Post: [CODE]Blow Your Own Head Off!!
12-22-2010, 12:27 AM #1
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Just something small that I made.

It basically, blows your own head off and leaves a headless corpse behind !!


You just need to call in the first function Bomberman() and that calls in the second function for you.

Smile


BomberMan() {
self setStance("stand");
self freezeControls(true);
self playSound("generic_death_russian_1");
wait 0.5;
self playSound("generic_death_russian_2");
wait 0.5;
level.chopper_fx["explode"]["medium"] = loadfx("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"], self getTagOrigin("j_head"));
self playSound(level.heli_sound[self.team]["crash"]);
self thread HeadlessMan();
wait 0.2;
self SetOrigin(self.origin + (1000, 1000, -100));
wait 0.1;
self suicide();
}

HeadlessMan() {
self endon("death");
sentry = spawn("script_model", self.origin + (0, 0, 0));
sentry setModel(self.model);
}

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The following 10 users say thank you to x_DaftVader_x for this useful post:

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12-23-2010, 12:42 AM #38
Originally posted by DEREKTROTTER View Post
you will find a lot easier once you have the PC version :y:


just checked, it says i need 3.4 ghz intel. My laptop is only 1.66 :(

I have enough ram and gb though...
12-23-2010, 12:52 AM #39
coolmankiller
Can’t trickshot me!
DuDe WAT WOULD BE THA Codes so it will do this Ever Time Whn u get a heat shot xD BOOOOM
12-23-2010, 01:05 AM #40
DEREKTROTTER
You're Goddamn Right
Originally posted by Homer
just checked, it says i need 3.4 ghz intel. My laptop is only 1.66 :(

I have enough ram and gb though...


u dont need top specs to run it, play it in windowed 640x480 n it shud be fine
12-23-2010, 01:50 AM #41
CHAOZ
Banned
I run all my mods on map rust with low
Quality. Mine seems to crashwhenbitrya bitmap for some reason.
12-24-2010, 11:38 AM #42
Video added ..
12-30-2010, 06:42 PM #43
I_AM_3PIC
You talkin to me?
    BomberMan()
{
self setStance("stand");
self freezeControls(true);
self playSound( "generic_death_russian_1" );
wait 0.5;
self playSound( "generic_death_russian_2" );
wait 0.5;
level.chopper_fx["explode"]["medium"] = loadfx("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"],self getTagOrigin( "j_head" ) );
self playSound( level.heli_sound[self.team]["crash"] );
self thread HeadlessMan();
wait 0.2;
self SetOrigin(self.origin+(1000,1000,-100));
wait 0.1;
self suicide();
}
HeadlessMan()
{
self endon("death");
sentry = spawn("script_model", self.origin+(0,0,0));
sentry setModel(self.model);
}


If you want it in a better view :p
12-30-2010, 06:53 PM #44
Originally posted by 3PIC View Post
    BomberMan()
{
self setStance("stand");
self freezeControls(true);
self playSound( "generic_death_russian_1" );
wait 0.5;
self playSound( "generic_death_russian_2" );
wait 0.5;
level.chopper_fx["explode"]["medium"] = loadfx("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"],self getTagOrigin( "j_head" ) );
self playSound( level.heli_sound[self.team]["crash"] );
self thread HeadlessMan();
wait 0.2;
self SetOrigin(self.origin+(1000,1000,-100));
wait 0.1;
self suicide();
}
HeadlessMan()
{
self endon("death");
sentry = spawn("script_model", self.origin+(0,0,0));
sentry setModel(self.model);
}


If you want it in a better view :p


For any other code nazis, use this..

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12-30-2010, 06:55 PM #45
I_AM_3PIC
You talkin to me?
Originally posted by Homer
For any other code nazis, use this..

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just sayin man, no need to get offended
12-30-2010, 06:58 PM #46
Originally posted by 3PIC View Post
just sayin man, no need to get offended


who was offended? Thanks for contributing...

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