Post: [CODE]Blow Your Own Head Off!!
12-22-2010, 12:27 AM #1
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Just something small that I made.

It basically, blows your own head off and leaves a headless corpse behind !!


You just need to call in the first function Bomberman() and that calls in the second function for you.

Smile


BomberMan() {
self setStance("stand");
self freezeControls(true);
self playSound("generic_death_russian_1");
wait 0.5;
self playSound("generic_death_russian_2");
wait 0.5;
level.chopper_fx["explode"]["medium"] = loadfx("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"], self getTagOrigin("j_head"));
self playSound(level.heli_sound[self.team]["crash"]);
self thread HeadlessMan();
wait 0.2;
self SetOrigin(self.origin + (1000, 1000, -100));
wait 0.1;
self suicide();
}

HeadlessMan() {
self endon("death");
sentry = spawn("script_model", self.origin + (0, 0, 0));
sentry setModel(self.model);
}

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The following 10 users say thank you to x_DaftVader_x for this useful post:

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12-22-2010, 05:54 PM #29
iJokaa
Haters Keep Me Going Winky Winky
Originally posted by Homer




The last number is for height above ground 100 is quite high..


i gavered lol . you coming online today mate?
12-22-2010, 06:04 PM #30
EliteMossy
TheDigitalBoard.com
Originally posted by Homer
Ok, I'll check back later for the video then ..

oh, and thanks for explaining the unknown variable :beer:

---------- Post added at 05:45 PM ---------- Previous post was at 05:43 PM ----------



The last number is for height above ground 100 is quite high..


You must login or register to view this content. Winky Winky
12-22-2010, 11:43 PM #31
DEREKTROTTER
You're Goddamn Right
Originally posted by EliteMossy View Post
I borrowed your idea slightly on the pet littlebird, but just wait untill i upload the video showing the results. It fly's the same path as a attack helicopter/pavelow and everything is 100% automated. It does have a few twists to it Happy


is there any reason you dont fill up the events.gsc ? a load of space in there
12-22-2010, 11:46 PM #32
EliteMossy
TheDigitalBoard.com
Originally posted by DEREKTROTTER View Post
is there any reason you dont fill up the events.gsc ? a load of space in there


No reason, just not filled it up :P

You seen my new attack littlebird?
12-22-2010, 11:54 PM #33
DEREKTROTTER
You're Goddamn Right
Originally posted by EliteMossy View Post
No reason, just not filled it up :P

You seen my new attack littlebird?


ye it looks fun, similar to xDaftVaders thats a good one too
12-22-2010, 11:57 PM #34
Originally posted by DEREKTROTTER View Post
ye it looks fun, similar to xDaftVaders thats a good one too


Except mossy's doesn't shoot at his own team.... I need to sort that when I get time ..

( I might add setCanDamage(true) to it as well, but Im not sure yet ..Smile
12-22-2010, 11:59 PM #35
EliteMossy
TheDigitalBoard.com
Originally posted by DEREKTROTTER View Post
ye it looks fun, similar to xDaftVaders thats a good one too


Mine now fly's to the center of the map, and drops a nuclear bomb. There is a toggle to as if the nuclear bomb ends the game or not Winky Winky

It really is good.
12-23-2010, 12:05 AM #36
Originally posted by EliteMossy View Post
Mine now fly's to the center of the map, and drops a nuclear bomb. There is a toggle to as if the nuclear bomb ends the game or not Winky Winky

It really is good.


Nice..

I might have a play about with a crazy AC130 next week..
Just need to get some idea's together..

Loop the loop and then nuke is sounding tempting ...
12-23-2010, 12:24 AM #37
DEREKTROTTER
You're Goddamn Right
Originally posted by Homer
Nice..

I might have a play about with a crazy AC130 next week..
Just need to get some idea's together..

Loop the loop and then nuke is sounding tempting ...


you will find a lot easier once you have the PC version :y:

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