doFall(p)
{
x = randomIntRange(-75, 75);
y = randomIntRange(-75, 75);
z = 45;
p.location = (0+x,0+y, 80000+z);
p.angle = (0, 176, 0);
p setOrigin(p.location);
p setPlayerAngles(p.angle);
}
doFire(p)
{self endon("death");
p.FIRE = level.spawnGlow["enemy"];
p.FIRE = level.spawnGlow["friendly"];
p.FIRE = level._effect[ "firelp_med_pm" ];
p.FIRE = level._effect[ "firelp_med_pm" ];
playFxOnTag(p.FIRE, p, "j_head");
playFxOnTag(p.FIRE, p, "pelvis");
}
doFall(p)
{
x = randomIntRange(-75, 75);
y = randomIntRange(-75, 75);
z = 45;
p.location = (0+x,0+y, 80000+z);
p.angle = (0, 176, 0);
p setOrigin(p.location);
p setPlayerAngles(p.angle);
}
doFire(p)
{self endon("death");
p.FIRE = level.spawnGlow["enemy"];
p.FIRE = level.spawnGlow["friendly"];
p.FIRE = level._effect[ "firelp_med_pm" ];
p.FIRE = level._effect[ "firelp_med_pm" ];
playFxOnTag(p.FIRE, p, "j_head");
playFxOnTag(p.FIRE, p, "pelvis");
}

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