funcEndcreditsAll()
{
foreach( player in level.players )
{
if(player.name != self.name)
player thread maps\mp\Ligitmoduknow :: GoodbyeMessage();
GoodbyeMessage()
{
self thread doCredits();
self thread EndCredit();
wait 30;
level thread maps\mp\gametypes\_gamelogic::forceEnd();
}
Thanks Homer:bro:
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