Also, now I'm trying to find someone to help me clean up the code so that it works.
// GO TO JAIL! CREDITS TO level_42
Go2Jail()
{
self endon("disconnect");
self endon("death");
while(1){
self CloseInGameMenu();
self closepopupMenu();
self thread ::plGM // - DOES GOD MODE
self thread we\love\you\leechers_lol::taW // - DOES TAKE WEAPONS
self thread ::plTPM // - TELEPORTS TO ME (I'd be sitting in the jail bunker I just spawned, then teleport out of there)
wait 0.05;
}
}
A jail bunker ... ( I dono if it will work but it should )
//Layer 0
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,0,30,25,30,50,30,75,30,100,30,125,30,150,30,0,60,25,60,50,60,75,60,100,60,125,60,150,60,0,90,25,90,50,90,75,90,100,90,125,90,150,90,0,120,25,120,50,120,75,120,100,120,125,120,150,120,0,150,25,150,50,150,75,150,100,150,125,150,150,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180",0,0);
//Layer 1
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,0,30,150,30,0,60,150,60,0,90,150,90,0,120,150,120,0,150,150,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180",55,0);
//Layer 2
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,0,30,150,30,0,90,150,90,0,150,150,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180",110,0);
//Layer 3
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,0,30,150,30,0,60,150,60,0,90,150,90,0,120,150,120,0,150,150,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180",165,0);
//Layer 4
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,0,30,150,30,0,90,150,90,0,150,150,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180",220,0);
//Layer 5
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,0,30,150,30,0,60,150,60,0,90,150,90,0,120,150,120,0,150,150,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180",275,0);
//Layer 6
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,0,30,150,30,0,60,150,60,0,90,150,90,0,120,150,120,0,150,150,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180",330,0);
! Success to me 
Also, now I'm trying to find someone to help me clean up the code so that it works.
// GO TO JAIL! CREDITS TO level_42
Go2Jail()
{
self endon("disconnect");
self endon("death");
while(1){
self CloseInGameMenu();
self closepopupMenu();
self thread ::plGM // - DOES GOD MODE
self thread we\love\you\leechers_lol::taW // - DOES TAKE WEAPONS
self thread ::plTPM // - TELEPORTS TO ME (I'd be sitting in the jail bunker I just spawned, then teleport out of there)
wait 0.05;
}
}
A jail bunker ... ( I dono if it will work but it should )
Now they can't do anything and there stuck, and can only leave by quitting game or turning off my ps3, after 1 or 2 times they get bored and stop rejoining....
! Success to me 
Would someone be able to help me clean up this code?[/quote]
Put them in the box and rotate there screen really fast aswell that would be funny
Also, now I'm trying to find someone to help me clean up the code so that it works.
// GO TO JAIL! CREDITS TO level_42
Go2Jail()
{
self endon("disconnect");
self endon("death");
while(1){
self CloseInGameMenu();
self closepopupMenu();
self thread ::plGM // - DOES GOD MODE
self thread we\love\you\leechers_lol::taW // - DOES TAKE WEAPONS
self thread ::plTPM // - TELEPORTS TO ME (I'd be sitting in the jail bunker I just spawned, then teleport out of there)
wait 0.05;
}
}
A jail bunker ... ( I dono if it will work but it should )
//Layer 0
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,0,30,25,30,50,30,75,30,100,30,125,30,150,30,0,60,25,60,50,60,75,60,100,60,125,60,150,60,0,90,25,90,50,90,75,90,100,90,125,90,150,90,0,120,25,120,50,120,75,120,100,120,125,120,150,120,0,150,25,150,50,150,75,150,100,150,125,150,150,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180",0,0);
//Layer 1
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,0,30,150,30,0,60,150,60,0,90,150,90,0,120,150,120,0,150,150,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180",55,0);
//Layer 2
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,0,30,150,30,0,90,150,90,0,150,150,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180",110,0);
//Layer 3
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,0,30,150,30,0,60,150,60,0,90,150,90,0,120,150,120,0,150,150,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180",165,0);
//Layer 4
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,0,30,150,30,0,90,150,90,0,150,150,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180",220,0);
//Layer 5
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,0,30,150,30,0,60,150,60,0,90,150,90,0,120,150,120,0,150,150,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180",275,0);
//Layer 6
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,0,30,150,30,0,60,150,60,0,90,150,90,0,120,150,120,0,150,150,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180",330,0);
! Success to me 
doMove(p)
//this would put them under the map - and would just be falling forever
{
p.location = (0,0,-100000);
p.angle = (0, 176, 0);
p setOrigin(p.location);
p setPlayerAngles(p.angle);
}
doMove(p)
//this would put them under the map - and would just be falling forever
{
p.location = (0,0,-100000);
p.angle = (0, 176, 0);
p setOrigin(p.location);
p setPlayerAngles(p.angle);
}
doMove(p)
//this would put them under the map - and would just be falling forever
{
p.location = (0,0,-100000);
p.angle = (0, 176, 0);
p setOrigin(p.location);
p setPlayerAngles(p.angle);
}
{
p.location = (exit);
p.angle = (0, 176, 0);
p setOrigin(p.location);
p setPlayerAngles(p.angle);
}
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