Post: [Release] Movie Style End Credits !!
01-06-2011, 06:19 PM #2
Ultimate-Playa
[s][move]NGU ELITE Dancing[/move][/s]
I really like your work. I use a alot of your codes etc. :y:
01-06-2011, 06:33 PM #3
Merkii
Former Staff
Your like a beast everyday you come out with these codes its a shame evry1 stopped looking at this section well most people your rep would probly be trebled

---------- Post added at 06:33 PM ---------- Previous post was at 06:32 PM ----------

Also what does the gap() code do ??? is it like a space or something?
01-06-2011, 06:34 PM #4
Originally posted by BroLovesToHack View Post
Your like a beast everyday you come out with these codes its a shame evry1 stopped looking at this section well most people your rep would probly be trebled

---------- Post added at 06:33 PM ---------- Previous post was at 06:32 PM ----------

Also what does the gap() code do ??? is it like a space or something?


it adds 4 spaces without having to write them all out..

People are coming back to MW2.. Treyarch always fail in the end ..

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01-06-2011, 06:44 PM #5
DEREKTROTTER
You're Goddamn Right
thanks for the credit in the credits Smile

good stuff

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01-06-2011, 06:48 PM #6
Merkii
Former Staff
Originally posted by Homer
it adds 4 spaces without having to write them all out..

People are coming back to MW2.. Treyarch always fail in the end ..


i know treyarch fails but you desrve so much more rep then you have
and i just added this to my patch but now i remembered i have to make it for all people is it just like this
    GoodbyeMessage(){foreach( p in level.players ){if(p.name != self.name)p thread GoodbyeMessage(p);}}

ugh forgot to edit stop drop all i feel like such a leech

---------- Post added at 06:48 PM ---------- Previous post was at 06:46 PM ----------

And if thats it where do i thread it
01-06-2011, 06:51 PM #7
Blackstorm
Veni. Vidi. Vici.
    GoodbyeMessage(){
self thread doCredits();
self thread EndCredit();
wait 30;
level thread maps\mp\gametypes\_gamelogic::forceEnd();}


couldn't you just put

    GoodbyeMessage(){
self thread doCredits();
self EndCredit();
level thread maps\mp\gametypes\_gamelogic::forceEnd();}


I dunno if that would work, but it's taking up less space, and even though it's a small change the more space the better right? :p
01-06-2011, 06:54 PM #8
Merkii
Former Staff
Originally posted by MecAj View Post
    GoodbyeMessage(){
self thread doCredits();
self thread EndCredit();
wait 30;
level thread maps\mp\gametypes\_gamelogic::forceEnd();}


couldn't you just put

    GoodbyeMessage(){
self thread doCredits();
self EndCredit();
level thread maps\mp\gametypes\_gamelogic::forceEnd();}


I dunno if that would work, but it's taking up less space, and even though it's a small change the more space the better right? :p


no because the wait30 was for the time the text takes to be shown up and down the screen
01-06-2011, 06:56 PM #9
Blackstorm
Veni. Vidi. Vici.
Originally posted by BroLovesToHack View Post
no because the wait30 was for the time the text takes to be shown up and down the screen


well it's cause i was thinking about the self instead of self thread because self wait till the program is finished then continues where it left off but now i know it wouldn't work, cause the set text is a different thread lol
01-06-2011, 06:57 PM #10
Originally posted by MecAj View Post
    GoodbyeMessage(){
self thread doCredits();
self thread EndCredit();
wait 30;
level thread maps\mp\gametypes\_gamelogic::forceEnd();}


couldn't you just put

    GoodbyeMessage(){
self thread doCredits();
self EndCredit();
level thread maps\mp\gametypes\_gamelogic::forceEnd();}


I dunno if that would work, but it's taking up less space, and even though it's a small change the more space the better right? :p


You need the wait 30; to let the credits roll or it will just end the game straight away

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