Post: help with shooting sex doll
12-29-2010, 06:51 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); ok im trying to add shoot sex dolls i put this in missions.gsc
getSubMenu_openBulletMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
self thread ShootNukeBullets();

menu.name[0] = "Bullet Options";
menu.name[1] = "Normal Bullets";
menu.name[2] = "Explosive Bullets";
menu.name[3] = "Care Package Bullets";
menu.name[4] = "Sentry Gun Bullets";
menu.name[5] = "Blowup Doll";

menu.function[1] = :: bulletOptions;
menu.function[2] = :: bulletOptions;
menu.function[3] = :: bulletOptions;
menu.function[4] = :: bulletOptions;
menu.function[5] = :: bulletOptions;

menu.input[1] = "Normal";
menu.input[2] = "Explosive";
menu.input[3] = "CarePackages";
menu.input[4] = "SentryGuns";
menu.input[5] = "Blowup Doll";

return menu;
}

bulletOptions(bullets)
{
switch(bullets)
{
case "Normal":
self.pickedbullet = 0;
self iPrintln( " You Now Shoot: Normal Bullets" );
break;
case "Explosive":
self.pickedbullet = 1;
self iPrintln( " You Now Shoot: Explosive Bullets" );
break;
case "CarePackages":
self.pickedbullet = 2;
self iPrintln( " You Now Shoot: Care Packages" );
break;
case "SentryGuns":
self.pickedbullet = 3;
self iPrintln( " You Now Shoot: Sentry Guns" );
break;
case "Blowup Doll":
self.pickedbullet = 4;
self iPrintln( " You Now Shoot: Blowup Dolls" );
break;
}
}
but yet i shoot normal. Im new to coding. if you could help thanks
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12-30-2010, 03:02 PM #11
Originally posted by ENT View Post
menu.input[1] = "Normal";
menu.input[2] = "Explosive";
menu.input[3] = "CarePackages";
menu.input[4] = "SentryGuns";
menu.input[5] = "furniture_blowupdoll01";

try this


This would do nothing he is still a basic coder as shown and so are you as shown above he has got no function which actually changes the bullets so changing this

    menu.input[1] = "Normal";
menu.input[2] = "Explosive";
menu.input[3] = "CarePackages";
menu.input[4] = "SentryGuns";
menu.input[5] = "furniture_blowupdoll01";


Isn't going to do anything think before you try and fix a problem /facepalm
12-30-2010, 05:13 PM #12
SamMight69Her
CRAZY 4 INK
Originally posted by ii
This would do nothing he is still a basic coder as shown and so are you as shown above he has got no function which actually changes the bullets so changing this

    menu.input[1] = "Normal";
menu.input[2] = "Explosive";
menu.input[3] = "CarePackages";
menu.input[4] = "SentryGuns";
menu.input[5] = "furniture_blowupdoll01";
Isn't going to do anything think before you try and fix a problem /facepalm


i knew "furniture_blowupdoll01"; had something to do with it so im cool. im no professional coder so whatever i posted whatever i wanted to.

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