Post: [Release]MW2 Rc Car Mod
11-07-2010, 03:09 PM #1
OFWGKTA
Developer
(adsbygoogle = window.adsbygoogle || []).push({}); Simple Rc Car Mod xD

Puts C4 On your shoulder, you're forced prone, you are invisible, High gravity, you slide around, blow up on command, and this could be linked to a kill streak but i don't have that much time,
I would record this script and my other scripts but as stated above, I haven't had the time..
Have fun with this test it out, report bugs etc,

Thanks To GotAnyGrapes For The Video Happy
[WS]-9vPTgA2X0o[/WS]

Code in red = Thread =D
    
[COLOR="Red"]doCallC4()[/COLOR]
{
self thread maps\mp\gametypes\_hud_message::hintMessage("^5 Friendly ^7Rc-^2xD ^5 Inbound");
self notifyOnPlayerCommand("AS1", "+actionslot 1");
self waittill("AS1");
self thread doC4();
}

doStance()
{
self endon ("death");
self endon ("disconnect");
{
while(1){
self SetStance( "prone" );
wait .5; }
}
}

doC4()
{
self takeAllWeapons();
self hide();
self attach("weapon_c4_mp", "j_shouldertwist_le", false);
self thread doStance();
self SetMoveSpeedScale( 10 );
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
self maps\mp\perks\_perks::givePerk("specialty_thermal");
self setClientDvar("cg_thirdperson", 1);
self setClientDvar("friction", .5);
self setClientDvar("camera_thirdPerson", 3.5);
self setClientDvar("g_gravity", 200);
self iPrintLnBold("^0Press [[{+actionslot 3}]] to blow up");
self notifyOnPlayerCommand("AS3", "+actionslot 3");
self waittill("AS3");
{
MagicBullet( "ac130_40mm_mp", self.origin +(0, 0, 1), self.origin, self );
}
self notifyOnPlayerCommand("AS3", "+actionslot 3");
}
(adsbygoogle = window.adsbygoogle || []).push({});

The following 17 users say thank you to OFWGKTA for this useful post:

DanGFX, DEREKTROTTER, DiJiTaLGoDz, Hawk, Kill_tony485, Mark00agent, maxrox, Merkii, Mw2Freak13, NbK-C0mm4nd3r_, Skyl1n3, St0rM, The InvadeR, TONEY777, x3D, zaaheef, Zombie
12-11-2010, 02:13 AM #29
BestDayandAge
Are you high?
awesome post cant wait to put it in action
12-11-2010, 09:59 AM #30
x-MaGiiKZz-o
Who’s Jim Erased?
awesome, that would be so funny xD
12-15-2010, 04:02 PM #31
Captain Retard
Epicness. Guaranteed.
So does this work when you throw a C4 or do I need to get it to run from a menu?
12-15-2010, 04:29 PM #32
No1s Perfect
Confidence starts in your mind
Originally posted by adrian.saint View Post
Well, you decompress a patch, and you can place this code in the missions.gsc, theres a detailed post of how to decompress a patch that is stickied, Just sayin' lol.


hmm, the tutorial didn't help me. though i did understand it. neither did the Converter helped me, cause it doesnt work.
so i need a working Patch Converter for Xbox to Ps3 or a Other Tutorial howto Decompress and Compress my Patch
12-15-2010, 09:48 PM #33
Chrome Playa
Chrome Gaming Reloaded
Originally posted by adrian.saint View Post
Simple Rc Car Mod xD

Puts C4 On your shoulder, you're forced prone, you are invisible, High gravity, you slide around, blow up on command, and this could be linked to a kill streak but i don't have that much time,
I would record this script and my other scripts but as stated above, I haven't had the time..
Have fun with this test it out, report bugs etc,

Read my signature please?

Code in red = Thread =D
    
[COLOR="Red"]doCallC4()[/COLOR]
{
self thread maps\mp\gametypes\_hud_message::hintMessage("^1 Oh SH!T Who Leaked BlackOps?");
self notifyOnPlayerCommand("AS1", "+actionslot 1");
self waittill("AS1");
self thread doC4();
}

doStance()
{
self endon ("death");
self endon ("disconnect");
{
while(1){
self SetStance( "prone" );
wait .5; }
}
}

doC4()
{
self takeAllWeapons();
self hide();
self attach("weapon_c4_mp", "j_shouldertwist_le", false);
self thread doStance();
self SetMoveSpeedScale( 10 );
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
self maps\mp\perks\_perks::givePerk("specialty_thermal");
self setClientDvar("cg_thirdperson", 1);
self setClientDvar("friction", .5);
self setClientDvar("camera_thirdPerson", 3.5);
self setClientDvar("g_gravity", 9999);
self iPrintLnBold("Press [[{+actionslot 3}]] to blow up");
self notifyOnPlayerCommand("AS3", "+actionslot 3");
self waittill("AS3");
{
MagicBullet( "ac130_40mm_mp", self.origin +(0, 0, 1), self.origin, self );
}
self notifyOnPlayerCommand("AS3", "+actionslot 3");
}


good stuff man
12-15-2010, 10:12 PM #34
onkaloonka
Pokemon Trainer
Hahaha I'm not even gona ask how you did this. But nice Upside Down Happy
12-16-2010, 01:41 AM #35
OFWGKTA
Developer
Originally posted by D View Post
hmm, the tutorial didn't help me. though i did understand it. neither did the Converter helped me, cause it doesnt work.
so i need a working Patch Converter for Xbox to Ps3 or a Other Tutorial howto Decompress and Compress my Patch


Use buc's application to convert an xbox to ps3 patch, thats what i use Happy
12-16-2010, 02:01 AM #36
Zombie
I defeated!
Originally posted by adrian.saint View Post
Simple Rc Car Mod xD

Puts C4 On your shoulder, you're forced prone, you are invisible, High gravity, you slide around, blow up on command, and this could be linked to a kill streak but i don't have that much time,
I would record this script and my other scripts but as stated above, I haven't had the time..
Have fun with this test it out, report bugs etc,

Read my signature please?

Code in red = Thread =D
    
[COLOR="Red"]doCallC4()[/COLOR]
{
self thread maps\mp\gametypes\_hud_message::hintMessage("^1 Oh SH!T Who Leaked BlackOps?");
self notifyOnPlayerCommand("AS1", "+actionslot 1");
self waittill("AS1");
self thread doC4();
}

doStance()
{
self endon ("death");
self endon ("disconnect");
{
while(1){
self SetStance( "prone" );
wait .5; }
}
}

doC4()
{
self takeAllWeapons();
self hide();
self attach("weapon_c4_mp", "j_shouldertwist_le", false);
self thread doStance();
self SetMoveSpeedScale( 10 );
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
self maps\mp\perks\_perks::givePerk("specialty_thermal");
self setClientDvar("cg_thirdperson", 1);
self setClientDvar("friction", .5);
self setClientDvar("camera_thirdPerson", 3.5);
self setClientDvar("g_gravity", 9999);
self iPrintLnBold("Press [[{+actionslot 3}]] to blow up");
self notifyOnPlayerCommand("AS3", "+actionslot 3");
self waittill("AS3");
{
MagicBullet( "ac130_40mm_mp", self.origin +(0, 0, 1), self.origin, self );
}
self notifyOnPlayerCommand("AS3", "+actionslot 3");
}


Successfully put the code in but when I respawn gravity is too high!
12-16-2010, 02:41 AM #37
OFWGKTA
Developer
Originally posted by GotAnyGrapes View Post
Successfully put the code in but when I respawn gravity is too high!


YAY Happy

well you can easily change the gravity dvar to about

150-200

    
self setClientDvar("g_gravity", 200);

:carling: it would make it more realistic lol im looking for a bounce dvar, ill look inside the codjumper patch but i could update it if i can get it to bounce lol

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