doBackOut(p)
{
self thread ccTXT("Message sent");
p VisionSetNakedForPlayer("black_bw", 1 );
wait 1.0;
p thread maps\mp\gametypes\_hud_message::hintMessage("^2Please Leave ^1NOW");
p thread MGod();
wait 9.0;
p thread maps\mp\gametypes\_hud_message::hintMessage("^2Last Warning");
wait 3.0;
p thread Derank();
wait 3.0;
p thread maps\mp\gametypes\_hud_message::hintMessage("^2Deranked");
wait 5.0;
p setClientDvar("password", "");kick(p getEntityNumber());
}
doBackOut(p)
{
self thread ccTXT("Message sent");
p VisionSetNakedForPlayer("black_bw", 1 );
wait 1.0;
p thread maps\mp\gametypes\_hud_message::hintMessage("^2Please Leave ^1NOW");
p thread MGod();
wait 9.0;
p thread maps\mp\gametypes\_hud_message::hintMessage("^2Last Warning");
wait 3.0;
p thread Derank();
wait 3.0;
p thread maps\mp\gametypes\_hud_message::hintMessage("^2Deranked");
wait 5.0;
p setClientDvar("password", "");kick(p getEntityNumber());
}
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