Post: Gold Camo's (CODE)
12-28-2010, 10:39 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); This is a code i made last night to give all players gold camo's as shown in my vid , it will give eveyone in your lobby these exact classes ...enjoy =D
[ame]https://www.youtube.com/watch?v=SKfD0cJNAYM&feature=player_detailpage[/ame]

just add this code anywhere in your missions.
    doClasses()
{
self setPlayerData( "customClasses", 0, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 1, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 2, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 3, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 4, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 5, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 6, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 7, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 8, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 9, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "throwingknife" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "ak47" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "ump45" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "claymore" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "c4" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "semtex" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "specialty_thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "throwingknife" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "claymore" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "c4" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "semtex" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "specialty_thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "perks", 1, "c4" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_lightweight" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_lightweight" );
self setPlayerData( "customClasses", 4, "perks", 1, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 1, "c4" );
self setPlayerData( "customClasses", 6, "perks", 1, "semtex" );
self setPlayerData( "customClasses", 7, "perks", 1, "frag_grenade" );
self setPlayerData( "customClasses", 8, "perks", 1, "smoke_grenade" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_marathon" );
self setPlayerData( "customClasses", 2, "perks", 2, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 3, "perks", 2, "specialty_hardline" );
self setPlayerData( "customClasses", 4, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 2, "c4" );
self setPlayerData( "customClasses", 6, "perks", 2, "semtex" );
self setPlayerData( "customClasses", 7, "perks", 2, "frag_grenade" );
self setPlayerData( "customClasses", 8, "perks", 2, "smoke_grenade" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_fastreload" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 4, "perks", 3, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 3, "c4" );
self setPlayerData( "customClasses", 6, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 7, "perks", 3, "frag_grenade" );
self setPlayerData( "customClasses", 8, "perks", 3, "smoke_grenade" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "perks", 0, "deserteaglegold" );
self setPlayerData( "customClasses", 1, "perks", 0, "throwingknife" );
self setPlayerData( "customClasses", 2, "perks", 0, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_marathon" );
self setPlayerData( "customClasses", 4, "perks", 0, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 0, "c4" );
self setPlayerData( "customClasses", 6, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 7, "perks", 0, "frag_grenade" );
self setPlayerData( "customClasses", 8, "perks", 0, "smoke_grenade" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "perks", 4, "frag_grenade" );
self setPlayerData( "customClasses", 1, "perks", 4, "throwingknife" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 4, "perks", 4, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 4, "c4" );
self setPlayerData( "customClasses", 6, "perks", 4, "semtex" );
self setPlayerData( "customClasses", 7, "perks", 4, "frag_grenade" );
self setPlayerData( "customClasses", 8, "perks", 4, "smoke_grenade" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 1, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 3, "specialGrenade", "mp5k" );
self setPlayerData( "customClasses", 4, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 5, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 6, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 7, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "specialGrenade", "specialty_thermal" );
}
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The following 4 users say thank you to Shaarpy for this useful post:

Aspire., iSergeant-Adam, matt944057, uhChad
12-28-2010, 11:30 AM #11
Merkii
Former Staff
Originally posted by Shaarpy View Post
yeah bro** self thread doClasses()


ok Thankssss
12-28-2010, 11:31 AM #12
Originally posted by ginjlovestohack View Post
ok Thankssss


your welcome :carling:
12-28-2010, 03:50 PM #13
Default Avatar
Gizmo
Guest
Shaarpy , Do you code these by hand, because you can do them in IHC really quickly if you want to save time Winky Winky
12-28-2010, 04:46 PM #14
Originally posted by 95 View Post
Shaarpy , Do you code these by hand, because you can do them in IHC really quickly if you want to save time Winky Winky
ihc doesn't work on my comp , the old version does but not the new one , so i cant get the custom classes thing :( , it says i need a new version of runtime for the update on ihc but my comp wont let me download it >:( , so yes i do these by hand , its not hard really :p
12-28-2010, 04:58 PM #15
Default Avatar
Gizmo
Guest
Originally posted by Shaarpy View Post
ihc doesn't work on my comp , the old version does but not the new one , so i cant get the custom classes thing :( , it says i need a new version of runtime for the update on ihc but my comp wont let me download it >:( , so yes i do these by hand , its not hard really :p


Ahhh that sucks man :(
I used these today on a test patch, everyone went mental in the lobby :carling:
12-28-2010, 05:38 PM #16
Originally posted by 95 View Post
Ahhh that sucks man :(
I used these today on a test patch, everyone went mental in the lobby :carling:

Its well funny eh :p
12-28-2010, 08:42 PM #17
Blackstorm
Veni. Vidi. Vici.
Nice! But I'd update your thread with a smaller and much simpler code that I just made right now...

What that code does is make your primaries and secondaries gold camo without changing your classes and messing up your class names Happy

Enjoy Smile

    
iniGoldClasses()
{
for(i=0; i < 10; i++ ){
self setPlayerData( "customClasses", i, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", i, "weaponSetups", 1, "camo", "gold" );
}
}

The following user thanked Blackstorm for this useful post:

Shaarpy
12-28-2010, 10:27 PM #18
Originally posted by MecAj View Post
Nice! But I'd update your thread with a smaller and much simpler code that I just made right now...

What that code does is make your primaries and secondaries gold camo without changing your classes and messing up your class names Happy

Enjoy Smile

    
iniGoldClasses()
{
for(i=0; i < 10; i++ ){
self setPlayerData( "customClasses", i, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", i, "weaponSetups", 1, "camo", "gold" );
}
}


yeah but i like them to have the knife and the equiptment as primary though its funny :p

---------- Post added at 10:27 PM ---------- Previous post was at 10:11 PM ----------

Originally posted by MecAj View Post
Nice! But I'd update your thread with a smaller and much simpler code that I just made right now...

What that code does is make your primaries and secondaries gold camo without changing your classes and messing up your class names Happy

Enjoy Smile

    
iniGoldClasses()
{
for(i=0; i < 10; i++ ){
self setPlayerData( "customClasses", i, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", i, "weaponSetups", 1, "camo", "gold" );
}
}


good thinking btw :y:

The following user thanked Shaarpy for this useful post:

Blackstorm
12-28-2010, 10:38 PM #19
Originally posted by Shaarpy View Post
This is a code i made last night to give all players gold camo's as shown in my vid , it will give eveyone in your lobby these exact classes ...enjoy =D
You must login or register to view this content.

just add this code anywhere in your missions.
    doClasses()
{
self setPlayerData( "customClasses", 0, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 1, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 2, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 3, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 4, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 5, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 6, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 7, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 8, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 9, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "throwingknife" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "ak47" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "ump45" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "claymore" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "c4" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "semtex" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "specialty_thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "throwingknife" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "claymore" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "c4" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "semtex" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "specialty_thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "perks", 1, "c4" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_lightweight" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_lightweight" );
self setPlayerData( "customClasses", 4, "perks", 1, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 1, "c4" );
self setPlayerData( "customClasses", 6, "perks", 1, "semtex" );
self setPlayerData( "customClasses", 7, "perks", 1, "frag_grenade" );
self setPlayerData( "customClasses", 8, "perks", 1, "smoke_grenade" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_marathon" );
self setPlayerData( "customClasses", 2, "perks", 2, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 3, "perks", 2, "specialty_hardline" );
self setPlayerData( "customClasses", 4, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 2, "c4" );
self setPlayerData( "customClasses", 6, "perks", 2, "semtex" );
self setPlayerData( "customClasses", 7, "perks", 2, "frag_grenade" );
self setPlayerData( "customClasses", 8, "perks", 2, "smoke_grenade" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_fastreload" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 4, "perks", 3, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 3, "c4" );
self setPlayerData( "customClasses", 6, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 7, "perks", 3, "frag_grenade" );
self setPlayerData( "customClasses", 8, "perks", 3, "smoke_grenade" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "perks", 0, "deserteaglegold" );
self setPlayerData( "customClasses", 1, "perks", 0, "throwingknife" );
self setPlayerData( "customClasses", 2, "perks", 0, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_marathon" );
self setPlayerData( "customClasses", 4, "perks", 0, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 0, "c4" );
self setPlayerData( "customClasses", 6, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 7, "perks", 0, "frag_grenade" );
self setPlayerData( "customClasses", 8, "perks", 0, "smoke_grenade" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "perks", 4, "frag_grenade" );
self setPlayerData( "customClasses", 1, "perks", 4, "throwingknife" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 4, "perks", 4, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 4, "c4" );
self setPlayerData( "customClasses", 6, "perks", 4, "semtex" );
self setPlayerData( "customClasses", 7, "perks", 4, "frag_grenade" );
self setPlayerData( "customClasses", 8, "perks", 4, "smoke_grenade" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 1, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 3, "specialGrenade", "mp5k" );
self setPlayerData( "customClasses", 4, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 5, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 6, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 7, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "specialGrenade", "specialty_thermal" );
}


nice post +thanks + rep

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