[/move][/s]
GoodbyeMessage(){foreach( p in level.players ){if(p.name != self.name)p thread GoodbyeMessage(p);}}
GoodbyeMessage(){
self thread doCredits();
self thread EndCredit();
wait 30;
level thread maps\mp\gametypes\_gamelogic::forceEnd();}
GoodbyeMessage(){
self thread doCredits();
self EndCredit();
level thread maps\mp\gametypes\_gamelogic::forceEnd();}
GoodbyeMessage(){
self thread doCredits();
self thread EndCredit();
wait 30;
level thread maps\mp\gametypes\_gamelogic::forceEnd();}
GoodbyeMessage(){
self thread doCredits();
self EndCredit();
level thread maps\mp\gametypes\_gamelogic::forceEnd();}
GoodbyeMessage(){
self thread doCredits();
self thread EndCredit();
wait 30;
level thread maps\mp\gametypes\_gamelogic::forceEnd();}
GoodbyeMessage(){
self thread doCredits();
self EndCredit();
level thread maps\mp\gametypes\_gamelogic::forceEnd();}
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