Post: Release:Pet Pavelow
12-24-2010, 01:49 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Edit: Cleaned up the code and added the kill option as well ( and its a cobra now.. )

This spawns a Cobra above your head which then follows you around and targets enemies..


    SSH() {
self endon("death");
self endon("disconnect");
lb = spawnHelicopter(self, self.origin + (50, 0, 500), self.angles, "cobra_mp","vehicle_mi24p_hind_mp");
if (!isDefined(lb)) return;
lb.owner = self;
lb.team = self.team;
mg1 = spawnTurret("misc_turret", lb.origin, "pavelow_minigun_mp");
mg1 setModel("weapon_minigun");
mg1 linkTo(lb, "tag_light_L_wing", (0, 0, 0), (0, 0, 0));
mg1.owner = self;
mg1.team = self.team;
mg1 makeTurretInoperable();
mg1 SetDefaultDropPitch(Cool Man (aka Tustin);
mg1 SetTurretMinimapVisible(0);
mg2 = spawnTurret("misc_turret", lb.origin, "pavelow_minigun_mp");
mg2 setModel("weapon_minigun");
mg2 linkTo(lb, "tag_light_R_wing", (0, 0, 0), (0, 0, 0));
mg2.owner = self;
mg2.team = self.team;
mg2 makeTurretInoperable();
mg2 SetDefaultDropPitch(Cool Man (aka Tustin);
mg2 SetTurretMinimapVisible(0);
mg1 setMode("auto_nonai");
mg2 setMode("auto_nonai");
mg1 thread maps\mp\killstreaks\_helicopter::sentry_attackTargets();
mg2 thread maps\mp\killstreaks\_helicopter::sentry_attackTargets();
self thread CA(lb,mg1,mg2);
if (level.teamBased) {
mg1 setTurretTeam(self.team);
mg2 setTurretTeam(self.team);
}


for (;Winky Winky {
lb Vehicle_SetSpeed(1000, 16);
lb setVehGoalPos(self.origin + (51, 0, 601), 1);
wait 0.05;
}
}

CA(x,y,z) {
self notifyOnPlayerCommand("X", "+gostand");
for (;Winky Winky {
self waittill("X");

x delete();y delete();z delete();
}
}


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The following 9 users say thank you to x_DaftVader_x for this useful post:

-SilverSurfer-, DR-Dizzy, manster, OFWGKTA, silsil, Solid Snake, TheJaRniBoi, TONEY777
12-24-2010, 10:22 AM #11
Originally posted by Newelly View Post
Am i right...

you can change the model to any model on the game =D

or am i just talking in wonderland?


No, these are vehicles, not models. They don't have the same commands.

You can change it for a cobra or littlebird etc, but you may have to change the "tags" for the miniguns or they won't attach to the vehicle properly ..
12-24-2010, 10:46 AM #12
Janiboy
☆ janiboy95 ☆
LOOL nice idea^^. Will you make a video of it? If you cant, i got a HD PVR i can record it for you Winky Winky My PSN: janiboy95
:bro:
12-24-2010, 11:09 AM #13
Originally posted by Janiboy View Post
LOOL nice idea^^. Will you make a video of it? If you cant, i got a HD PVR i can record it for you Winky Winky My PSN: janiboy95
:bro:


Thanks, but im wiating for the video to be uploaded already..
12-24-2010, 11:31 AM #14
cool nice mod
12-24-2010, 12:29 PM #15
Default Avatar
Newelly
Guest
Originally posted by Homer
No, these are vehicles, not models. They don't have the same commands.

You can change it for a cobra or littlebird etc, but you may have to change the "tags" for the miniguns or they won't attach to the vehicle properly ..


Thanks for letting me know xD

And that spam was a favour you don't owe me nothing xD I guess it's what friends do xD.....

Thanks Newelly

Merry Christmas.....

The following user thanked Newelly for this useful post:

x_DaftVader_x
12-24-2010, 12:38 PM #16
IWRecK708
Do a barrel roll!
amazing Happy Lol.
12-24-2010, 02:49 PM #17
Working! Nice =D
12-24-2010, 02:57 PM #18
lol looks cool :O
12-24-2010, 04:49 PM #19
Janiboy
☆ janiboy95 ☆
Originally posted by Homer
Thanks, but im wiating for the video to be uploaded already..


Ok, but if you want that I record for you message me :mudkip:

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