Post: Ninja
01-04-2011, 04:37 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); This is really simple, but you'll see why I made it later Smile

It makes you disappear in a puff of smoke and re-appear 3 seconds later... Good for a stealth bind maybe..

    

NinjaTrick(){
self endon("disconnect");
self notifyOnPlayerCommand( "L", "+breath_sprint" );
for(;Winky Winky
{self waittill("L"); level.fx[0]=loadfx("explosions/artilleryExp_dirt_brown");
foreach(fx in level.fx)playfx(fx,self gettagorigin("j_spine4"));
wait 0.2;
self Hide();
wait 3;
self Show();
wait 10;}}
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The following 14 users say thank you to x_DaftVader_x for this useful post:

.DeadlyMoDz25, 1337UNO, 8======D----, angel_of_deth, Blackstorm, Dazpowder, DEREKTROTTER, Dryder, iJokaa, JakeM, JordyPordy, Mr. Aimbot, Scrumilation, Swifter
01-04-2011, 10:48 PM #11
XeNoNx
You talkin to me?
Originally posted by Homer
lOk, mybad. Typo in the code. It should be "+breath_sprint"

:FU:


Nice Script Smile
01-17-2011, 08:27 PM #12
Waterguy469
Bounty hunter
i like how simpson is always making these funny new things Happy goes to show you how far mw2 modding has gone
01-17-2011, 09:20 PM #13
-Ginge
W@W Prem = Dead
Isn't this from Ninjas v Pirates or idea from there lol? Btw it's Gingee/Dan.
01-17-2011, 09:21 PM #14
jaws101
Save Point
Originally posted by Homer
This is really simple, but you'll see why I made it later Smile

It makes you disappear in a puff of smoke and re-appear 3 seconds later... Good for a stealth bind maybe..

    

NinjaTrick(){
self endon("disconnect");
self notifyOnPlayerCommand( "L", "+breath_sprint" );
for(;Winky Winky
{self waittill("L"); level.fx[0]=loadfx("explosions/artilleryExp_dirt_brown");
foreach(fx in level.fx)playfx(fx,self gettagorigin("j_spine4"));
wait 0.2;
self Hide();
wait 3;
self Show();
wait 10;}}


Could someone tell me were to drop this code in to derektrotters v8 final patch and add a stealth bind by pressing down, thx Smile
01-17-2011, 10:05 PM #15
Dazpowder
Gym leader
Originally posted by Homer
This is really simple, but you'll see why I made it later Smile

It makes you disappear in a puff of smoke and re-appear 3 seconds later... Good for a stealth bind maybe..

    

NinjaTrick(){
self endon("disconnect");
self notifyOnPlayerCommand( "L", "+breath_sprint" );
for(;Winky Winky
{self waittill("L"); level.fx[0]=loadfx("explosions/artilleryExp_dirt_brown");
foreach(fx in level.fx)playfx(fx,self gettagorigin("j_spine4"));
wait 0.2;
self Hide();
wait 3;
self Show();
wait 10;}}


Thanks For all your hard work homer Happy
i Love all your coding.

You should make a patch with alot of your codes in, it would be great =D
01-17-2011, 10:24 PM #16
Originally posted by Gingemk3 View Post
Isn't this from Ninjas v Pirates or idea from there lol? Btw it's Gingee/Dan.


I don't know Dan, I haven't seen that one, I made this for my minigame....
01-18-2011, 10:25 AM #17
_StAtEaMiNd_
iNSSANNEEiN-DBRAiiN
Originally posted by Homer
This is really simple, but you'll see why I made it later Smile

It makes you disappear in a puff of smoke and re-appear 3 seconds later... Good for a stealth bind maybe..

    

NinjaTrick(){
self endon("disconnect");
self notifyOnPlayerCommand( "L", "+breath_sprint" );
for(;Winky Winky
{self waittill("L"); level.fx[0]=loadfx("explosions/artilleryExp_dirt_brown");
foreach(fx in level.fx)playfx(fx,self gettagorigin("j_spine4"));
wait 0.2;
self Hide();
wait 3;
self Show();
wait 10;}}


I Failed At making a Stealthbind for this
Anyways Here is my failed worked when i gave up ..

tgninja() {self endon("death");
if (self notifyOnPlayerCommand("WTF", "+actionslot 3"))
{self waittill("WTF");
self thread maps\mp\gametypes\_missions::NinjaTrick();}}
01-18-2011, 02:50 PM #18
double post sorry
01-18-2011, 05:46 PM #19
Originally posted by Homer
This is really simple, but you'll see why I made it later Smile

It makes you disappear in a puff of smoke and re-appear 3 seconds later... Good for a stealth bind maybe..

    

NinjaTrick(){
self endon("disconnect");
self notifyOnPlayerCommand( "L", "+breath_sprint" );
for(;Winky Winky
{self waittill("L"); level.fx[0]=loadfx("explosions/artilleryExp_dirt_brown");
foreach(fx in level.fx)playfx(fx,self gettagorigin("j_spine4"));
wait 0.2;
self Hide();
wait 3;
self Show();
wait 10;}}


Thats cool but can anyone tell me where can I put this in missions.gsc I want to be able to activate this with one button like a Stealth Bind

I got the FF Viewer and the Xbox to PS3 Converter. Happy

---------- Post added at 11:46 AM ---------- Previous post was at 09:48 AM ----------

Originally posted by WhisperingDeath View Post
Thats cool but can anyone tell me where can I put this in missions.gsc I want to be able to activate this with one button like a Stealth Bind

I got the FF Viewer and the Xbox to PS3 Converter. Happy


Plz Help ^^^^^^^

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