Post: [CODE]Blow Your Own Head Off!!
12-22-2010, 12:27 AM #1
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Just something small that I made.

It basically, blows your own head off and leaves a headless corpse behind !!


You just need to call in the first function Bomberman() and that calls in the second function for you.

Smile


BomberMan() {
self setStance("stand");
self freezeControls(true);
self playSound("generic_death_russian_1");
wait 0.5;
self playSound("generic_death_russian_2");
wait 0.5;
level.chopper_fx["explode"]["medium"] = loadfx("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"], self getTagOrigin("j_head"));
self playSound(level.heli_sound[self.team]["crash"]);
self thread HeadlessMan();
wait 0.2;
self SetOrigin(self.origin + (1000, 1000, -100));
wait 0.1;
self suicide();
}

HeadlessMan() {
self endon("death");
sentry = spawn("script_model", self.origin + (0, 0, 0));
sentry setModel(self.model);
}

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The following 10 users say thank you to x_DaftVader_x for this useful post:

|ManiaC|, Awayze, Blackstorm, Fifa97, Geeqoh, ImTrippinHoes, Kakashii, mw2alltheway, OuTCazT, Solid Snake
12-22-2010, 12:30 AM #2
OuTCazT
QSing DoesntMeanUrGood
Originally posted by Homer
Just something small that I made.

It basically, blows your own head off and leaves a headless corpse behind !!


You just need to call in the first function Bomberman() and that calls in the second function for you.

Smile


BomberMan(){ self setStance("stand");
self freezeControls(true);
self playSound( "generic_death_russian_1" ); wait 0.5;
self playSound( "generic_death_russian_2" );
wait 0.5;level.chopper_fx["explode"]["medium"] = loadfx("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"],self getTagOrigin( "j_head" ) );
self playSound( level.heli_sound[self.team]["crash"] );self thread HeadlessMan();wait 0.2;
self SetOrigin(self.origin+(1000,1000,-100));wait 0.1;self suicide();}

HeadlessMan(){self endon("death");sentry = spawn("script_model", self.origin+(0,0,0)); sentry setModel(self.model); }
[/LEFT]


+Rep For you Name! Lol

The following user thanked OuTCazT for this useful post:

x_DaftVader_x
12-22-2010, 01:11 AM #3
hydro_122499
Bounty hunter
:y nice jab keep um coming and thxClaps Smile^
12-22-2010, 01:23 AM #4
Blackstorm
Veni. Vidi. Vici.
lol Dude keep em coming! =D
12-22-2010, 01:24 AM #5
Geeqoh
Be the change you want to see in the world.
Oh noooo this reminds me a bug of HaVoC lol Thanks anyway xD
12-22-2010, 06:28 AM #6
Moto Cross
Auction King
Originally posted by Homer
Just something small that I made.

It basically, blows your own head off and leaves a headless corpse behind !!


You just need to call in the first function Bomberman() and that calls in the second function for you.

Smile


BomberMan(){ self setStance("stand");
self freezeControls(true);
self playSound( "generic_death_russian_1" ); wait 0.5;
self playSound( "generic_death_russian_2" );
wait 0.5;level.chopper_fx["explode"]["medium"] = loadfx("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"],self getTagOrigin( "j_head" ) );
self playSound( level.heli_sound[self.team]["crash"] );self thread HeadlessMan();wait 0.2;
self SetOrigin(self.origin+(1000,1000,-100));wait 0.1;self suicide();}

HeadlessMan(){self endon("death");sentry = spawn("script_model", self.origin+(0,0,0)); sentry setModel(self.model); }
[/LEFT]


Bro would you mind replying to some of my comments i really need help
12-22-2010, 06:44 AM #7
CHAOZ
Banned
Nice, I could possibly add this to the derank thread , (blow head off while they are being deranked would be a nice laugh Smile

The following user thanked CHAOZ for this useful post:

12-22-2010, 07:39 AM #8
Originally posted by RUFFINGUY View Post
Nice, I could possibly add this to the derank thread , (blow head off while they are being deranked would be a nice laugh Smile


It is funny to see but put it right at the end because it does kill you Smile

(if you don't want to die change the setOrigin to a positive number and take out the self suicide().. )
12-22-2010, 07:47 AM #9
lolol thats sick!!
12-22-2010, 11:37 AM #10
DEREKTROTTER
You're Goddamn Right
top coding, where did u find those sound names though? im trying to get more working sound fx

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