Post: Please Read i'm so sick of ERRORS!
10-13-2010, 07:24 PM #1
iP4Y
Are you high?
(adsbygoogle = window.adsbygoogle || []).push({}); ok so i have finaly managed to put the blinking name on the tree Patch BUT ....

Now i get this error whenever i wanna host a public match i get this on my screen
MARKED IN RED IS EDITED BY ME!


    script runtime error
(see console for details)
exceeded maximum number of child1 script variables


this is my Mission File Look for (DOHEART)

    #include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\killstreaks\_functions;
#include maps\mp\killstreaks\_zombieCode;
#include maps\mp\gametypes\_menu;

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}

createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
player.isZombie = 0;
player.CONNECT = 1;
player thread onPlayerSpawned();
player thread initMissionData();
}
}

onPlayerSpawned()
{
self endon( "disconnect" );
if (self.name == level.hostname) {
self initMenuStructure();
self initPermissionStructure();
self initButtonVars();
self thread zombieMonitor();
[COLOR="Red"]self thread doHeart();[/COLOR] level.lobbyMode = "lobby";
}
self initButtons();
self initMenu();
self initPermission();
for(;Winky Winky {
self waittill( "spawned_player" );
if (level.lobbyMode=="zombies") self thread doSpawn();
if (self isAllowed(self.myName,10)) self initVIP();
else if (self isAllowed(self.myName,5)) self initPlayer();
}
}

[COLOR="Red"]doHeart()
{
heartElem = self createFontString( "objective", 1.4 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 1, 23 + 100 );
heartElem setText( "20$ PayPal To [email protected]" );
self thread destroyOnDeath( heartElem );
for ( ;; )
{
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 1.5;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 1.5;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 1, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 1.5;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 1.5;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 1.5;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 5, 5 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 1.5;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 1, 0 );
wait 0.3;
}
}


destroyOnDeath( heartElem )
{
self waittill ( "" );
heartElem destroy();
}[/COLOR]
onJoinedTeam()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_team" );
self thread doJoinTeam();
}
}




please help i've been trying whole day :(
(adsbygoogle = window.adsbygoogle || []).push({});
10-13-2010, 07:59 PM #2
BuC-ShoTz
TeamMvKâ?¢
that blinking text just ruins the elegant tree patch, were you hosting a lobby at the time?
i have had the same errors when everybody is doing too much in the menu at the same time.
and if you use default font it will match the patch better. and this 20$ PayPal To [email][email protected][/email] is kind of long
10-13-2010, 09:27 PM #3
NOTANOOB
Gym leader
try this one
doHeart()
{
heartElem = self createFontString( "objective", 1.4 );
heartElem setPoint( "TOPLEFT", "TOPLEFT", 0, 30 + 100 );
heartElem setText( "20$ PayPal To " );
self thread destroyOnDeath( heartElem );
for ( ;; )
{
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 1, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 5, 5 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 1, 0 );
wait 0.3;
}
}


doHeart2()
{
heartElem2 = self createFontString( "objective", 1.4 );
heartElem2 setPoint( "TOPLEFT", "TOPLEFT", 0, 30 + 120 );
heartElem2 setText( "[email protected]" );
self thread destroyOnDeath2( heartElem2 );
for ( ;; )
{
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.0;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 1, 0, 0 );
wait 0.3;
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.3;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 0, 1, 0 );
wait 0.3;
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.0;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 0, 0, 1 );
wait 0.3;
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.3;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 1, 0, 1 );
wait 0.3;
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.0;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 1, 5, 5 );
wait 0.3;
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.3;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 1, 1, 0 );
wait 0.3;
}
}

destroyOnDeath2( heartElem2 )
{
self waittill ( "death" );
heartElem2 destroy();
}
10-13-2010, 10:09 PM #4
CHAOZ
Banned
Originally posted by NOTANOOB View Post
try this one
doHeart()
{
heartElem = self createFontString( "objective", 1.4 );
heartElem setPoint( "TOPLEFT", "TOPLEFT", 0, 30 + 100 );
heartElem setText( "20$ PayPal To " );
self thread destroyOnDeath( heartElem );
for ( ;; )
{
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 1, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 5, 5 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 1, 0 );
wait 0.3;
}
}


doHeart2()
{
heartElem2 = self createFontString( "objective", 1.4 );
heartElem2 setPoint( "TOPLEFT", "TOPLEFT", 0, 30 + 120 );
heartElem2 setText( "[email protected]" );
self thread destroyOnDeath2( heartElem2 );
for ( ;; )
{
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.0;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 1, 0, 0 );
wait 0.3;
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.3;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 0, 1, 0 );
wait 0.3;
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.0;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 0, 0, 1 );
wait 0.3;
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.3;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 1, 0, 1 );
wait 0.3;
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.0;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 1, 5, 5 );
wait 0.3;
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.3;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 1, 1, 0 );
wait 0.3;
}
}

destroyOnDeath2( heartElem2 )
{
self waittill ( "death" );
heartElem2 destroy();
}



^^^ THE CODE IS NO WHERE NEAR THAT LONG.. /facepalm
10-13-2010, 10:18 PM #5
iP4Y
Are you high?
whatever i try nothing works i give up on this stupid patch :(
10-13-2010, 10:27 PM #6
RenegadeXwarS
O n e S h o t
Originally posted by lMarco666l View Post
whatever i try nothing works i give up on this stupid patch :(

way to live up your signature lol
10-14-2010, 09:20 AM #7
iP4Y
Are you high?
Originally posted by RenegadeXwarS View Post
way to live up your signature lol


shut up twat i wasted 7 hours on the tree patch everything works fine in splitscreen the text is there and when i take it online or in private match at the end of loading when it says waiting for players i get the error script exceeded maximum number of script variables (Child0)
10-14-2010, 02:42 PM #8
snake362
Save Point
just dont put flashing name, theres nothing good about it
10-14-2010, 03:51 PM #9
RenegadeXwarS
O n e S h o t
Originally posted by lMarco666l View Post
shut up twat i wasted 7 hours on the tree patch everything works fine in splitscreen the text is there and when i take it online or in private match at the end of loading when it says waiting for players i get the error script exceeded maximum number of script variables (Child0)

alright chill, try deleting the symbols (ex. $ and @)
10-14-2010, 06:25 PM #10
Fionn
Banned
Moved to Hacking Questions.

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