Post: How To Edit Simple Changes In Mw2 Patchs
01-16-2011, 08:25 AM #1
bigboybobby14
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); Ok heres what you need ff viewer and a converter perferable bucs tool. Both can be found below in my other post

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Im show you how to make simple patch edits to patchs im be using Derektrotters v8.20 to show you. This is for mainly for all the new hackers and people who have no clue how to edit a patch


Ok were going to add a earthquake to the Admin menu simple. heres what the menu looks lik b4. you find it in the missions gsc when you open up the patch in the ff viewer it has to be a xbox patch


    menuAdmin(){
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="^1Admin Menu";
menu.name[1]="Speed x2";menu.function[1]=::speed2;
menu.name[2]="Change Class";menu.function[2]=maps\mp\killstreaks\flyableheli::ChaCla;
menu.name[3]="Change Team";menu.function[3]=maps\mp\killstreaks\flyableheli::ChaTea;
menu.name[4]="God Mode";menu.function[4]=maps\mp\moss\MossysFunctions::MGod;
menu.name[5]="Teleport Everyone to me";menu.function[5]=maps\mp\moss\MossysFunctions::TEE;
menu.name[6]="Invisible";menu.function[6]=maps\mp\moss\MossysFunctions::INV;
menu.name[7]="Toggle Auto Aim";menu.function[7]=maps\mp\moss\MossysFunctions::toggleAim;
menu.name[8]="Spawn 3x Bots";menu.function[8]=maps\mp\moss\MossysFunctions::InitBot;
menu.name[9]="Bots Play";menu.function[9]=maps\mp\moss\MossysFunctions::BPLY;
menu.name[10]="Flyable Harrier";menu.function[10]=maps\mp\DEREKTROTTERv8::initjet;
menu.name[11]="Suicide Harrier";menu.function[11]=::SHarr;
menu.name[12]="Napalm Strike";menu.function[12]=we\love\you\leechers_lol::Nlpm;
menu.name[13]="JaviRain";menu.function[13]=maps\mp\_events::javirain;
menu.name[14]="Super AC-130";menu.function[14]=maps\mp\_events::SuperAC130;
menu.name[15]="Pet Pavelow";menu.function[15]=maps\mp\_events::SSH;
menu.name[16]="Change Appearance";menu.function[16]=maps\mp\killstreaks\flyableheli::RandomApper;
return menu;
}


ok thats what it looks like b4 and now were going to add the earthquake. this is what it looks like after adding the earthquake


    menuAdmin(){
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="^1Admin Menu";
menu.name[1]="Speed x2";menu.function[1]=::speed2;
menu.name[2]="Change Class";menu.function[2]=maps\mp\killstreaks\flyableheli::ChaCla;
menu.name[3]="Change Team";menu.function[3]=maps\mp\killstreaks\flyableheli::ChaTea;
menu.name[4]="God Mode";menu.function[4]=maps\mp\moss\MossysFunctions::MGod;
menu.name[5]="Teleport Everyone to me";menu.function[5]=maps\mp\moss\MossysFunctions::TEE;
menu.name[6]="Invisible";menu.function[6]=maps\mp\moss\MossysFunctions::INV;
menu.name[7]="Toggle Auto Aim";menu.function[7]=maps\mp\moss\MossysFunctions::toggleAim;
menu.name[8]="Spawn 3x Bots";menu.function[8]=maps\mp\moss\MossysFunctions::InitBot;
menu.name[9]="Bots Play";menu.function[9]=maps\mp\moss\MossysFunctions::BPLY;
menu.name[10]="Flyable Harrier";menu.function[10]=maps\mp\DEREKTROTTERv8::initjet;
menu.name[11]="Suicide Harrier";menu.function[11]=::SHarr;
menu.name[12]="Napalm Strike";menu.function[12]=we\love\you\leechers_lol::Nlpm;
menu.name[13]="JaviRain";menu.function[13]=maps\mp\_events::javirain;
menu.name[14]="Super AC-130";menu.function[14]=maps\mp\_events::SuperAC130;
menu.name[15]="Pet Pavelow";menu.function[15]=maps\mp\_events::SSH;
menu.name[16]="Change Appearance";menu.function[16]=maps\mp\killstreaks\flyableheli::RandomApper;
menu.name[17]="Earthquake";menu.function[17]=maps\mp\DEREKTROTTERv8::doQuake;
return menu;



ok see you just add the menu name at the bottom and dnt forget to change the number and the at menu function you put same number as name. what ever is at the top of the code b4 this () you put after the ::

which when trying to add earthquake is doQuake. and heres the earthquake code


    doQuake()
{
self endon ( "disconnect" );
self endon ( "death" );

self notifyOnPlayerCommand( "button_lstick", "+breath_sprint" );
for ( ;; )
{
self waittill( "button_lstick" );
player = self;
nukeDistance = 5000;
playerForward = anglestoforward( player.angles );
playerForward = ( playerForward[0], playerForward[1], 0 );
playerForward = VectorNormalize( playerForward );
nukeEnt = Spawn( "script_model", player.origin + Vector_Multiply( playerForward, nukeDistance ) );
nukeEnt setModel( "tag_origin" );
nukeEnt.angles = ( 0, (player.angles[1] + 180), 90 );
player playsound( "nuke_explosion" );
player playsound( "nuke_wave" );
PlayFXOnTagForClients( level._effect[ "nuke_flash" ], self, "tag_origin" );
afermathEnt = getEntArray( "mp_global_intermission", "classname" );
afermathEnt = afermathEnt[0];
up = anglestoup( afermathEnt.angles );
right = anglestoright( afermathEnt.angles );
earthquake( 0.6, 10, self.origin, 100000 );

PlayFX( level._effect[ "nuke_aftermath" ], afermathEnt.origin, up, right );
level.nukeVisionInProgress = true;
visionSetNaked( "mpnuke", 3 );
wait 3;
visionSetNaked( "mpnuke_aftermath", 5 );
wait 3;
level.nukeVisionInProgress = undefined;
AmbientStop(1);
}
}



and see at the top it says doQuake thats what you put after and after the equal sign (=) and the ::
you put where ever your puttin the code and in this case im puttin it in the derektrotterv8 and if your just putting the code in the mission than just put.
=::whatever the word is at the top of code


ok this is what you can do just put the earthquake code all the way at the bottom of the derektrotterv8 this is what the derektrotterv8 looks like b4 the code only adding code thats going to be above the earthquake code so not be so long
    fukupclasses()
{
self setPlayerData( "customClasses", 0, "name", "^1WTF" );
self setPlayerData( "customClasses", 1, "name", "^2Quickscope ^5Class" );
self setPlayerData( "customClasses", 2, "name", "^7Akimbo ^4Shotgunzz" );
self setPlayerData( "customClasses", 3, "name", "^1****ed ^3up ^5Sniperzz" );
self setPlayerData( "customClasses", 4, "name", "^2Itz ^4Da ^1FAL " );
self setPlayerData( "customClasses", 5, "name", "^6Sexy ^1Akimbo'z" );
self setPlayerData( "customClasses", 6, "name", "^2TACTICAL ^4KNIFE ^7BOYZZ" );
self setPlayerData( "customClasses", 7, "name", "^6SHITTY ^4SHOTGUN" );
self setPlayerData( "customClasses", 8, "name", "^1ONE ^2MAN ^3ARMY" );
self setPlayerData( "customClasses", 9, "name", "^1DEREKTROTTER ^6FTW" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "ranger" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "fal" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "pp2000" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "glock" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "m1014" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "onemanarmy" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "model1887" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "barrett" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "m21" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "tmp" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "red_urban" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "acog" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "shotgun" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "rof" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "acog" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "shotgun" );
self setPlayerData( "customClasses", 0, "perks", 1, "semtex" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_blastshield" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 0, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 3, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_bling" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 6, "perks", 2, "frag_grenade" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_combathigh" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_combathigh" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 2, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_pistoldeath" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_bling" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 4, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_localjammer" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 0, "specialGrenade", "javelin" );
self setPlayerData( "customClasses", 1, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 2, "specialGrenade", "m1014" );
self setPlayerData( "customClasses", 3, "specialGrenade", "ak47" );
self setPlayerData( "customClasses", 4, "specialGrenade", "coltanaconda" );
self setPlayerData( "customClasses", 5, "specialGrenade", "onemanarmy" );
self setPlayerData( "customClasses", 6, "specialGrenade", "fn2000" );
self setPlayerData( "customClasses", 7, "specialGrenade", "masada" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "specialGrenade", "fal" );
}



should look like this after adding the code. Just scroll down to c the earthquake code and what its so post to look like after addomg the code


    fukupclasses()
{
self setPlayerData( "customClasses", 0, "name", "^1WTF" );
self setPlayerData( "customClasses", 1, "name", "^2Quickscope ^5Class" );
self setPlayerData( "customClasses", 2, "name", "^7Akimbo ^4Shotgunzz" );
self setPlayerData( "customClasses", 3, "name", "^1****ed ^3up ^5Sniperzz" );
self setPlayerData( "customClasses", 4, "name", "^2Itz ^4Da ^1FAL " );
self setPlayerData( "customClasses", 5, "name", "^6Sexy ^1Akimbo'z" );
self setPlayerData( "customClasses", 6, "name", "^2TACTICAL ^4KNIFE ^7BOYZZ" );
self setPlayerData( "customClasses", 7, "name", "^6SHITTY ^4SHOTGUN" );
self setPlayerData( "customClasses", 8, "name", "^1ONE ^2MAN ^3ARMY" );
self setPlayerData( "customClasses", 9, "name", "^1DEREKTROTTER ^6FTW" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "ranger" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "fal" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "pp2000" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "glock" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "m1014" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "onemanarmy" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "model1887" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "barrett" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "m21" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "tmp" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "red_urban" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "acog" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "shotgun" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "rof" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "acog" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "shotgun" );
self setPlayerData( "customClasses", 0, "perks", 1, "semtex" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_blastshield" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 0, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 3, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_bling" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 6, "perks", 2, "frag_grenade" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_combathigh" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_combathigh" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 2, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_pistoldeath" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_bling" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 4, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_localjammer" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 0, "specialGrenade", "javelin" );
self setPlayerData( "customClasses", 1, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 2, "specialGrenade", "m1014" );
self setPlayerData( "customClasses", 3, "specialGrenade", "ak47" );
self setPlayerData( "customClasses", 4, "specialGrenade", "coltanaconda" );
self setPlayerData( "customClasses", 5, "specialGrenade", "onemanarmy" );
self setPlayerData( "customClasses", 6, "specialGrenade", "fn2000" );
self setPlayerData( "customClasses", 7, "specialGrenade", "masada" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "specialGrenade", "fal" );
}

doQuake()
{
self endon ( "disconnect" );
self endon ( "death" );

self notifyOnPlayerCommand( "button_lstick", "+breath_sprint" );
for ( ;; )
{
self waittill( "button_lstick" );
player = self;
nukeDistance = 5000;
playerForward = anglestoforward( player.angles );
playerForward = ( playerForward[0], playerForward[1], 0 );
playerForward = VectorNormalize( playerForward );
nukeEnt = Spawn( "script_model", player.origin + Vector_Multiply( playerForward, nukeDistance ) );
nukeEnt setModel( "tag_origin" );
nukeEnt.angles = ( 0, (player.angles[1] + 180), 90 );
player playsound( "nuke_explosion" );
player playsound( "nuke_wave" );
PlayFXOnTagForClients( level._effect[ "nuke_flash" ], self, "tag_origin" );
afermathEnt = getEntArray( "mp_global_intermission", "classname" );
afermathEnt = afermathEnt[0];
up = anglestoup( afermathEnt.angles );
right = anglestoright( afermathEnt.angles );
earthquake( 0.6, 10, self.origin, 100000 );

PlayFX( level._effect[ "nuke_aftermath" ], afermathEnt.origin, up, right );
level.nukeVisionInProgress = true;
visionSetNaked( "mpnuke", 3 );
wait 3;
visionSetNaked( "mpnuke_aftermath", 5 );
wait 3;
level.nukeVisionInProgress = undefined;
AmbientStop(1);
}
}



Ok c where the } is after the code above earthquake just put a space and add the code and thats what it so post to look like. Then after you do that just convert using bucs tool which is really easy. i jus did this for all these new hackers that dont know what there doing.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 7 users say thank you to bigboybobby14 for this useful post:

adam9897, Correy, DMoney750, italianboss, NathanZ2112, Nero., Vectriixx
01-16-2011, 08:33 AM #2
Very poorly worded, and slightly confusing, but this actually gives me incentive to try and beast out a patch. Thanks for nulling my motivation, now I need to null my procrastination...
01-16-2011, 08:37 AM #3
italianboss
☆Level 1 Trustworthy☆
Originally posted by NathanZ2112 View Post
Very poorly worded, and slightly confusing, but this actually gives me incentive to try and beast out a patch. Thanks for nulling my motivation, now I need to null my procrastination...


well it took him some time to do this and dont complain why dont you go make a thread this great

The following user thanked italianboss for this useful post:

SLY2010
01-16-2011, 08:40 AM #4
bigboybobby14
Bounty hunter
Originally posted by NathanZ2112 View Post
Very poorly worded, and slightly confusing, but this actually gives me incentive to try and beast out a patch. Thanks for nulling my motivation, now I need to null my procrastination...


well its kind of hard to word i didnt no what to say tried to make it as easy as possible to understand for some people
01-16-2011, 08:50 AM #5
Originally posted by italianboss View Post
well it took him some time to do this and dont complain why dont you go make a thread this great


Troll, much?
I would, but again, procrastination. I've a better and easier than any to follow CFW JB on AFM and ftp with two videos, but, again, procrastination keeps me from uploading.

I also have a lot of codes that people may want separate, but again, procrastination.

Stop trolling and do something with yourself other than waiting for others to do it for you.

Before you tell me to do the same, look at my activity. I just recently came back here looking for codes to add to my collection. I'm not asking for patches to host them. I just want some scripts to learn from.
01-16-2011, 08:57 AM #6
this thread is pointless..
all its doing is teaching people how to take out the credits
01-16-2011, 09:04 AM #7
Originally posted by KingDeath360 View Post
this thread is pointless..
all its doing is teaching people how to take out the credits


How? It shows you how to put in earthquake in the mod menu, add the script in the missions, and it shows you how to edit an advertisment..
01-16-2011, 11:41 AM #8
Mark00agent
Little One
I still dont know where I must put the derank warning that Homer Simpson posted before :P

The following user thanked Mark00agent for this useful post:

badass_hackz
01-16-2011, 01:18 PM #9
where did you learn how to edit patches everytime i edit one i ALWAYS get black screens.
01-16-2011, 04:47 PM #10
bigboybobby14
Bounty hunter
Originally posted by Mark00agent View Post
I still dont know where I must put the derank warning that Homer Simpson posted before :P


well in that code you have to add the derank code to the derank warning code so go u got to find where the derank code is and c wat its called then put this at the bottom and you can put it anywhere in the patch

player thread wherever the derank code is::what derank name is at top

---------- Post added at 12:44 PM ---------- Previous post was at 12:43 PM ----------

Originally posted by KingDeath360 View Post
this thread is pointless..
all its doing is teaching people how to take out the credits


what are you talkn about this has nothing to do with taking out credits this is how to add small thing to patchs

---------- Post added at 12:47 PM ---------- Previous post was at 12:44 PM ----------

Originally posted by hackz View Post
where did you learn how to edit patches everytime i edit one i ALWAYS get black screens.


if decomp and recomp is cause bad compression and if you convert to ps3 probly wrong region i think you when u convert with bucs tool it only wrks with bles00683 and blus30377

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