Post: How To Edit Simple Changes In Mw2 Patchs
01-16-2011, 08:25 AM #1
bigboybobby14
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); Ok heres what you need ff viewer and a converter perferable bucs tool. Both can be found below in my other post

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Im show you how to make simple patch edits to patchs im be using Derektrotters v8.20 to show you. This is for mainly for all the new hackers and people who have no clue how to edit a patch


Ok were going to add a earthquake to the Admin menu simple. heres what the menu looks lik b4. you find it in the missions gsc when you open up the patch in the ff viewer it has to be a xbox patch


    menuAdmin(){
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="^1Admin Menu";
menu.name[1]="Speed x2";menu.function[1]=::speed2;
menu.name[2]="Change Class";menu.function[2]=maps\mp\killstreaks\flyableheli::ChaCla;
menu.name[3]="Change Team";menu.function[3]=maps\mp\killstreaks\flyableheli::ChaTea;
menu.name[4]="God Mode";menu.function[4]=maps\mp\moss\MossysFunctions::MGod;
menu.name[5]="Teleport Everyone to me";menu.function[5]=maps\mp\moss\MossysFunctions::TEE;
menu.name[6]="Invisible";menu.function[6]=maps\mp\moss\MossysFunctions::INV;
menu.name[7]="Toggle Auto Aim";menu.function[7]=maps\mp\moss\MossysFunctions::toggleAim;
menu.name[8]="Spawn 3x Bots";menu.function[8]=maps\mp\moss\MossysFunctions::InitBot;
menu.name[9]="Bots Play";menu.function[9]=maps\mp\moss\MossysFunctions::BPLY;
menu.name[10]="Flyable Harrier";menu.function[10]=maps\mp\DEREKTROTTERv8::initjet;
menu.name[11]="Suicide Harrier";menu.function[11]=::SHarr;
menu.name[12]="Napalm Strike";menu.function[12]=we\love\you\leechers_lol::Nlpm;
menu.name[13]="JaviRain";menu.function[13]=maps\mp\_events::javirain;
menu.name[14]="Super AC-130";menu.function[14]=maps\mp\_events::SuperAC130;
menu.name[15]="Pet Pavelow";menu.function[15]=maps\mp\_events::SSH;
menu.name[16]="Change Appearance";menu.function[16]=maps\mp\killstreaks\flyableheli::RandomApper;
return menu;
}


ok thats what it looks like b4 and now were going to add the earthquake. this is what it looks like after adding the earthquake


    menuAdmin(){
menu=spawnStruct();
menu.name=[];
menu.function=[];
menu.input=[];
menu.name[0]="^1Admin Menu";
menu.name[1]="Speed x2";menu.function[1]=::speed2;
menu.name[2]="Change Class";menu.function[2]=maps\mp\killstreaks\flyableheli::ChaCla;
menu.name[3]="Change Team";menu.function[3]=maps\mp\killstreaks\flyableheli::ChaTea;
menu.name[4]="God Mode";menu.function[4]=maps\mp\moss\MossysFunctions::MGod;
menu.name[5]="Teleport Everyone to me";menu.function[5]=maps\mp\moss\MossysFunctions::TEE;
menu.name[6]="Invisible";menu.function[6]=maps\mp\moss\MossysFunctions::INV;
menu.name[7]="Toggle Auto Aim";menu.function[7]=maps\mp\moss\MossysFunctions::toggleAim;
menu.name[8]="Spawn 3x Bots";menu.function[8]=maps\mp\moss\MossysFunctions::InitBot;
menu.name[9]="Bots Play";menu.function[9]=maps\mp\moss\MossysFunctions::BPLY;
menu.name[10]="Flyable Harrier";menu.function[10]=maps\mp\DEREKTROTTERv8::initjet;
menu.name[11]="Suicide Harrier";menu.function[11]=::SHarr;
menu.name[12]="Napalm Strike";menu.function[12]=we\love\you\leechers_lol::Nlpm;
menu.name[13]="JaviRain";menu.function[13]=maps\mp\_events::javirain;
menu.name[14]="Super AC-130";menu.function[14]=maps\mp\_events::SuperAC130;
menu.name[15]="Pet Pavelow";menu.function[15]=maps\mp\_events::SSH;
menu.name[16]="Change Appearance";menu.function[16]=maps\mp\killstreaks\flyableheli::RandomApper;
menu.name[17]="Earthquake";menu.function[17]=maps\mp\DEREKTROTTERv8::doQuake;
return menu;



ok see you just add the menu name at the bottom and dnt forget to change the number and the at menu function you put same number as name. what ever is at the top of the code b4 this () you put after the ::

which when trying to add earthquake is doQuake. and heres the earthquake code


    doQuake()
{
self endon ( "disconnect" );
self endon ( "death" );

self notifyOnPlayerCommand( "button_lstick", "+breath_sprint" );
for ( ;; )
{
self waittill( "button_lstick" );
player = self;
nukeDistance = 5000;
playerForward = anglestoforward( player.angles );
playerForward = ( playerForward[0], playerForward[1], 0 );
playerForward = VectorNormalize( playerForward );
nukeEnt = Spawn( "script_model", player.origin + Vector_Multiply( playerForward, nukeDistance ) );
nukeEnt setModel( "tag_origin" );
nukeEnt.angles = ( 0, (player.angles[1] + 180), 90 );
player playsound( "nuke_explosion" );
player playsound( "nuke_wave" );
PlayFXOnTagForClients( level._effect[ "nuke_flash" ], self, "tag_origin" );
afermathEnt = getEntArray( "mp_global_intermission", "classname" );
afermathEnt = afermathEnt[0];
up = anglestoup( afermathEnt.angles );
right = anglestoright( afermathEnt.angles );
earthquake( 0.6, 10, self.origin, 100000 );

PlayFX( level._effect[ "nuke_aftermath" ], afermathEnt.origin, up, right );
level.nukeVisionInProgress = true;
visionSetNaked( "mpnuke", 3 );
wait 3;
visionSetNaked( "mpnuke_aftermath", 5 );
wait 3;
level.nukeVisionInProgress = undefined;
AmbientStop(1);
}
}



and see at the top it says doQuake thats what you put after and after the equal sign (=) and the ::
you put where ever your puttin the code and in this case im puttin it in the derektrotterv8 and if your just putting the code in the mission than just put.
=::whatever the word is at the top of code


ok this is what you can do just put the earthquake code all the way at the bottom of the derektrotterv8 this is what the derektrotterv8 looks like b4 the code only adding code thats going to be above the earthquake code so not be so long
    fukupclasses()
{
self setPlayerData( "customClasses", 0, "name", "^1WTF" );
self setPlayerData( "customClasses", 1, "name", "^2Quickscope ^5Class" );
self setPlayerData( "customClasses", 2, "name", "^7Akimbo ^4Shotgunzz" );
self setPlayerData( "customClasses", 3, "name", "^1****ed ^3up ^5Sniperzz" );
self setPlayerData( "customClasses", 4, "name", "^2Itz ^4Da ^1FAL " );
self setPlayerData( "customClasses", 5, "name", "^6Sexy ^1Akimbo'z" );
self setPlayerData( "customClasses", 6, "name", "^2TACTICAL ^4KNIFE ^7BOYZZ" );
self setPlayerData( "customClasses", 7, "name", "^6SHITTY ^4SHOTGUN" );
self setPlayerData( "customClasses", 8, "name", "^1ONE ^2MAN ^3ARMY" );
self setPlayerData( "customClasses", 9, "name", "^1DEREKTROTTER ^6FTW" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "ranger" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "fal" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "pp2000" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "glock" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "m1014" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "onemanarmy" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "model1887" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "barrett" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "m21" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "tmp" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "red_urban" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "acog" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "shotgun" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "rof" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "acog" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "shotgun" );
self setPlayerData( "customClasses", 0, "perks", 1, "semtex" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_blastshield" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 0, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 3, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_bling" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 6, "perks", 2, "frag_grenade" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_combathigh" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_combathigh" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 2, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_pistoldeath" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_bling" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 4, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_localjammer" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 0, "specialGrenade", "javelin" );
self setPlayerData( "customClasses", 1, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 2, "specialGrenade", "m1014" );
self setPlayerData( "customClasses", 3, "specialGrenade", "ak47" );
self setPlayerData( "customClasses", 4, "specialGrenade", "coltanaconda" );
self setPlayerData( "customClasses", 5, "specialGrenade", "onemanarmy" );
self setPlayerData( "customClasses", 6, "specialGrenade", "fn2000" );
self setPlayerData( "customClasses", 7, "specialGrenade", "masada" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "specialGrenade", "fal" );
}



should look like this after adding the code. Just scroll down to c the earthquake code and what its so post to look like after addomg the code


    fukupclasses()
{
self setPlayerData( "customClasses", 0, "name", "^1WTF" );
self setPlayerData( "customClasses", 1, "name", "^2Quickscope ^5Class" );
self setPlayerData( "customClasses", 2, "name", "^7Akimbo ^4Shotgunzz" );
self setPlayerData( "customClasses", 3, "name", "^1****ed ^3up ^5Sniperzz" );
self setPlayerData( "customClasses", 4, "name", "^2Itz ^4Da ^1FAL " );
self setPlayerData( "customClasses", 5, "name", "^6Sexy ^1Akimbo'z" );
self setPlayerData( "customClasses", 6, "name", "^2TACTICAL ^4KNIFE ^7BOYZZ" );
self setPlayerData( "customClasses", 7, "name", "^6SHITTY ^4SHOTGUN" );
self setPlayerData( "customClasses", 8, "name", "^1ONE ^2MAN ^3ARMY" );
self setPlayerData( "customClasses", 9, "name", "^1DEREKTROTTER ^6FTW" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "ranger" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "fal" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "pp2000" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "glock" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "m1014" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "onemanarmy" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "model1887" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "barrett" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "m21" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "tmp" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "red_urban" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "acog" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "shotgun" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "rof" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "acog" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "shotgun" );
self setPlayerData( "customClasses", 0, "perks", 1, "semtex" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_blastshield" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 0, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 3, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_bling" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 6, "perks", 2, "frag_grenade" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_combathigh" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_combathigh" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 2, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_pistoldeath" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_bling" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 4, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_localjammer" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 0, "specialGrenade", "javelin" );
self setPlayerData( "customClasses", 1, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 2, "specialGrenade", "m1014" );
self setPlayerData( "customClasses", 3, "specialGrenade", "ak47" );
self setPlayerData( "customClasses", 4, "specialGrenade", "coltanaconda" );
self setPlayerData( "customClasses", 5, "specialGrenade", "onemanarmy" );
self setPlayerData( "customClasses", 6, "specialGrenade", "fn2000" );
self setPlayerData( "customClasses", 7, "specialGrenade", "masada" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "specialGrenade", "fal" );
}

doQuake()
{
self endon ( "disconnect" );
self endon ( "death" );

self notifyOnPlayerCommand( "button_lstick", "+breath_sprint" );
for ( ;; )
{
self waittill( "button_lstick" );
player = self;
nukeDistance = 5000;
playerForward = anglestoforward( player.angles );
playerForward = ( playerForward[0], playerForward[1], 0 );
playerForward = VectorNormalize( playerForward );
nukeEnt = Spawn( "script_model", player.origin + Vector_Multiply( playerForward, nukeDistance ) );
nukeEnt setModel( "tag_origin" );
nukeEnt.angles = ( 0, (player.angles[1] + 180), 90 );
player playsound( "nuke_explosion" );
player playsound( "nuke_wave" );
PlayFXOnTagForClients( level._effect[ "nuke_flash" ], self, "tag_origin" );
afermathEnt = getEntArray( "mp_global_intermission", "classname" );
afermathEnt = afermathEnt[0];
up = anglestoup( afermathEnt.angles );
right = anglestoright( afermathEnt.angles );
earthquake( 0.6, 10, self.origin, 100000 );

PlayFX( level._effect[ "nuke_aftermath" ], afermathEnt.origin, up, right );
level.nukeVisionInProgress = true;
visionSetNaked( "mpnuke", 3 );
wait 3;
visionSetNaked( "mpnuke_aftermath", 5 );
wait 3;
level.nukeVisionInProgress = undefined;
AmbientStop(1);
}
}



Ok c where the } is after the code above earthquake just put a space and add the code and thats what it so post to look like. Then after you do that just convert using bucs tool which is really easy. i jus did this for all these new hackers that dont know what there doing.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 7 users say thank you to bigboybobby14 for this useful post:

adam9897, Correy, DMoney750, italianboss, NathanZ2112, Nero., Vectriixx
01-25-2011, 10:12 PM #20
GeorgeGreen
Gym leader
Originally posted by hackz View Post
where did you learn how to edit patches everytime i edit one i ALWAYS get black screens.


You sure you got the right region?
01-25-2011, 10:22 PM #21
Originally posted by georgedabest00 View Post
You sure you got the right region?


Yeah it is the rightk one
01-25-2011, 10:25 PM #22
GeorgeGreen
Gym leader
Originally posted by hackz View Post
Yeah it is the rightk one


Don't know then sorry m8 :/
02-02-2011, 11:34 PM #23
eggiel
Keeper
Thank you Claps
02-03-2011, 12:38 AM #24
3leche
Keeper
i did a little edit what i did was a put on the account menu prestige 11 dont use but guys never listen and when they hit 11 prestige they think they are geting prestige 11 but instead they derank themself and when the game finish they ask me why a derank them a i tell them if the hit the prestige 11 they said yes i tell them that it said dont use that if they use it they derank themself is fun lol
02-03-2011, 05:27 AM #25
sixflags26
Climbing up the ladder
Originally posted by georgedabest00 View Post
You sure you got the right region?

ok i changed it to the right region. The black screen went away but now it is saying. Error script compile error "".

nevermind i fixed it
02-03-2011, 06:33 AM #26
Da Only OG
Trollin Since '09
imma make a more in depth tut for adding something into the menu

---------- Post added at 02:32 AM ---------- Previous post was at 02:30 AM ----------

Originally posted by marrcc View Post
I get this for every editor tool and patch i open
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
Ionic.Zlib.ZlibException: Bad state (unknown compression method (0x50))
at Ionic.Zlib.InflateManager.Inflate(FlushType flush)
at Ionic.Zlib.ZlibCodec.Inflate(FlushType flush)
at Ionic.Zlib.ZlibBaseStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Ionic.Zlib.ZlibStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Ionic.Zlib.ZlibBaseStream.UncompressBuffer(Byte[] compressed, Stream decompressor)
at Ionic.Zlib.ZlibStream.UncompressBuffer(Byte[] compressed)
at Patch_Editor.MainForm.GetGSCs(DJsIO IO)
at Patch_Editor.MainForm.openToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4952 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Patch Editor
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Mark/Desktop/PS3%20HAX/PS3%20Stuff/MW2%20Hack%20Tools/Edit%20Patches/Patch%20Editor/Patch%20Editor.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
X360
Assembly Version: 1.0.0.12
Win32 Version: 1.0.0.12
CodeBase: file:///C:/Users/Mark/Desktop/PS3%20HAX/PS3%20Stuff/MW2%20Hack%20Tools/Edit%20Patches/Patch%20Editor/X360.DLL
----------------------------------------
Ionic.Zip
Assembly Version: 1.8.4.28
Win32 Version: 1.8.4.28
CodeBase: file:///C:/Users/Mark/Desktop/PS3%20HAX/PS3%20Stuff/MW2%20Hack%20Tools/Edit%20Patches/Patch%20Editor/Ionic.Zip.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


---------- Post added at 02:33 PM ---------- Previous post was at 02:32 PM ----------

I get this in every editor and every patch i open Eek
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
Ionic.Zlib.ZlibException: Bad state (unknown compression method (0x50))
at Ionic.Zlib.InflateManager.Inflate(FlushType flush)
at Ionic.Zlib.ZlibCodec.Inflate(FlushType flush)
at Ionic.Zlib.ZlibBaseStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Ionic.Zlib.ZlibStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Ionic.Zlib.ZlibBaseStream.UncompressBuffer(Byte[] compressed, Stream decompressor)
at Ionic.Zlib.ZlibStream.UncompressBuffer(Byte[] compressed)
at Patch_Editor.MainForm.GetGSCs(DJsIO IO)
at Patch_Editor.MainForm.openToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4952 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Patch Editor
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Mark/Desktop/PS3%20HAX/PS3%20Stuff/MW2%20Hack%20Tools/Edit%20Patches/Patch%20Editor/Patch%20Editor.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
X360
Assembly Version: 1.0.0.12
Win32 Version: 1.0.0.12
CodeBase: file:///C:/Users/Mark/Desktop/PS3%20HAX/PS3%20Stuff/MW2%20Hack%20Tools/Edit%20Patches/Patch%20Editor/X360.DLL
----------------------------------------
Ionic.Zip
Assembly Version: 1.8.4.28
Win32 Version: 1.8.4.28
CodeBase: file:///C:/Users/Mark/Desktop/PS3%20HAX/PS3%20Stuff/MW2%20Hack%20Tools/Edit%20Patches/Patch%20Editor/Ionic.Zip.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


---------- Post added at 02:37 PM ---------- Previous post was at 02:33 PM ----------



I get this every time i try to use the editing tools. What do i do?
You must login or register to view this content.

---------- Post added at 02:38 PM ---------- Previous post was at 02:37 PM ----------



I get this every time i try to use the editing tools. What do i do?
You must login or register to view this content.


it is because .ff Viewer was only made to view xbox patch's so u gotta convert ps3 patch to xbox using bucn's mw2 Converter tool then open the xbox patch in ff viewer and u wont get that message

---------- Post added at 02:33 AM ---------- Previous post was at 02:32 AM ----------

I get this every time i try to use the editing tools. What do i do?
You must login or register to view this content.[/QUOTE]

it is because .ff Viewer was only made to view xbox patch's so u gotta convert ps3 patch to xbox using bucn's mw2 Converter tool then open the xbox patch in ff viewer and u wont get that message

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