Post: Release:Pet Pavelow
12-24-2010, 01:49 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Edit: Cleaned up the code and added the kill option as well ( and its a cobra now.. )

This spawns a Cobra above your head which then follows you around and targets enemies..


    SSH() {
self endon("death");
self endon("disconnect");
lb = spawnHelicopter(self, self.origin + (50, 0, 500), self.angles, "cobra_mp","vehicle_mi24p_hind_mp");
if (!isDefined(lb)) return;
lb.owner = self;
lb.team = self.team;
mg1 = spawnTurret("misc_turret", lb.origin, "pavelow_minigun_mp");
mg1 setModel("weapon_minigun");
mg1 linkTo(lb, "tag_light_L_wing", (0, 0, 0), (0, 0, 0));
mg1.owner = self;
mg1.team = self.team;
mg1 makeTurretInoperable();
mg1 SetDefaultDropPitch(Cool Man (aka Tustin);
mg1 SetTurretMinimapVisible(0);
mg2 = spawnTurret("misc_turret", lb.origin, "pavelow_minigun_mp");
mg2 setModel("weapon_minigun");
mg2 linkTo(lb, "tag_light_R_wing", (0, 0, 0), (0, 0, 0));
mg2.owner = self;
mg2.team = self.team;
mg2 makeTurretInoperable();
mg2 SetDefaultDropPitch(Cool Man (aka Tustin);
mg2 SetTurretMinimapVisible(0);
mg1 setMode("auto_nonai");
mg2 setMode("auto_nonai");
mg1 thread maps\mp\killstreaks\_helicopter::sentry_attackTargets();
mg2 thread maps\mp\killstreaks\_helicopter::sentry_attackTargets();
self thread CA(lb,mg1,mg2);
if (level.teamBased) {
mg1 setTurretTeam(self.team);
mg2 setTurretTeam(self.team);
}


for (;Winky Winky {
lb Vehicle_SetSpeed(1000, 16);
lb setVehGoalPos(self.origin + (51, 0, 601), 1);
wait 0.05;
}
}

CA(x,y,z) {
self notifyOnPlayerCommand("X", "+gostand");
for (;Winky Winky {
self waittill("X");

x delete();y delete();z delete();
}
}


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The following 9 users say thank you to x_DaftVader_x for this useful post:

-SilverSurfer-, DR-Dizzy, manster, OFWGKTA, silsil, Solid Snake, TheJaRniBoi, TONEY777
12-24-2010, 05:21 PM #20
lauwtjee1
Bounty hunter
that's sickSmile
12-24-2010, 09:36 PM #21
Alfa
Banned
Originally posted by Homer
Seeing as Mossy has released his, you might as well have this as well Smile

This spawns a Pavelow above your head which then follows you around and targets enemies..


    SpawnPavelow(){
self endon("death");
self endon("disconnect");
lb = spawnHelicopter(self,self.origin+(50,0,500),self.angles,"pavelow_mp","vehicle_pavelow_opfor");
if(!isDefined(lb))return;
lb.owner=self;
lb.team=self.team;
lb.AShoot=1;
mgTurret1=spawnTurret("misc_turret",lb.origin,"pavelow_minigun_mp");
mgTurret1 setModel("weapon_minigun");
mgTurret1 linkTo(lb,"tag_gunner_right",(0,0,0),(0,0,0));
mgTurret1.owner=self;
mgTurret1.team=self.team;
mgTurret1 makeTurretInoperable();
mgTurret1 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret1 SetTurretMinimapVisible(0);
mgTurret2=spawnTurret("misc_turret",lb.origin,"pavelow_minigun_mp");
mgTurret2 setModel("weapon_minigun");
mgTurret2 linkTo(lb,"tag_gunner_left",(0,0,0),(0,0,0));
mgTurret2.owner = self;
mgTurret2.team = self.team;
mgTurret2 makeTurretInoperable();
mgTurret2 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret2 SetTurretMinimapVisible(0);
lb.mg1=mgTurret1;
lb.mg2=mgTurret2;
if ( level.teamBased ){mgTurret1 setTurretTeam( self.team );
mgTurret2 setTurretTeam( self.team );}
self thread Autoshoot(lb);
for(;Winky Winky
{lb Vehicle_SetSpeed(1000,16);
lb setVehGoalPos( self.origin+(51,0,501),1);wait 0.05;}}

Autoshoot(H){self endon("death");self endon("disconnect");
if(H.AShoot){H.mg1 setMode("auto_nonai");
H.mg2 setMode("auto_nonai");
H.mg1 thread maps\mp\killstreaks\_helicopter::sentry_attackTargets();
H.mg2 thread maps\mp\killstreaks\_helicopter::sentry_attackTargets();
}else {self iPrintlnBold("");}}


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u should try a pet nuke xD a floating org of energy that shoots the flame thrower would make me have multiple orgasms
12-24-2010, 10:13 PM #22
Originally posted by Alfa
u should try a pet nuke xD a floating org of energy that shoots the flame thrower would make me have multiple orgasms


that would be quite easy, i'm thinking of new ideas now, so maybe ....

The following user thanked x_DaftVader_x for this useful post:

Alfa
12-25-2010, 07:01 PM #23
-Luis7uarez-
Previously fer9dotorres
Originally posted by Newelly View Post



That Psn Is Being Spammed By Me In The Morning Smile
When I Get On =D After Lending My Bro's Ps3 :p

if he wants i shall make him 11th on a new account if he wishes?
christmas day or if my bro lets me do it for him Smile on his ps3 :P


Man thats so nice of you I'll +rep you when Im allowed too. Back on subject I lol'd at when his head just disappeared haha Winky Winky

The following user thanked -Luis7uarez- for this useful post:

12-25-2010, 11:12 PM #24
Originally posted by fer9dotorres View Post
Man thats so nice of you I'll +rep you when Im allowed too. Back on subject I lol'd at when his head just disappeared haha Winky Winky


thanks, i might retire now. I don't think I will beat that for lol value Smile

The following user thanked x_DaftVader_x for this useful post:

-Luis7uarez-
12-26-2010, 01:21 AM #25
TONEY777
[move]Dancing GoML BiTcHeZz Dancing[/move]
Originally posted by Homer
Seeing as Mossy has released his, you might as well have this as well Smile

This spawns a Pavelow above your head which then follows you around and targets enemies..


    SpawnPavelow() {
self endon("death");
self endon("disconnect");
lb = spawnHelicopter(self, self.origin + (50, 0, 500), self.angles, "pavelow_mp", "vehicle_pavelow_opfor");
if (!isDefined(lb)) return;
lb.owner = self;
lb.team = self.team;
lb.AShoot = 1;
mgTurret1 = spawnTurret("misc_turret", lb.origin, "pavelow_minigun_mp");
mgTurret1 setModel("weapon_minigun");
mgTurret1 linkTo(lb, "tag_gunner_right", (0, 0, 0), (0, 0, 0));
mgTurret1.owner = self;
mgTurret1.team = self.team;
mgTurret1 makeTurretInoperable();
mgTurret1 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret1 SetTurretMinimapVisible(0);
mgTurret2 = spawnTurret("misc_turret", lb.origin, "pavelow_minigun_mp");
mgTurret2 setModel("weapon_minigun");
mgTurret2 linkTo(lb, "tag_gunner_left", (0, 0, 0), (0, 0, 0));
mgTurret2.owner = self;
mgTurret2.team = self.team;
mgTurret2 makeTurretInoperable();
mgTurret2 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret2 SetTurretMinimapVisible(0);
lb.mg1 = mgTurret1;
lb.mg2 = mgTurret2;
if (level.teamBased) {
mgTurret1 setTurretTeam(self.team);
mgTurret2 setTurretTeam(self.team);
}
self thread Autoshoot(lb);
for (;Winky Winky {
lb Vehicle_SetSpeed(1000, 16);
lb setVehGoalPos(self.origin + (51, 0, 501), 1);
wait 0.05;
}
}

Autoshoot(H) {
self endon("death");
self endon("disconnect");
if (H.AShoot) {
H.mg1 setMode("auto_nonai");
H.mg2 setMode("auto_nonai");
H.mg1 thread maps\mp\killstreaks\_helicopter::sentry_attackTargets();
H.mg2 thread maps\mp\killstreaks\_helicopter::sentry_attackTargets();
} else {
self iPrintlnBold("");
}
}


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This IS siick but i was thinking You should have made the the pet pave low as a little bird and made it shoot pavelow bullets cause its to big to be following people around:hitman:
12-26-2010, 01:29 AM #26
Originally posted by TONEY777 View Post
This IS siick but i was thinking You should have made the the pet pave low as a little bird and made it shoot pavelow bullets cause its to big to be following people around:hitman:


the first one i made was a little bird but i was just messing about with what was possible. I could make it a cobra?.
Its easily changed. I'll put the codes up when i get time..

The following user thanked x_DaftVader_x for this useful post:

TONEY777
12-26-2010, 03:20 AM #27
TONEY777
[move]Dancing GoML BiTcHeZz Dancing[/move]
Originally posted by Homer
the first one i made was a little bird but i was just messing about with what was possible. I could make it a cobra?.
Its easily changed. I'll put the codes up when i get time..


kk thanks cause im making a patch and i need good things to add in it and do u no how to add verfication in a patch:hitman:
01-05-2011, 03:53 PM #28
callum9991
Save Point
lol nice, were in the patch do i put your code?

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