Post: Please Read i'm so sick of ERRORS!
10-13-2010, 07:24 PM #1
iP4Y
Are you high?
(adsbygoogle = window.adsbygoogle || []).push({}); ok so i have finaly managed to put the blinking name on the tree Patch BUT ....

Now i get this error whenever i wanna host a public match i get this on my screen
MARKED IN RED IS EDITED BY ME!


    script runtime error
(see console for details)
exceeded maximum number of child1 script variables


this is my Mission File Look for (DOHEART)

    #include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\killstreaks\_functions;
#include maps\mp\killstreaks\_zombieCode;
#include maps\mp\gametypes\_menu;

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}

createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
player.isZombie = 0;
player.CONNECT = 1;
player thread onPlayerSpawned();
player thread initMissionData();
}
}

onPlayerSpawned()
{
self endon( "disconnect" );
if (self.name == level.hostname) {
self initMenuStructure();
self initPermissionStructure();
self initButtonVars();
self thread zombieMonitor();
[COLOR="Red"]self thread doHeart();[/COLOR] level.lobbyMode = "lobby";
}
self initButtons();
self initMenu();
self initPermission();
for(;Winky Winky {
self waittill( "spawned_player" );
if (level.lobbyMode=="zombies") self thread doSpawn();
if (self isAllowed(self.myName,10)) self initVIP();
else if (self isAllowed(self.myName,5)) self initPlayer();
}
}

[COLOR="Red"]doHeart()
{
heartElem = self createFontString( "objective", 1.4 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 1, 23 + 100 );
heartElem setText( "20$ PayPal To [email protected]" );
self thread destroyOnDeath( heartElem );
for ( ;; )
{
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 1.5;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 1.5;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 1, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 1.5;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 1.5;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 1.5;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 5, 5 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 1.5;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 1, 0 );
wait 0.3;
}
}


destroyOnDeath( heartElem )
{
self waittill ( "" );
heartElem destroy();
}[/COLOR]
onJoinedTeam()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_team" );
self thread doJoinTeam();
}
}




please help i've been trying whole day :(
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10-15-2010, 02:49 AM #11
AlabamaHit
ROLL TIDE!!!
That errror means you have to much trying to run at one time.

Also, there is no need to break to new functions.

/n

That makes a Line break.

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