ShootingCase(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveweapon("killstreak_ac130_mp");
self switchToWeapon("killstreak_ac130_mp");
for(;{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "killstreak_ac130_mp" )
{MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}
ShootingCase(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveweapon("killstreak_ac130_mp");
self switchToWeapon("killstreak_ac130_mp");
for(;{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "killstreak_ac130_mp" )
{MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}
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