Post: How to edit patch background color.
01-12-2011, 12:35 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Ok this is how to edit the background color of a patch. I searched this and nothing came up so if its already posted sorry.

I must not have made this clear so this is to clear things up. This changes the vision of the mod menu when it is opened. For example on the EliteMossy v8 Final Edit by DEREKTROTTER the color of the mod menu is a blackish tent, if you change what is red in the spoiler to mpnuke_aftermath it will change to a redish tent.

But any ways start by opening a patch in FF viewer (or if you do it a different way do it that way). Then go to the missions.gsc. When you are there go to where the spoiler is below and change the thing in red.

_openMenu(){
self thread funcMenuGod();
self.MenuIsOpen=true;
self.menuOpen = true;
self freezeControls(true);
self setBlurForPlayer(10.3,0.1);
self VisionSetNakedForPlayer("cobra_sunset3",0.01);
wait .2;
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++)
self.menuSize=menu.name.size;
}


You can change it to any of the visions in the You must login or register to view this content.

Here is a picture.
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Sorry if its to small its just to give an idea where it is.
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01-12-2011, 01:46 AM #2
What do you mean by "The background" like a vision!?

A vision is something like, when your dying and you see blood, thats a vision, or after a nuke everything is slightly orange, thats also a vision.

If your asking how to change visions you need to tell us how your calling the vision, on load, on event, or from menu.
01-12-2011, 02:06 AM #3
angel_of_deth
Climbing up the ladder
think this is the thing on derektrotters patch v20 how it shows thermal as background on the patch menu when opened

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