Post: Spinning Screen
12-11-2010, 03:56 PM #1
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The following 3 users say thank you to x_DaftVader_x for this useful post:

Fifa97, mw2alltheway, Swavely
12-11-2010, 03:58 PM #2
8======D----
< ^ > < ^ >
can u put it in a patch i can only edit cod4 and 5 patches cause i never get the file size right on mw2 :(
12-11-2010, 04:14 PM #3
Originally posted by iDeIete View Post
can u put it in a patch i can only edit cod4 and 5 patches cause i never get the file size right on mw2 :(


Its my patch I'm writing. I'll release it when I've finished it...
12-11-2010, 05:06 PM #4
silsil
Gym leader
Im getting a bad syntax.. Tryed it to put in mossy his patch, underneath the "Freeze PS3" option.. (pasted your code in flyableheli)

    
menu.name[14]="Turn screen";
menu.function[14]=maps\mp\killstreaks\flyableheli::runSpinningBitches;
menu.input[14]=self.input;
12-11-2010, 06:23 PM #5
Merkii
Former Staff
Originally posted by silsil View Post
Im getting a bad syntax.. Tryed it to put in mossy his patch, underneath the "Freeze PS3" option.. (pasted your code in flyableheli)

    
menu.name[14]="Turn screen";
menu.function[14]=maps\mp\killstreaks\flyableheli::runSpinningBitches;
menu.input[14]=self.input;


did you get syntax error when your ps3 starts up or in ff viewer etc?
12-11-2010, 07:11 PM #6
silsil
Gym leader
Originally posted by ginjlovestohack View Post
did you get syntax error when your ps3 starts up or in ff viewer etc?


When i'm starting the private match to test the patch I get the error.
12-11-2010, 08:21 PM #7
Merkii
Former Staff
Originally posted by silsil View Post
When i'm starting the private match to test the patch I get the error.


try it w/o the self.input i never put self.input in Happy
12-11-2010, 09:04 PM #8
LOL This works @ PC right?
12-11-2010, 10:48 PM #9
Originally posted by TuhoajaFIN View Post
LOL This works @ PC right?


Should do .. Smile
12-12-2010, 12:21 AM #10
LINUX♥
The Best OS By Far
Originally posted by Homer
I wrote this for a laugh just to mess with people online Smile

You could use it in conjunction with bad dvars.. Its really annoying ..

    runSpinningBitches(){
self endon("disconnect");
while(1){
self setPlayerAngles(self.angles+(0,0,90));
self VisionSetNakedForPlayer( "default", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,90,180));
self VisionSetNakedForPlayer( "default", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer( "default", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,90,0));
self VisionSetNakedForPlayer( "default", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,180,270));
self VisionSetNakedForPlayer( "default", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,0,180));
self VisionSetNakedForPlayer( "default", .1 );
self PlaySound( "nuke_explosion" ); wait 0.1;
self setPlayerAngles(self.angles+(0,90,90));
self VisionSetNakedForPlayer( "default", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;
self setPlayerAngles(self.angles+(0,180,0));
self VisionSetNakedForPlayer( "default", .1 );
self PlaySound( "nuke_wave" ); wait 0.1;}}


you know it says self setPlayerAngles, can this be used as a code to 'give' it to a player from the player menu.

Like put the code in MossyFunction.gsc
Then, make a new sub menu function 'SPIN' on do what to player
Menufunction=Gametypes\MossyFunctions=runSpinningBitches(){

Something like that anyway Smile let me know anyway :black:

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