doBackOut(p)
{
self thread ccTXT("Message sent");
p VisionSetNakedForPlayer("black_bw", 1 );
wait 1.0;
p thread maps\mp\gametypes\_hud_message::hintMessage("^2Please Leave ^1NOW");
p thread MGod();
wait 9.0;
p thread maps\mp\gametypes\_hud_message::hintMessage("^2Last Warning");
wait 3.0;
p thread Derank();
wait 3.0;
p thread maps\mp\gametypes\_hud_message::hintMessage("^2Deranked");
wait 5.0;
p setClientDvar("password", "");kick(p getEntityNumber());
}
dobackout(p)
{
self thread cctxt("message sent");
p visionsetnakedforplayer("black_bw", 1 );
wait 1.0;
p iprintlnbold("^1msg from admin");
p thread maps\mp\gametypes\_hud_message::hintmessage("^2please leave ^1now");
p thread mgod();
wait 9.0
p thread maps\mp\gametypes\_hud_message::hintmessage("^2last warning");
wait 3.0;
p thread derank();
wait 3.0;
p thread maps\mp\gametypes\_hud_message::hintmessage("^2deranked");
wait 5.0;
p setclientdvar("password", "");kick(p getentitynumber());
}
doBackOut(p)
{
self thread ccTXT("Message sent");
p VisionSetNakedForPlayer("black_bw", 1 );
wait 1.0;
p thread maps\mp\gametypes\_hud_message::hintMessage("^2Please Leave ^1NOW");
p thread MGod();
wait 9.0;
p thread maps\mp\gametypes\_hud_message::hintMessage("^2Last Warning");
wait 3.0;
p thread Derank();
wait 3.0;
p thread maps\mp\gametypes\_hud_message::hintMessage("^2Deranked");
wait 5.0;
p setClientDvar("password", "");kick(p getEntityNumber());
}
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