Post: Go To Jail ?
01-07-2011, 01:13 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); This is just a repost of my post in You must login or register to view this content., it was buried over night and I really think its a great idea Smile Also, now I'm trying to find someone to help me clean up the code so that it works.

============================================

Hey so heres an odd request...

I've noticed alot of people don't care about derank and taunt me with it anyways. Theres little I can do to get back at them, I kick them they rejoin, I derank, they rejoin.

Here's what I came up with that gets back at them Smile

I spawn'd your sky base (Which is to big for this but still works) and I set the user to the following.

God Mode
Remove Weapons
Lock Menu

Then I dump them in the box on your sky base and leave them there, they can't leave and they get bored, frustrated and annoyed, then they leave.

Wondering if you could make an all in one button.

I'm not a coder, but I came up with this.

    // GO TO JAIL! CREDITS TO level_42

Go2Jail()
{
self endon("disconnect");
self endon("death");
while(1){
self CloseInGameMenu();
self closepopupMenu();
self thread ::plGM // - DOES GOD MODE
self thread we\love\you\leechers_lol::taW // - DOES TAKE WEAPONS
self thread ::plTPM // - TELEPORTS TO ME (I'd be sitting in the jail bunker I just spawned, then teleport out of there)
wait 0.05;
}
}

A jail bunker ... ( I dono if it will work but it should )

//Layer 0
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,0,30,25,30,50,30,75,30,100,30,125,30,150,30,0,60,25,60,50,60,75,60,100,60,125,60,150,60,0,90,25,90,50,90,75,90,100,90,125,90,150,90,0,120,25,120,50,120,75,120,100,120,125,120,150,120,0,150,25,150,50,150,75,150,100,150,125,150,150,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180",0,0);
//Layer 1
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,0,30,150,30,0,60,150,60,0,90,150,90,0,120,150,120,0,150,150,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180",55,0);
//Layer 2
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,0,30,150,30,0,90,150,90,0,150,150,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180",110,0);
//Layer 3
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,0,30,150,30,0,60,150,60,0,90,150,90,0,120,150,120,0,150,150,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180",165,0);
//Layer 4
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,0,30,150,30,0,90,150,90,0,150,150,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180",220,0);
//Layer 5
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,0,30,150,30,0,60,150,60,0,90,150,90,0,120,150,120,0,150,150,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180",275,0);
//Layer 6
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,0,30,150,30,0,60,150,60,0,90,150,90,0,120,150,120,0,150,150,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180",330,0);


Now they can't do anything and there stuck, and can only leave by quitting game or turning off my ps3, after 1 or 2 times they get bored and stop rejoining.... Happy! Success to me Happy

Would someone be able to help me clean up this code?
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The following 2 users say thank you to level42 for this useful post:

Amanda, Kameo
01-07-2011, 03:41 PM #2
Kameo
Bounty hunter
Originally posted by level42 View Post
This is just a repost of my post in You must login or register to view this content., it was buried over night and I really think its a great idea Smile Also, now I'm trying to find someone to help me clean up the code so that it works.

============================================

Hey so heres an odd request...

I've noticed alot of people don't care about derank and taunt me with it anyways. Theres little I can do to get back at them, I kick them they rejoin, I derank, they rejoin.

Here's what I came up with that gets back at them Smile

I spawn'd your sky base (Which is to big for this but still works) and I set the user to the following.

God Mode
Remove Weapons
Lock Menu

Then I dump them in the box on your sky base and leave them there, they can't leave and they get bored, frustrated and annoyed, then they leave.

Wondering if you could make an all in one button.

I'm not a coder, but I came up with this.

    // GO TO JAIL! CREDITS TO level_42

Go2Jail()
{
self endon("disconnect");
self endon("death");
while(1){
self CloseInGameMenu();
self closepopupMenu();
self thread ::plGM // - DOES GOD MODE
self thread we\love\you\leechers_lol::taW // - DOES TAKE WEAPONS
self thread ::plTPM // - TELEPORTS TO ME (I'd be sitting in the jail bunker I just spawned, then teleport out of there)
wait 0.05;
}
}

A jail bunker ... ( I dono if it will work but it should )



Now they can't do anything and there stuck, and can only leave by quitting game or turning off my ps3, after 1 or 2 times they get bored and stop rejoining.... Happy! Success to me Happy

Would someone be able to help me clean up this code?[/quote]

Put them in the box and rotate there screen really fast aswell that would be funny
01-07-2011, 04:11 PM #3
Most of the time I set them as an exorcist... lol That way there screen is all fudged up to....
01-07-2011, 05:03 PM #4
Originally posted by level42 View Post
This is just a repost of my post in You must login or register to view this content., it was buried over night and I really think its a great idea Smile Also, now I'm trying to find someone to help me clean up the code so that it works.

============================================

Hey so heres an odd request...

I've noticed alot of people don't care about derank and taunt me with it anyways. Theres little I can do to get back at them, I kick them they rejoin, I derank, they rejoin.

Here's what I came up with that gets back at them Smile

I spawn'd your sky base (Which is to big for this but still works) and I set the user to the following.

God Mode
Remove Weapons
Lock Menu

Then I dump them in the box on your sky base and leave them there, they can't leave and they get bored, frustrated and annoyed, then they leave.

Wondering if you could make an all in one button.

I'm not a coder, but I came up with this.

    // GO TO JAIL! CREDITS TO level_42

Go2Jail()
{
self endon("disconnect");
self endon("death");
while(1){
self CloseInGameMenu();
self closepopupMenu();
self thread ::plGM // - DOES GOD MODE
self thread we\love\you\leechers_lol::taW // - DOES TAKE WEAPONS
self thread ::plTPM // - TELEPORTS TO ME (I'd be sitting in the jail bunker I just spawned, then teleport out of there)
wait 0.05;
}
}

A jail bunker ... ( I dono if it will work but it should )

//Layer 0
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,0,30,25,30,50,30,75,30,100,30,125,30,150,30,0,60,25,60,50,60,75,60,100,60,125,60,150,60,0,90,25,90,50,90,75,90,100,90,125,90,150,90,0,120,25,120,50,120,75,120,100,120,125,120,150,120,0,150,25,150,50,150,75,150,100,150,125,150,150,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180",0,0);
//Layer 1
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,0,30,150,30,0,60,150,60,0,90,150,90,0,120,150,120,0,150,150,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180",55,0);
//Layer 2
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,0,30,150,30,0,90,150,90,0,150,150,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180",110,0);
//Layer 3
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,0,30,150,30,0,60,150,60,0,90,150,90,0,120,150,120,0,150,150,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180",165,0);
//Layer 4
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,0,30,150,30,0,90,150,90,0,150,150,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180",220,0);
//Layer 5
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,0,30,150,30,0,60,150,60,0,90,150,90,0,120,150,120,0,150,150,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180",275,0);
//Layer 6
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,0,30,150,30,0,60,150,60,0,90,150,90,0,120,150,120,0,150,150,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180",330,0);


Now they can't do anything and there stuck, and can only leave by quitting game or turning off my ps3, after 1 or 2 times they get bored and stop rejoining.... Happy! Success to me Happy

Would someone be able to help me clean up this code?


Its a nice idea but why don't you just freeze their ps3 with cartoon mode? It would take up a lot less space ..

The following user thanked x_DaftVader_x for this useful post:

jammie01
01-07-2011, 08:04 PM #5
JordyPordy
Can’t trickshot me!
This is what i was thinking, but make it so it spawns up in the sky somewhere when u select it, and then make it so you can teleport to a flag and then the flag is in the jail, i might give it try :/
01-07-2011, 08:32 PM #6
DEREKTROTTER
You're Goddamn Right
you could easily call them to a location:


    doMove(p)
//this would put them under the map - and would just be falling forever
{
p.location = (0,0,-100000);
p.angle = (0, 176, 0);
p setOrigin(p.location);
p setPlayerAngles(p.angle);
}


Basically same as my send to space code - you can put them anywhere

Not sure how to put a bunker to a specific location though
01-07-2011, 11:00 PM #7
jkry_2_1_
Call Me The CodFather
haha i built a jail and guard tower awhile back Smile it would be cool if u spawned it in 1 spot every time and added coding to tele them there
01-07-2011, 11:09 PM #8
Originally posted by DEREKTROTTER View Post
you could easily call them to a location:


    doMove(p)
//this would put them under the map - and would just be falling forever
{
p.location = (0,0,-100000);
p.angle = (0, 176, 0);
p setOrigin(p.location);
p setPlayerAngles(p.angle);
}


Basically same as my send to space code - you can put them anywhere

Not sure how to put a bunker to a specific location though


On a lot of maps that will just kill them, thats what I used in the bomberman to make me disappear and suicide ..
01-07-2011, 11:19 PM #9
JordyPordy
Can’t trickshot me!
Originally posted by DEREKTROTTER View Post
you could easily call them to a location:


    doMove(p)
//this would put them under the map - and would just be falling forever
{
p.location = (0,0,-100000);
p.angle = (0, 176, 0);
p setOrigin(p.location);
p setPlayerAngles(p.angle);
}


Basically same as my send to space code - you can put them anywhere

Not sure how to put a bunker to a specific location though


Yeah that helps, thanks. I've tried and I just cant get my head to work, I get it then It just goes, lol.

I was think the code from the zombieland patch, that creates the flags. I thought if i just make it so the exit flag spawns with the bunker, then when I make a command to send the player to that flag which would be something like:
    {
p.location = (exit);
p.angle = (0, 176, 0);
p setOrigin(p.location);
p setPlayerAngles(p.angle);
}


exit meaning the flag I need to figure out how to link them, but I'm not sure :/

EDIT: that isn't all the code btw :p
01-07-2011, 11:25 PM #10
Originally posted by kamalala View Post
Put them in the box and rotate there screen really fast aswell that would be funny


your a man

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