Post: Nukes in carepackages works!!
11-27-2010, 12:02 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); This surprised me a bit, but I tried this in my patch and it works online!

EDIT: I'm not 100% sure why, but since I used TheUnk0wn's force host dvars, this works in ALL game modes online now! The only problem is that it works for everyone else as well so you can get nuked from someone elses carepackage :( .
I think it maybe some thing to do with this dvar : setDvar("sv_cheats",1) ?



It works in the second game you play, so host a game, throw some care packages to "infect" yourself, then the next game you play it should work.
just put this in onPlayerSpawned() or wherever you want..

    self setClientDvar( "scr_airdrop_mega_ac130", "500" );
self setClientDvar( "scr_airdrop_mega_nuke", "500" );
self setClientDvar( "scr_airdrop_ac130", "500" );
self setClientDvar( "scr_airdrop_nuke", "500" );


I personally combined it with this to make it a real WTF? for noobs online

    SCP(){
self endon("death");
for(;Winky Winky
{
self waittill( "weapon_fired" );
n=BulletTrace( self getTagOrigin("tag_eye"),anglestoforward(self getPlayerAngles())*100000,0,self)["position"];
dropCrate =maps\mp\killstreaks\_airdrop::createAirDropCrate( self.owner, "airdrop",maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"),self geteye()+anglestoforward(self getplayerangles())*70);
dropCrate.angles=self getplayerangles();
dropCrate PhysicsLaunchServer( (0,0,0),anglestoforward(self getplayerangles())*1000);
dropCrate thread maps\mp\killstreaks\_airdrop::physicsWaiter("airdrop",maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"));
}}


^^ That makes you shoot nuke carepackages from your gun Smile

Video added. Its not great but if you look carefully at the beggining you will see the nuke carepackages..

[ame]https://www.youtube.com/watch?v=CsoHMHY_MFI[/ame]
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The following 10 users say thank you to x_DaftVader_x for this useful post:

angel_of_deth, Fifa97, frankaugurk, IDontbreak, jp187187, Mr. Aimbot, Mr. Star, QS&SnD, Skyl1n3, Solid Snake
11-27-2010, 12:05 PM #2
dash491
Bounty hunter
Originally posted by Homer
This surprised me a bit, but I tried this in my patch and it works online!

It doesn't work in team death match but it does in SnD which makes it funnier really..

It seems to work in the second game you play, so host a game, throw some care packages, then the next game you play it should work.
just put this in onPlayerSpawned() or wherever you want..

    self setClientDvar( "scr_airdrop_mega_ac130", "500" );
self setClientDvar( "scr_airdrop_mega_nuke", "500" );
self setClientDvar( "scr_airdrop_ac130", "500" );
self setClientDvar( "scr_airdrop_nuke", "500" );


I personally combined it with this to make it a real WTF? for noobs online

    SCP(){
self endon("death");
for(;Winky Winky
{
self waittill( "weapon_fired" );
n=BulletTrace( self getTagOrigin("tag_eye"),anglestoforward(self getPlayerAngles())*100000,0,self)["position"];
dropCrate =maps\mp\killstreaks\_airdrop::createAirDropCrate( self.owner, "airdrop",maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"),self geteye()+anglestoforward(self getplayerangles())*70);
dropCrate.angles=self getplayerangles();
dropCrate PhysicsLaunchServer( (0,0,0),anglestoforward(self getplayerangles())*1000);
dropCrate thread maps\mp\killstreaks\_airdrop::physicsWaiter("airdrop",maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"));
}}


^^ That makes you shoot nuke carepackages from your gun Smile

Someone can record it for me if you don't believe it works..


i''ll record.. can u send patch?
11-27-2010, 05:05 PM #3
DEREKTROTTER
You're Goddamn Right
Originally posted by Homer
This surprised me a bit, but I tried this in my patch and it works online!

It doesn't work in team death match but it does in SnD which makes it funnier really..

It seems to work in the second game you play, so host a game, throw some care packages, then the next game you play it should work.
just put this in onPlayerSpawned() or wherever you want..

    self setClientDvar( "scr_airdrop_mega_ac130", "500" );
self setClientDvar( "scr_airdrop_mega_nuke", "500" );
self setClientDvar( "scr_airdrop_ac130", "500" );
self setClientDvar( "scr_airdrop_nuke", "500" );


I personally combined it with this to make it a real WTF? for noobs online

    SCP(){
self endon("death");
for(;Winky Winky
{
self waittill( "weapon_fired" );
n=BulletTrace( self getTagOrigin("tag_eye"),anglestoforward(self getPlayerAngles())*100000,0,self)["position"];
dropCrate =maps\mp\killstreaks\_airdrop::createAirDropCrate( self.owner, "airdrop",maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"),self geteye()+anglestoforward(self getplayerangles())*70);
dropCrate.angles=self getplayerangles();
dropCrate PhysicsLaunchServer( (0,0,0),anglestoforward(self getplayerangles())*1000);
dropCrate thread maps\mp\killstreaks\_airdrop::physicsWaiter("airdrop",maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"));
}}


^^ That makes you shoot nuke carepackages from your gun Smile

Someone can record it for me if you don't believe it works..


it works in any gamemode on "private". But i thought they patched it online
11-27-2010, 05:27 PM #4
awesome that seems like an easy way to get nukes...lol
11-27-2010, 06:09 PM #5
Originally posted by DEREKTROTTER View Post
it works in any gamemode on "private". But i thought they patched it online


So did I to be honest, I should have a video up tomorrow showing it working online..

The following user thanked x_DaftVader_x for this useful post:

Skyl1n3
11-27-2010, 08:59 PM #6
Originally posted by Homer
So did I to be honest, I should have a video up tomorrow showing it working online..


i'll record for you now if you want but ive only got dazzle platinum ? :y: ?
11-27-2010, 11:15 PM #7
IDontbreak
Cake is a lie
It worked for me like 1 month ago, was running choclates...
Nice sig lul

The following user thanked IDontbreak for this useful post:

dadada123
11-28-2010, 12:13 AM #8
OFWGKTA
Developer
o.o clean coding lol
11-28-2010, 12:54 AM #9
Mr. Aimbot
¯\_(ツWinky Winky_/¯
Originally posted by Homer
This surprised me a bit, but I tried this in my patch and it works online!

It doesn't work in team death match but it does in SnD which makes it funnier really..

It seems to work in the second game you play, so host a game, throw some care packages, then the next game you play it should work.
just put this in onPlayerSpawned() or wherever you want..

    self setClientDvar( "scr_airdrop_mega_ac130", "500" );
self setClientDvar( "scr_airdrop_mega_nuke", "500" );
self setClientDvar( "scr_airdrop_ac130", "500" );
self setClientDvar( "scr_airdrop_nuke", "500" );


I personally combined it with this to make it a real WTF? for noobs online

    SCP(){
self endon("death");
for(;Winky Winky
{
self waittill( "weapon_fired" );
n=BulletTrace( self getTagOrigin("tag_eye"),anglestoforward(self getPlayerAngles())*100000,0,self)["position"];
dropCrate =maps\mp\killstreaks\_airdrop::createAirDropCrate( self.owner, "airdrop",maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"),self geteye()+anglestoforward(self getplayerangles())*70);
dropCrate.angles=self getplayerangles();
dropCrate PhysicsLaunchServer( (0,0,0),anglestoforward(self getplayerangles())*1000);
dropCrate thread maps\mp\killstreaks\_airdrop::physicsWaiter("airdrop",maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"));
}}


^^ That makes you shoot nuke carepackages from your gun Smile

Someone can record it for me if you don't believe it works..


Very nice :y:
11-29-2010, 02:44 PM #10
Nice if this work's ill test it later.

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