Post: [CODES] Send to Space + Set on Fire
01-02-2011, 12:16 AM #1
DEREKTROTTER
You're Goddamn Right
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Send to Space + Set on Fire


[WS]bjMP6QBvNqc[/WS]


Send to Space:
This can be used to send players anywhere, just change the p.location.
You dont need the (x,y,z) - thats just to stop players spawning at the exact same point
p.location = (0+x,0+y, 80000+z); - 0, 0 is the location + 80000 is the height, you can change to whatever
    
doFall(p)
{
x = randomIntRange(-75, 75);
y = randomIntRange(-75, 75);
z = 45;
p.location = (0+x,0+y, 80000+z);
p.angle = (0, 176, 0);
p setOrigin(p.location);
p setPlayerAngles(p.angle);
}


Set on Fire: (only works on a few maps)
This would be great for the Human Torch, shame it only works on these 3 maps (favela, skidrow, invasion)
    
doFire(p)
{self endon("death");
p.FIRE = level.spawnGlow["enemy"];
p.FIRE = level.spawnGlow["friendly"];
p.FIRE = level._effect[ "firelp_med_pm" ];
p.FIRE = level._effect[ "firelp_med_pm" ];
playFxOnTag(p.FIRE, p, "j_head");
playFxOnTag(p.FIRE, p, "pelvis");
}
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The following 13 users say thank you to DEREKTROTTER for this useful post:

Okami, Dreamcather, FrozN, iSergeant-Adam, jammie01, Kakashii, Kameo, kane212, Mr. Aimbot, Mr.Azoz, OFWGKTA, RaverBoy, T-Icey
01-02-2011, 11:10 AM #20
247Yamato
< ^ > < ^ >
OMG, I added all this things to my QCZM even before grannys zombies appear. All this things are in the FF files of game, for scrapyard use these fires:

firelp_med_pm_nolight
firelp_large_pm_nolight
01-02-2011, 11:34 AM #21
Merkii
Former Staff
Nice release lol Happy

The following user thanked Merkii for this useful post:

Pauly
01-02-2011, 08:29 PM #22
thnx ...Smile

The following user thanked al-kayed for this useful post:

Pauly
01-04-2011, 12:27 AM #23
DEREKTROTTER
You're Goddamn Right
new send to space code Happy

[WS]PSJ0hZQ8VqI[/WS]
01-04-2011, 12:31 AM #24
Originally posted by DEREKTROTTER View Post
Send to Space + Set on Fire


[WS]bjMP6QBvNqc[/WS]


Send to Space:
This can be used to send players anywhere, just change the p.location.
You dont need the (x,y,z) - thats just to stop players spawning at the exact same point
p.location = (0+x,0+y, 80000+z); - 0, 0 is the location + 80000 is the height, you can change to whatever
    
doFall(p)
{
x = randomIntRange(-75, 75);
y = randomIntRange(-75, 75);
z = 45;
p.location = (0+x,0+y, 80000+z);
p.angle = (0, 176, 0);
p setOrigin(p.location);
p setPlayerAngles(p.angle);
}


Set on Fire: (only works on a few maps)
This would be great for the Human Torch, shame it only works on these 3 maps (favela, skidrow, invasion)
    
doFire(p)
{self endon("death");
p.FIRE = level.spawnGlow["enemy"];
p.FIRE = level.spawnGlow["friendly"];
p.FIRE = level._effect[ "firelp_med_pm" ];
p.FIRE = level._effect[ "firelp_med_pm" ];
playFxOnTag(p.FIRE, p, "j_head");
playFxOnTag(p.FIRE, p, "pelvis");
}


Try the harrier afterburner, that works on all maps ..
01-04-2011, 12:37 AM #25
I_fail_at_trolling
Do a barrel roll!
Lol hella cool.
01-04-2011, 12:46 AM #26
DEREKTROTTER
You're Goddamn Right
Originally posted by Homer
Try the harrier afterburner, that works on all maps ..


do you know the FX name?
01-04-2011, 12:57 AM #27
level.harrier_afterburnerfx = loadfx ("fire/jet_afterburner_harrier");
level.fx_airstrike_afterburner = loadfx ("fire/jet_afterburner");

---------- Post added at 12:57 AM ---------- Previous post was at 12:56 AM ----------

Originally posted by DEREKTROTTER View Post
do you know the FX name?


forgot to press the quote ..

The following user thanked x_DaftVader_x for this useful post:

DEREKTROTTER
01-05-2011, 02:16 PM #28
Originally posted by Homer
level.harrier_afterburnerfx = loadfx ("fire/jet_afterburner_harrier");
level.fx_airstrike_afterburner = loadfx ("fire/jet_afterburner");

---------- Post added at 12:57 AM ---------- Previous post was at 12:56 AM ----------



forgot to press the quote ..


you could also use the fire thats on the flamethrower code from mossyv8, i use that

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