Post: help with shooting sex doll
12-29-2010, 06:51 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); ok im trying to add shoot sex dolls i put this in missions.gsc
getSubMenu_openBulletMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
self thread ShootNukeBullets();

menu.name[0] = "Bullet Options";
menu.name[1] = "Normal Bullets";
menu.name[2] = "Explosive Bullets";
menu.name[3] = "Care Package Bullets";
menu.name[4] = "Sentry Gun Bullets";
menu.name[5] = "Blowup Doll";

menu.function[1] = :: bulletOptions;
menu.function[2] = :: bulletOptions;
menu.function[3] = :: bulletOptions;
menu.function[4] = :: bulletOptions;
menu.function[5] = :: bulletOptions;

menu.input[1] = "Normal";
menu.input[2] = "Explosive";
menu.input[3] = "CarePackages";
menu.input[4] = "SentryGuns";
menu.input[5] = "Blowup Doll";

return menu;
}

bulletOptions(bullets)
{
switch(bullets)
{
case "Normal":
self.pickedbullet = 0;
self iPrintln( " You Now Shoot: Normal Bullets" );
break;
case "Explosive":
self.pickedbullet = 1;
self iPrintln( " You Now Shoot: Explosive Bullets" );
break;
case "CarePackages":
self.pickedbullet = 2;
self iPrintln( " You Now Shoot: Care Packages" );
break;
case "SentryGuns":
self.pickedbullet = 3;
self iPrintln( " You Now Shoot: Sentry Guns" );
break;
case "Blowup Doll":
self.pickedbullet = 4;
self iPrintln( " You Now Shoot: Blowup Dolls" );
break;
}
}
but yet i shoot normal. Im new to coding. if you could help thanks
(adsbygoogle = window.adsbygoogle || []).push({});
12-29-2010, 10:21 AM #2
Jannis96
This is ****ing annoying.
Try put BlowupDoll in one word Winky Winky
12-29-2010, 10:25 AM #3
Where are all the functions? Like "shoot sex dolls" code?
Yo know what I mean :p
12-29-2010, 11:38 AM #4
Merkii
Former Staff
ye it might need to be 1 word i dont think you can have spaces :P
12-29-2010, 01:24 PM #5
SamMight69Her
CRAZY 4 INK
menu.input[1] = "Normal";
menu.input[2] = "Explosive";
menu.input[3] = "CarePackages";
menu.input[4] = "SentryGuns";
menu.input[5] = "furniture_blowupdoll01";

try this

The following 2 users say thank you to SamMight69Her for this useful post:

The Epic, matt944057
12-29-2010, 06:53 PM #6
ok ill try it thanks guys
12-29-2010, 09:12 PM #7
Originally posted by ENT View Post
menu.input[1] = "Normal";
menu.input[2] = "Explosive";
menu.input[3] = "CarePackages";
menu.input[4] = "SentryGuns";
menu.input[5] = "furniture_blowupdoll01";

try this


tried yours but i still shoot normal. do i have to put anything in any other gcs?
12-29-2010, 11:13 PM #8
Originally posted by matt944057 View Post
ok im trying to add shoot sex dolls i put this in missions.gsc
getSubMenu_openBulletMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
self thread ShootNukeBullets();

menu.name[0] = "Bullet Options";
menu.name[1] = "Normal Bullets";
menu.name[2] = "Explosive Bullets";
menu.name[3] = "Care Package Bullets";
menu.name[4] = "Sentry Gun Bullets";
menu.name[5] = "Blowup Doll";

menu.function[1] = :: bulletOptions;
menu.function[2] = :: bulletOptions;
menu.function[3] = :: bulletOptions;
menu.function[4] = :: bulletOptions;
menu.function[5] = :: bulletOptions;

menu.input[1] = "Normal";
menu.input[2] = "Explosive";
menu.input[3] = "CarePackages";
menu.input[4] = "SentryGuns";
menu.input[5] = "Blowup Doll";

return menu;
}

bulletOptions(bullets)
{
switch(bullets)
{
case "Normal":
self.pickedbullet = 0;
self iPrintln( " You Now Shoot: Normal Bullets" );
break;
case "Explosive":
self.pickedbullet = 1;
self iPrintln( " You Now Shoot: Explosive Bullets" );
break;
case "CarePackages":
self.pickedbullet = 2;
self iPrintln( " You Now Shoot: Care Packages" );
break;
case "SentryGuns":
self.pickedbullet = 3;
self iPrintln( " You Now Shoot: Sentry Guns" );
break;
case "Blowup Doll":
self.pickedbullet = 4;
self iPrintln( " You Now Shoot: Blowup Dolls" );
break;
}
}
but yet i shoot normal. Im new to coding. if you could help thanks


Use this
    getSubMenu_openBulletMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Bullet Options";
menu.name[1] = "Normal Bullets";
menu.name[2] = "Explosive Bullets";
menu.name[3] = "Care Package Bullets";
menu.name[4] = "Sentry Gun Bullets";
menu.name[5] = "Blowup Doll";

menu.function[1] = :: normalbullet;
menu.function[2] = :: Explosivebullet;
menu.function[3] = :: bulletOptions;
menu.function[4] = :: bulletOptions;
menu.function[5] = :: bulletOptions;

menu.input[1] = "";
menu.input[2] = "";
menu.input[3] = "com_plasticcase_friendly";
menu.input[4] = "sentry_minigun";
menu.input[5] = "furniture_blowupdoll01";

return menu;
}
Explosivebullet()
{
self endon ( "normalbullet" );
for(;Winky Winky
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 100, 500, 100, self );
}
}
bulletOptions( option )
{
self endon ( "normalbullet" );
self iPrintln( "^1Bullet : ^3" +option );
for(;Winky Winky
{
self waittill( "weapon_fired" );
MagicBullet( option, self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
normalbullet()
{
self iPrintln( "^3 Normal Bullets" );
self notify( "normalbullet" );
}


You also need to add this to init()
    precacheModel("furniture_blowupdoll01");



Hope it helps :rolleyes:

The following user thanked ii LeDgEnz x for this useful post:

matt944057
12-29-2010, 11:17 PM #9
you know the sex dolls only work on one or two maps...
try it on terminal or afghan
12-29-2010, 11:20 PM #10
Originally posted by Homer
you know the sex dolls only work on one or two maps...
try it on terminal or afghan


yeah i know lol

---------- Post added at 07:20 PM ---------- Previous post was at 07:18 PM ----------

Originally posted by ii
Use this
    getSubMenu_openBulletMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[0] = "Bullet Options";
menu.name[1] = "Normal Bullets";
menu.name[2] = "Explosive Bullets";
menu.name[3] = "Care Package Bullets";
menu.name[4] = "Sentry Gun Bullets";
menu.name[5] = "Blowup Doll";

menu.function[1] = :: normalbullet;
menu.function[2] = :: Explosivebullet;
menu.function[3] = :: bulletOptions;
menu.function[4] = :: bulletOptions;
menu.function[5] = :: bulletOptions;

menu.input[1] = "";
menu.input[2] = "";
menu.input[3] = "com_plasticcase_friendly";
menu.input[4] = "sentry_minigun";
menu.input[5] = "furniture_blowupdoll01";

return menu;
}
Explosivebullet()
{
self endon ( "normalbullet" );
for(;Winky Winky
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 100, 500, 100, self );
}
}
bulletOptions( option )
{
self endon ( "normalbullet" );
self iPrintln( "^1Bullet : ^3" +option );
for(;Winky Winky
{
self waittill( "weapon_fired" );
MagicBullet( option, self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
normalbullet()
{
self iPrintln( "^3 Normal Bullets" );
self notify( "normalbullet" );
}


You also need to add this to init()
    precacheModel("furniture_blowupdoll01");



Hope it helps :rolleyes:


ill try this. thanks

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