Post: Shooting Brief Case
01-08-2011, 03:57 AM #1
jkry_2_1_
Call Me The CodFather
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    ShootingCase(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveweapon("killstreak_ac130_mp");
self switchToWeapon("killstreak_ac130_mp");
for(;{self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "killstreak_ac130_mp" )
{MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); }}}


should work havent tested it will when i get comp fixed if someone else could thatd be great and tell me if doesnt work so i can fix it thanks.
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01-08-2011, 12:30 PM #11
Janiboy
☆ janiboy95 ☆
Originally posted by Homer
Apart from the bad grammar, isn't it a laptop? The code for a briefcase is different isn't it?


A briefcase is not the laptop. With "briefcase" he means the bomb from search and destroy ( I think ) Cool Man (aka Tustin)
01-08-2011, 12:37 PM #12
EliteMossy
TheDigitalBoard.com
Originally posted by Homer
Apart from the bad grammar, isn't it a laptop? The code for a briefcase is different isn't it?


Yea it is.

Was my grammar that bad?:P
01-08-2011, 01:02 PM #13
Originally posted by EliteMossy View Post
Yea it is.

Was my grammar that bad?:P


Haha, no. I meant the original post.

---------- Post added at 01:02 PM ---------- Previous post was at 01:00 PM ----------

Originally posted by Janiboy View Post
A briefcase is not the laptop. With "briefcase" he means the bomb from search and destroy ( I think ) Cool Man (aka Tustin)


"briefcase_bomb_mp";

Thats the briefcase bomb...
01-08-2011, 09:24 PM #14
jkry_2_1_
Call Me The CodFather
this is predator brief case/laptop either works
01-08-2011, 10:08 PM #15
Originally posted by jkry
a brief case doesnt shoot bullets no its the open brief case like the one u open on godlymodz when u open mod menu.


hey can u get me EliteMossy V9 it just came out thanks
01-08-2011, 10:15 PM #16
DEREKTROTTER
You're Goddamn Right
Originally posted by EliteMossy View Post
This is *NOT* shooting Briefcases it is a "SHOOTING BRIEFCASE" as in a briecase that shoots bullets.

Plus its not hard to find the code for the briefcase its in dd.gsc for a start :p


you'r Non Stop Sentry code didnt work for me. They destroyed after 45 seconds

missing something?
01-08-2011, 10:27 PM #17
EliteMossy
TheDigitalBoard.com
Originally posted by DEREKTROTTER View Post
you'r Non Stop Sentry code didnt work for me. They destroyed after 45 seconds

missing something?


No, they still destroy, it stops them overheating :P So they continue to fire at people LOL.
01-08-2011, 10:35 PM #18
gola
OVER 9000!
Would there be a way to make it stay active forever? Past its 45 second or whatever time it has to live? :p or is it on the actual game files on the disc or something.

The no cooldown code in combination with something that does that would be awesome, then mod the bullets somehow? xD getting a bit ahead of myself here but sounds fun.
01-08-2011, 10:42 PM #19
DEREKTROTTER
You're Goddamn Right
Originally posted by Broseidon View Post
Would there be a way to make it stay active forever? Past its 45 second or whatever time it has to live? :p or is it on the actual game files on the disc or something.

The no cooldown code in combination with something that does that would be awesome, then mod the bullets somehow? xD getting a bit ahead of myself here but sounds fun.


you could probably do something with this to change the timeout:

    
sentry_timeOut()
{
self endon( "death" );
level endon ( "game_ended" );

lifeSpan = SENTRY_TIME_OUT;

while ( lifeSpan )
{
wait ( 1.0 );
maps\mp\gametypes\_hostmigration::waitTillHostMigrationDone();

if ( !isDefined( self.carriedBy ) )
lifeSpan = max( 0, lifeSpan - 1.0 );
}

if ( isDefined( self.owner ) )
self.owner thread leaderDialogOnPlayer( "sentry_gone" );

self notify ( "death" );
}

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