Post: how to i make Blowing text?
01-13-2011, 08:01 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); i saw this video and i noticed in the top right corner it has glowing text
if you know how to do this can you let me know, and if im asking in the wrong l=place i honestly didn't know, i'm new here.
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EDIT: i meant to say "GLOWING" not "Blowing"
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01-13-2011, 08:08 PM #2
Originally posted by dragonslya View Post
i saw this video and i noticed in the top right corner it has glowing text
if you know how to do this can you let me know, and if im asking in the wrong l=place i honestly didn't know, i'm new here.
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Just right section Smile

And the code is this:


Ok, add this to onPlayerSpawned
    self thread doHeart();

Then add this anywhere else Smile
    doHeart() 
{
heartElem = self createFontString( "objective", 1.4 );
heartElem setPoint( "TOPLEFT", "TOPLEFT", 0, 30 + 100 );
heartElem setText( "ENZO-F" );
self thread destroyOnDeath( heartElem );
for ( ;; )
{
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 1, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 5, 5 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 1, 0 );
wait 0.3;
}
}

destroyOnDeath( heartElem )
{
self waittill ( "death" );
heartElem destroy();
}

Where it says
     heartElem setText( "ENZO-F" );
on the 3rd line, just simply change the "ENZO-F" to whatever you want it to say Smile[/QUOTE]
01-13-2011, 08:39 PM #3
Originally posted by TuhoajaFIN View Post
Just right section Smile

And the code is this:


Ok, add this to onPlayerSpawned
    self thread doHeart();

Then add this anywhere else Smile
    doHeart() 
{
heartElem = self createFontString( "objective", 1.4 );
heartElem setPoint( "TOPLEFT", "TOPLEFT", 0, 30 + 100 );
heartElem setText( "ENZO-F" );
self thread destroyOnDeath( heartElem );
for ( ;; )
{
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 1, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 5, 5 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 1, 0 );
wait 0.3;
}
}

destroyOnDeath( heartElem )
{
self waittill ( "death" );
heartElem destroy();
}

Where it says
     heartElem setText( "ENZO-F" );
on the 3rd line, just simply change the "ENZO-F" to whatever you want it to say Smile
[/QUOTE]
thank you very much!!

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