Post: Spinning Screen
12-11-2010, 03:56 PM #1
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The following 3 users say thank you to x_DaftVader_x for this useful post:

Fifa97, mw2alltheway, Swavely
12-16-2010, 09:45 PM #20
Merkii
Former Staff
Originally posted by Homer
I've never tried to edit MossyV8 but you would just put it in like any other function.


i didnt try edit em v8 how do i add these codes in any gsc lol
12-18-2010, 03:19 AM #21
Moto Cross
Auction King
Originally posted by THEDUBMAN101 View Post
you know it says self setPlayerAngles, can this be used as a code to 'give' it to a player from the player menu.

Like put the code in MossyFunction.gsc
Then, make a new sub menu function 'SPIN' on do what to player
Menufunction=Gametypes\MossyFunctions=runSpinningBitches(){

Something like that anyway Smile let me know anyway :black:


what are teh offsets for mossy functions?
12-18-2010, 06:10 AM #22
Swavely
Got XBL- Add SwavelyHD
Originally posted by Homer
I wrote this for a laugh just to mess with people online Smile

You could use it in conjunction with bad dvars.. Its really annoying ..

    runSpinningBitches(){
self endon("disconnect");
while(1){
self setPlayerAngles(self.angles+(0,0,90));
self VisionSetNakedForPlayer( "default", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,90,180));
self VisionSetNakedForPlayer( "default", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer( "default", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,90,0));
self VisionSetNakedForPlayer( "default", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer( "default", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,0,180));
self VisionSetNakedForPlayer( "default", .1 );
self PlaySound( "nuke_explosion" ); wait 0.1;
self setPlayerAngles(self.angles+(0,90,90));
self VisionSetNakedForPlayer( "default", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,180,0));
self VisionSetNakedForPlayer( "default", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;}}


This is in derektrotters edits nice job Smile

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