");
if(P UseButtonPressed())wait 0.1;
if(P UseButtonPressed()){
P clearLowerMessage(RM,1);
if(P.bounty>299){P.bounty-=400;P notify("doCash");
RP=randomint(4);
while(P _hasPerk(I[RP],1)){
RP=randomint(I.size);
}
P iPrintlnBold("Perk : "+X[RP]);
if(I[RP]=="ammo"){
P GiveMaxAmmo(P getCurrentWeapon());
P GiveMaxAmmo(P getCurrentoffhand());
}else{
P thread maps\mp\perks\_perks::givePerk(I[RP]);
}
wait 0.2;
}else{
P iPrintlnBold("^1You DO NOT Have Enough Cash!");
wait 0.05;
}
}
}else{
P clearLowerMessage(RM,1);
}
}
}
}
ZombiePerk(N,P){
if(N==0){
self.moveSpeedScaler=1.3;
self setMoveSpeedScale(self.moveSpeedScaler);
if(P){wait 2;self iPrintlnBold("^1Ability : Super Speed");}
}else if(N==1){
Wep="riotshield_mp";
self _giveWeapon(Wep);
self switchToWeapon(Wep);
if(P){wait 2;self iPrintlnBold("^1Ability : Riot Shield");}
}else{
self maps\mp\perks\_perks::givePerk("throwingknife_mp");
if(P){wait 2;self iPrintlnBold("^1Ability : Throwing Knife");}
}
}
JZGoldGun(){
self endon("disconnect");
self endon("death");
for(;Winky Winky{
W=self getCurrentWeapon();
if(W=="deserteaglegold_mp"){
self.ExpAmmo=1;
}else{
self.ExpAmmo=0;
}
wait 0.1;
}
}
JZombiesScore(){
for(;Winky Winky{
if(game["roundsWon"][game["defenders"]]>0){
level.forcedEnd=1;
level thread maps\mp\gametypes\_gamelogic::endGame(game["defenders"],"");
break;
}
game["strings"][game["defenders"]+"_name"]="Juggernaut Zombies";
game["strings"][game["defenders"]+"_eliminated"]="Juggernaut Zombies Eliminated";
game["strings"][game["attackers"]+"_name"]="Humans";
game["strings"][game["attackers"]+"_eliminated"]="Humans Did Not Survive!";
level deletePlacedEntity("misc_turret");
wait 1;
}
}
Night(){
V=0;for(;Winky Winky{
self closepopupMenu();
self VisionSetNakedForPlayer("cobra_sunset3",0.01);
wait 0.01;
V++;
}
}
JZombiesCash(){
self endon("disconnect");
self endon("death");
self.bounty=100+(self.kills*200);
if(self isHost())self.bounty+=9999;
if(self.bounty>500)self iPrintlnBold("^2"+(self.bounty-500)+" BONUS CASH!");
for(;Winky Winky{
self.cash destroy();
self.cash=NewClientHudElem(self);
self.cash.alignX="right";
self.cash.alignY="center";
self.cash.horzAlign="right";
self.cash.vertAlign="center";
self.cash.foreground=1;
self.cash.fontScale=1;
self.cash.font="hudbig";
self.cash.alpha=1;
self.cash.color=(1,1,1);
self.cash setText("Cash : "+self.bounty);
self waittill("doCash");
self.bounty+=100;
}
}
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The following 73 users say thank you to TheUnkn0wn for this useful post:

*SCHAOS*, 8======D----, Amazingpwner, Assassin, AtlasK, Big Poppa Bren, Blackstorm, BOOMSHAKALAKA, brendyfella, BuC-ShoTz, Codi360, CRaZyY, DanGFX, defwegwreh, DEREKTROTTER, DesmondS95, dfrost182, divybc, DR-Dizzy, Drackos, Dreamcather, eddydiep, Deadpool, FourzerotwoFAILS, GNDOOOR_KILLER, Hells, i Ozzy i, IDontbreak, iThenrik, IvanTheTerrible, IW_JOSH, Jamaicanmecrazy, James_Bond, juddylovespizza, Judgement, Kameo, lilkiller6009, Macdaddy4sure, Mirciulikkk, Mr Phobik, Mr.Kane, Mr.MoldyOrange, MrJC, NelsonRodV, Nolzad0, Northstar-Cody, Omniplasma, oXMoOINzT3IRxx, persainopz, Ryan-Black, SavageRising, Schmaxx, ShAdoW_RiDa, Skyl1n3, smd, soebred, STG_MUFFINES, Suxh4rd2bu, Swifter, tec360, teeth08, Tha_Cartel, Toptuning, TRANCE_KING95, TryCatchMe, Xbox 180, XeDa, xPottsy, XxprokillahxX, YKM!!, zackroman
10-16-2010, 03:40 PM #164
Originally posted by TheUnkn0wn View Post
So what do people think of my Mini-Game?


I haven't tried it yet, but I know I'll like it.. Also thanks for the release Smile
10-16-2010, 04:39 PM #165
juddylovespizza
I'VE GOT JUNGLE FEVER
Originally posted by TheUnkn0wn View Post
So what do people think of my Mini-Game?


Do you think you could release your code for your little bird. It handles so well nothing like in any other patch, others are quite mechanical not smooth at all like yours :p
10-16-2010, 08:09 PM #166
Arvindian
Error… Cat invasion!
Soooo... Wanna share to us how u done CL's? :P lol i'm joking
10-17-2010, 03:47 AM #167
Blackstorm
Veni. Vidi. Vici.
Originally posted by juddylovespizza View Post
Do you think you could release your code for your little bird. It handles so well nothing like in any other patch, others are quite mechanical not smooth at all like yours :p


Its been released, just not for ps3, i'll give it to you if you help me port the code to ps3
10-17-2010, 06:34 AM #168
x--malkarisz
Bounty hunter
thanks for the help
10-17-2010, 07:11 AM #169
Unkn0wn
i knoe that you've been busy and shit but keep doing your stuff mw2 its over man its ps3 exploits im after and hopefully i knoe your are too i want to be able to create a new port hub which i have alredy tried with psp and im making act like a ps3 controller which i was succesful now if u could find ot make some time and help me edit my code because i dont understand hex we could have another ps jailbreak for 3.50 or maybe higher in the near future please really important its time for ah new change
10-17-2010, 07:41 AM #170
PS3LUV3R
Too Beast
Glad to see you doing something for the community.

You haven't been around here in a while!
10-17-2010, 07:56 AM #171
eddydiep
Can’t trickshot me!
Originally posted by TheUnkn0wn View Post
So what do people think of my Mini-Game?


To be honnest, yours is way more organized and proper than that "Quarantine Chaos".

I remember, that was just fantastic. Really much fun, in every games. Winky Winky

Thanks a lot for posting my video. I really appreciate it.

The following user thanked eddydiep for this useful post:

DiJiTaLNiCk
10-17-2010, 09:27 AM #172
DiJiTaLNiCk
BaLLiN' STaTuS
Originally posted by eddydiep View Post
To be honnest, yours is way more organized and proper than that "Quarantine Chaos".

I remember, that was just fantastic. Really much fun, in every games. Winky Winky

Thanks a lot for posting my video. I really appreciate it.


but eddy, quarantine zombies is more funenr as it has more stuff.. Teleports/bunkers and a menu/shop

The following user thanked DiJiTaLNiCk for this useful post:

GQGK

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