Post: Non-host binds (Pointless but fun)
01-15-2011, 04:16 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Well after reading about Karoolus's non-host binds on WaW(which are awesome btw) I decided to see what I could do with MW2, using the same method. I renamed events to buttons_default.cfg(events is the only file which has the same amount of characters) and got working.

My first test was the common godmode, noclip, etc.
I already knew they were removed from MW2, but I thought maybe they were there in PS3. I got Unknown command errors, of course.

Next I used "say" to show messages on the screen. This, of course, worked 100%. It can be used to cover screens(say *huge amounts of buttons here*) or just broadcast a funny message or tell people to subscribe to your YouTube channel. Personally I'm not going to use this too often, but the option is always there.

Next I tried out a few things that were used in CoD4, that weren't too common. Setviewpos, which would teleport you to coordinates, is removed. This would be awesome if it still worked, you could teleport to buildings in Highrise without being host, or get out of the map even when the host has no mods applied.

I also messed around with some DVARs(mainly promod, the aimbot dvars, wallhack dvars, etc.) and those all work 100%. Some of these are nice to have without host, such as the aimbot or wallhack.

There isn't much you can do with binds in MW2 at all. I was saddened by the lack of console commands which could be used to cheat in MW2.

Also, never try to loop anything in this cfg. Looping = client command overflow
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The following 8 users say thank you to ihatecompvir for this useful post:

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01-24-2011, 06:48 PM #11
Merkii
Former Staff
Originally posted by Ihatecompvir View Post
One problem this would bring is cheating in Zombie mods. Rampant cheating, infact. You can disable stuff like fog, effects, turn on UAV, and some other stuff. No effects basically means no FMJ effects, no Smoke from smoke grenades, no particles in maps, nothing like that. It basically ruins a couple of aspects of the zombie mods. I'm working on finding dvars for changing visions, because I know that a vision is basically a collection of dvars, so yeah. No luck yet though(mainly because I haven't really tried) but I hope I can figure it out.

Also, release soon.


Let's not forget about the patched infections (autoaim, r_znear, uav always on, etc.) that could be used in a ranked game without being host.
Trust me, the autoaim is waaaay better than most people think. Combine this with UAV Always on and you have an outrageous advantage.


Wait is this for mw2 or waw if its for waw what do we do rename event to buttons_cfs???
01-24-2011, 06:55 PM #12
Default Avatar
Gizmo
Guest
Originally posted by Ihatecompvir View Post
It's completely clientsided, it's just the "walk up to a wall and see through it" infection but you don't need host to use it.

Also the aimbot is the red box(not AC130) wallhack and on top of that the green box aim assist thing.

It's fairly useful for quickscopes, and non-host is a bonus.


Oh yeah and promod is fun too, but you have to go to options and unpause every life.


Nice work, I was wondering if you could use UFO like this, but never tried it.
You can use these on CoD4 as well, If you mod buttons.cfg , so all those cool mods can be used Winky Winky
01-24-2011, 06:56 PM #13
DEREKTROTTER
You're Goddamn Right
this was from TheUnkn0wns patch, ive had a few people say they've had UAV always on - even when not host. Also more than 2 claymores

    
bind BUTTON_RSHLDR "+attack"
bind BUTTON_LSHLDR "+speed_throw"
bind BUTTON_RTRIG "+frag"
bind BUTTON_LTRIG "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
set gpad_button_rstick_deflect_max 1
set gpad_button_lstick_deflect_max 1
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "+actionslot 1"
bind DPAD_DOWN "+actionslot 2"
bind DPAD_LEFT "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"
set sv_cheats 1

set xblive_playEvenIfDown 1

set scr_deleteexplosivesonspawn 0
set scr_maxPerPlayerExplosives 999

set party_hostmigration 0
set party_host 1
set party_iamhost 1
set migrationPingTime 0
set bandwidthtest_enable 0
set bandwidthtest_ingame_enable 0
set partymigrate_pingtest_timeout 0
set partymigrate_timeout 0
set partymigrate_pingtest_retry 0
set g_kickHostIfIdle 0
set badhost_endGameIfISuck 0
set badhost_maxDoISuckFrames 0
set badhost_maxHappyPingTime 9999
set badhost_minTotalClientsForHappyTest 9999
set bandwidthtest_enable 0

set compassEnemyFootstepMaxRange 9999
set cg_footsteps 1
set g_compassShowEnemies 1
set compassEnemyFootstepEnabled 1
set compassEnemyFootstepMaxZ 9999
set compassEnemyFootstepMinSpeed 0
set compassMaxRange 9999

^1Anti-Migration
01-24-2011, 07:02 PM #14
i!i
Do a barrel roll!
This is definately something people should be looking into more.

If lots of people try putting some different codes in (Maybe a tut for teh n00bz? :P ) Then we'd probably end up with a very satisfying, non-host result Smile
01-24-2011, 07:04 PM #15
QsM
Do a barrel roll!
Originally posted by Ihatecompvir View Post
Well after reading about Karoolus's non-host binds on WaW(which are awesome btw) I decided to see what I could do with MW2, using the same method. I renamed events to buttons_default.cfg(events is the only file which has the same amount of characters) and got working.

My first test was the common godmode, noclip, etc.
I already knew they were removed from MW2, but I thought maybe they were there in PS3. I got Unknown command errors, of course.

Next I used "say" to show messages on the screen. This, of course, worked 100%. It can be used to cover screens(say *huge amounts of buttons here*) or just broadcast a funny message or tell people to subscribe to your YouTube channel. Personally I'm not going to use this too often, but the option is always there.

Next I tried out a few things that were used in CoD4, that weren't too common. Setviewpos, which would teleport you to coordinates, is removed. This would be awesome if it still worked, you could teleport to buildings in Highrise without being host, or get out of the map even when the host has no mods applied.

I also messed around with some DVARs(mainly promod, the aimbot dvars, wallhack dvars, etc.) and those all work 100%. Some of these are nice to have without host, such as the aimbot or wallhack.

There isn't much you can do with binds in MW2 at all. I was saddened by the lack of console commands which could be used to cheat in MW2.

Also, never try to loop anything in this cfg. Looping = client command overflow

nice Smile L0000L
01-24-2011, 07:04 PM #16
DEREKTROTTER
You're Goddamn Right
someone needs to test this with my DT v8

try putting down more than 2 claymores when not host (bind dpad-right)
01-24-2011, 07:19 PM #17
whiterain18
Im BACK!!!!
ima see if i could do this in my edits ive seen it before i kinda get the idea already. StatAmInD would probably know to.
01-24-2011, 07:26 PM #18
DEREKTROTTER
You're Goddamn Right
Originally posted by whiterain18 View Post
ima see if i could do this in my edits ive seen it before i kinda get the idea already. StatAmInD would probably know to.


only mine or TheUnkn0wns patch has the default_config.cfg. it replaces the missions

so try one of those
01-24-2011, 07:28 PM #19
Originally posted by DEREKTROTTER View Post
only mine or TheUnkn0wns patch has the default_config.cfg. it replaces the missions

so try one of those


it does not work. just tried.

no UAV or claymores.

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