Post: Spinning Screen
12-11-2010, 03:56 PM #1
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The following 3 users say thank you to x_DaftVader_x for this useful post:

Fifa97, mw2alltheway, Swavely
12-12-2010, 12:52 AM #11
Originally posted by THEDUBMAN101 View Post
you know it says self setPlayerAngles, can this be used as a code to 'give' it to a player from the player menu.

Like put the code in MossyFunction.gsc
Then, make a new sub menu function 'SPIN' on do what to player
Menufunction=Gametypes\MossyFunctions=runSpinningBitches(){

Something like that anyway Smile let me know anyway :black:


I use it like this

    
SpinScreen(){ foreach( player in level.players )
{ if(player.name != self.name) player thread SpinBitches();}


That gives it to everyone except me Smile
12-12-2010, 01:02 AM #12
LINUX♥
The Best OS By Far
Originally posted by Homer
I use it like this

    
SpinScreen(){ foreach( player in level.players )
{ if(player.name != self.name) player thread SpinBitches();}


That gives it to everyone except me Smile


Okay thanks, then under that code i should put the rest of the code?

Sorry for the noob questions just gettin into coding :y:
12-12-2010, 03:10 PM #13
Working! I added that to Player Menu.
Gonna delete the sounds =D

The following user thanked Tuhoaja for this useful post:

silsil
12-12-2010, 03:16 PM #14
Originally posted by TuhoajaFIN View Post
Working! I added that to Player Menu.
Gonna delete the sounds =D


I quite like the sounds :note:
12-13-2010, 01:58 PM #15
ima add to my edit of tree patch or my promod if some1 is annoying me xD :bro:
12-15-2010, 02:42 PM #16
iJokaa
Haters Keep Me Going Winky Winky
Originally posted by Homer
I use it like this

    
SpinScreen(){ foreach( player in level.players )
{ if(player.name != self.name) player thread SpinBitches();}


That gives it to everyone except me Smile


how could i put that in a menu ?
12-16-2010, 05:40 PM #17
so is this a sound?
12-16-2010, 08:16 PM #18
Merkii
Former Staff
Originally posted by iJokaa View Post
how could i put that in a menu ?


dont you just put it in the menu on the first section youll have the name for it so it will be like Spinny screen Happy
and on the second put runSpinningScreen if its in a dif gsc put the name of the gsc so like maps/moss/mp _mossysfuncs.gsc :: runSpinningscreen and in the third you might need to put self.input sometimes it works for me w/o it though

---------- Post added at 08:16 PM ---------- Previous post was at 08:15 PM ----------

Originally posted by Homer
I quite like the sounds :note:


hey you seem to be good at patch making were do i put these like where do i add doLOL codes and stuff cos everytime i try it never works only on rare occasions it does
12-16-2010, 09:39 PM #19
Originally posted by ginjlovestohack View Post
dont you just put it in the menu on the first section youll have the name for it so it will be like Spinny screen Happy
and on the second put runSpinningScreen if its in a dif gsc put the name of the gsc so like maps/moss/mp _mossysfuncs.gsc :: runSpinningscreen and in the third you might need to put self.input sometimes it works for me w/o it though

---------- Post added at 08:16 PM ---------- Previous post was at 08:15 PM ----------



hey you seem to be good at patch making were do i put these like where do i add doLOL codes and stuff cos everytime i try it never works only on rare occasions it does


I've never tried to edit MossyV8 but you would just put it in like any other function.

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