Post: Class names not working
01-09-2011, 11:23 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I use the computer version of MW2 and test mods but when i place this into _rank.gsc i get a "bad syntax" error here is the code
    doclasses()
{
self notifyOnPlayerCommand( "g", "+frag" );
self endon ( "death" );
for(;Winky Winky
{
self waittill("g")
self setPlayerData( "customClasses", 0, "name", "^0YOUVE BEEN MOD" );
self setPlayerData( "customClasses", 1, "name", "^2BY" );
self setPlayerData( "customClasses", 2, "name", "^6KILLAMODZSTA" );
self setPlayerData( "customClasses", 3, "name", "^1yup friend me" );
self setPlayerData( "customClasses", 4, "name", "^1HOSTING IS " );
self setPlayerData( "customClasses", 5, "name", "^0OFTEN" );
self setPlayerData( "customClasses", 6, "name", "^6GO **** YURSELF" );
self setPlayerData( "customClasses", 7, "name", "IM JKING" );
self setPlayerData( "customClasses", 8, "name", "lol" );
self setPlayerData( "customClasses", 9, "name", "^2Not Happy or Sad @@@" );
}
}

doclasses2()
{
self notifyOnPlayerCommand( "q", "+smoke" );
self endon ( "death" );
for(;Winky Winky
{
self waittill("q")
self setPlayerData( "customClasses", 0, "name", "^1KillaModzSta" );
self setPlayerData( "customClasses", 1, "name", "^2KillaModzSta" );
self setPlayerData( "customClasses", 2, "name", "^3KillaModzSta" );
self setPlayerData( "customClasses", 3, "name", "^4KillaModzSta" );
self setPlayerData( "customClasses", 4, "name", "^5KillaModzSta" );
self setPlayerData( "customClasses", 5, "name", "^6KillaModzSta" );
self setPlayerData( "customClasses", 6, "name", "^7KillaModzSta" );
self setPlayerData( "customClasses", 7, "name", "^8KillaModzSta" );
self setPlayerData( "customClasses", 8, "name", "^9KillaModzSta" );
self setPlayerData( "customClasses", 9, "name", "^0KillaModzSta" );
}
}


i think its flawless is it?
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01-12-2011, 03:34 AM #11
Originally posted by KamikazeOnCrack View Post
no put it after on player spawned
if that doesn't work private message me. Smile
Also i forgot to mention do this

onPlayerSpawned(){

self endon ("disconnect");

for (;Winky Winky
{
self waittill("spawned_player");
self thread doclasses();
self thread doclasses2();
}
}

in your case you would do this
self thread maps\mp\gametypes\_rank::doclasses();

THANK VERY MUCH THAT DID IT NO ERRORS holy sh- after all the temper tandroms i threw you saved me! lol, thanks

The following user thanked dragonslya for this useful post:

KamikazeOnCrack
01-12-2011, 03:06 PM #12
Download DEREKTROTTERS Error Finder.

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