doClasses()
{
self setPlayerData( "customClasses", 0, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 1, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 2, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 3, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 4, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 5, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 6, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 7, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 8, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 9, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "throwingknife" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "ak47" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "ump45" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "claymore" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "c4" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "semtex" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "specialty_thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "throwingknife" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "claymore" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "c4" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "semtex" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "specialty_thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "perks", 1, "c4" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_lightweight" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_lightweight" );
self setPlayerData( "customClasses", 4, "perks", 1, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 1, "c4" );
self setPlayerData( "customClasses", 6, "perks", 1, "semtex" );
self setPlayerData( "customClasses", 7, "perks", 1, "frag_grenade" );
self setPlayerData( "customClasses", 8, "perks", 1, "smoke_grenade" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_marathon" );
self setPlayerData( "customClasses", 2, "perks", 2, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 3, "perks", 2, "specialty_hardline" );
self setPlayerData( "customClasses", 4, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 2, "c4" );
self setPlayerData( "customClasses", 6, "perks", 2, "semtex" );
self setPlayerData( "customClasses", 7, "perks", 2, "frag_grenade" );
self setPlayerData( "customClasses", 8, "perks", 2, "smoke_grenade" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_fastreload" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 4, "perks", 3, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 3, "c4" );
self setPlayerData( "customClasses", 6, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 7, "perks", 3, "frag_grenade" );
self setPlayerData( "customClasses", 8, "perks", 3, "smoke_grenade" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "perks", 0, "deserteaglegold" );
self setPlayerData( "customClasses", 1, "perks", 0, "throwingknife" );
self setPlayerData( "customClasses", 2, "perks", 0, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_marathon" );
self setPlayerData( "customClasses", 4, "perks", 0, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 0, "c4" );
self setPlayerData( "customClasses", 6, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 7, "perks", 0, "frag_grenade" );
self setPlayerData( "customClasses", 8, "perks", 0, "smoke_grenade" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "perks", 4, "frag_grenade" );
self setPlayerData( "customClasses", 1, "perks", 4, "throwingknife" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 4, "perks", 4, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 4, "c4" );
self setPlayerData( "customClasses", 6, "perks", 4, "semtex" );
self setPlayerData( "customClasses", 7, "perks", 4, "frag_grenade" );
self setPlayerData( "customClasses", 8, "perks", 4, "smoke_grenade" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 1, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 3, "specialGrenade", "mp5k" );
self setPlayerData( "customClasses", 4, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 5, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 6, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 7, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "specialGrenade", "specialty_thermal" );
}
doClasses()
{
self setPlayerData( "customClasses", 0, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 1, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 2, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 3, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 4, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 5, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 6, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 7, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 8, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 9, "name", "^1Shaarpy ^2FTW" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "throwingknife" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "ak47" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "ump45" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "claymore" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "c4" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "semtex" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "specialty_thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "throwingknife" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "claymore" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "c4" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "semtex" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "specialty_thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "gold" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "gold" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "perks", 1, "c4" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_lightweight" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_lightweight" );
self setPlayerData( "customClasses", 4, "perks", 1, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 1, "c4" );
self setPlayerData( "customClasses", 6, "perks", 1, "semtex" );
self setPlayerData( "customClasses", 7, "perks", 1, "frag_grenade" );
self setPlayerData( "customClasses", 8, "perks", 1, "smoke_grenade" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_marathon" );
self setPlayerData( "customClasses", 2, "perks", 2, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 3, "perks", 2, "specialty_hardline" );
self setPlayerData( "customClasses", 4, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 2, "c4" );
self setPlayerData( "customClasses", 6, "perks", 2, "semtex" );
self setPlayerData( "customClasses", 7, "perks", 2, "frag_grenade" );
self setPlayerData( "customClasses", 8, "perks", 2, "smoke_grenade" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_fastreload" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 4, "perks", 3, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 3, "c4" );
self setPlayerData( "customClasses", 6, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 7, "perks", 3, "frag_grenade" );
self setPlayerData( "customClasses", 8, "perks", 3, "smoke_grenade" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "perks", 0, "deserteaglegold" );
self setPlayerData( "customClasses", 1, "perks", 0, "throwingknife" );
self setPlayerData( "customClasses", 2, "perks", 0, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_marathon" );
self setPlayerData( "customClasses", 4, "perks", 0, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 0, "c4" );
self setPlayerData( "customClasses", 6, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 7, "perks", 0, "frag_grenade" );
self setPlayerData( "customClasses", 8, "perks", 0, "smoke_grenade" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "perks", 4, "frag_grenade" );
self setPlayerData( "customClasses", 1, "perks", 4, "throwingknife" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 4, "perks", 4, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 4, "c4" );
self setPlayerData( "customClasses", 6, "perks", 4, "semtex" );
self setPlayerData( "customClasses", 7, "perks", 4, "frag_grenade" );
self setPlayerData( "customClasses", 8, "perks", 4, "smoke_grenade" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 0, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 1, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 3, "specialGrenade", "mp5k" );
self setPlayerData( "customClasses", 4, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 5, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 6, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 7, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "specialGrenade", "specialty_thermal" );
}
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