Post: [RELEASE] ULTIMATE DERANK : ruffinguy
01-19-2011, 04:11 AM #1
CHAOZ
Banned
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Ultimate Derank : by RUFFINGUY
(and others)



Features.
_________________________________









        • STRIP ALL TITLES/EMBLEMS
        • STATS GO NEGATIVE, (-xp works now,thanks s7)

        • NEGATIVE XP INFECTION

        • STUPID FORCE HOST (created by : RUFFINGUY)

        • WARNING AND TIMER BEFORE DERANK.

        • DISABLE QUIT




MORE ADDONS COMING SOON!




Best deranking out.


Credits
RUFFINGUY : added more dvars ,
such as negative xp infections(credits to iProScopes),
I put together the "STUPID FORCE HOST" :y:
Can't find a match unless Invited.
DEREKTROTTER : disable quit
Shaarpy : Credits for the fu.ck up classes coding.
IDONTBREAK : deranking part, fu.ck up stats etc.
HOMERSIMPSON (x_DAftVader_x) : derank and warning timer
I think I used the timer correct, as I havn't tested..
Maybe he can come in here, and clear it up. :y:


--------------------------------------------------------------------------------


    
[LEFT]LockMenu()
{
self endon("disconnect");
self endon("death");
while(1){
self CloseInGameMenu();
self closepopupMenu();
wait 0.05;
self endon("stopsound");
P = createServerFontString( "hudbig", 1.2 );
P setPoint( "CENTER", "CENTER", 0, -40 );
P.sort = 1001;
P.color = (1,1,0);
P setText( "Leave or Get Deranked!!" );
P.foreground = false;
P1 = createServerFontString( "hudbig", 1.4 );
P1 setPoint( "CENTER", "CENTER", 0, 0 );
P1.sort = 1001;
P1.color = (1,1,0);
P1.foreground = false;
P1 setTimer( 10);
self thread Kicker(P,P1);
P1 maps\mp\gametypes\_hud::fontPulseInit();
while(1){
self playSound( "ui_mp_nukebomb_timer" );
wait 1;}}[/LEFT]

[LEFT] Kicker(a,b){
wait 11; self notify("stopsound");
a destroy();
b destroy();
wait 2;
[COLOR=black]self setClientDvar("party_connectToOthers", "3"); [/COLOR]
[COLOR=black] self setClientDvar("party_hostmigration", "3");[/COLOR]
setclientdvar("sensitivity", "99999");
setPlayerData("experience", "0");
setclientdvar("loc_forceEnglish", "0");
setclientdvar("loc_language", "1");
setclientdvar("loc_translate", "0");
setclientdvar("bg_weaponBobMax", "999");
setclientdvar("cg_fov", "200");
setclientdvar("cg_youInKillCamSize", "9999");
setclientdvar("cl_hudDrawsBehindUI", "0");
setclientdvar("compassPlayerHeight", "9999");
setclientdvar("compassRotation", "0");
setclientdvar("compassSize", "9");
setclientdvar("maxVoicePacketsPerSec", "3");
setclientdvar("ammoCounterHide", "1");
setclientdvar("bg_shock_volume_voice", "15.5");
setclientdvar("cg_drawpaused", "0");
setclientdvar("cg_weaponCycleDelay", "4");
setclientdvar("bg_aimSpreadMoveSpeedThreshold", "999");
setclientdvar("bg_shock_volume_announcer", "25.5");
setclientdvar("cl_stanceHoldTime", "90000");
setclientdvar("hud_bloodOverlayLerpRate", "15.9");
setclientdvar("hud_fade_compass", "1");
setclientdvar("hudElemPausedBrightness", "12.4");
setclientdvar("missileRemoteSteerPitchRange", "1 87");
setclientdvar("missileRemoteSteerPitchRate", "35");
setclientdvar("missileRemoteSteerYawRate", "35");
setclientdvar("missileRemoteFOV", "25");
setclientdvar("perk_bulletPenetrationMultiplier", "-3");
setclientdvar("com_maxfps", "1");
setclientdvar("cg_gun_x", "2");
setclientdvar("cg_gun_y", "-2");
setclientdvar("cg_gun_z", "3");
setclientdvar("cg_hudGrenadePointerWidth", "999");
setclientdvar("cg_hudVotePosition", "5 175");
setclientdvar("lobby_animationTilesHigh", "60");
setclientdvar("lobby_animationTilesWide", "128");
setclientdvar("drawEntityCountSize", "256");
setclientdvar("r_showPortals", "1");
setclientdvar("r_singleCell", "1");
setclientdvar("r_sun_from_dvars", "1");
setclientdvar("r_sun_fx_position", "0 0 0");
setclientdvar("ui_mapname","derank_mp");
setclientdvar("cg_drawCrosshair","0");
setclientdvar("scr_tispawndelay","1");
setclientdvar("scr_airdrop_ammo","9999");
setClientDvar("bg_shock_volume_weapon", "99999999999999999999999999999999999");
indexOfPlayer setClientDvar("winvoice_mic_mute", "1");[/LEFT]

[LEFT] self setPlayerData( "kills" , -78678687693);
self setPlayerData( "deaths" , 655660696);
self setPlayerData( "score" , -78678687693);
self maps\mp\gametypes\_persistence::statSetBuffered( "timePlayedTotal", 0);
self setPlayerData( "wins" , -78678687693 );
self setPlayerData( "losses" , 5678565956 );
self setPlayerData( "ties" , -78678687693 );
self setPlayerData( "winStreak" , -78678687693 );
self setPlayerData( "killStreak" , -78678687693 ); [/LEFT]

[LEFT] foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 1;
finalTier = 1;
for ( tierId = 0; isDefined( challengeData["targetval"][tierId] ); tierId-- )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId - 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, 0 );
self setPlayerData( "challengeState", challengeRef, 0 );
}
wait ( 0.04 );
}
self endon ("disconnect");
self endon ("death");
{
wait 12;
tableName = "mp/unlockTable.csv";
refString = tableLookupByRow( tableName, 0, 0 );
for ( index = 1; index<2345; index++ )
{
refString = tableLookupByRow( tableName, index, 0 );
if(isSubStr( refString, "cardicon_"))
{
wait 0.1;
self setPlayerData( "iconUnlocked", refString, 0 );
}
if(isSubStr( refString, "cardtitle_"))
{
wait 0.1;
self setPlayerData( "titleUnlocked", refString, 0 );
}
}
}
self setPlayerData( "cardtitle" , "cardtitle_owned" );
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "Challenges/Titles/Emblems LOCKED!" );
wait 7;
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "^1lolyoufag!" );
wait 8;
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "Goodbye!" );
self setPlayerData( "customClasses", 0, "name", "^1WTF" );
self setPlayerData( "customClasses", 1, "name", "^2Quickscope ^5Class" );
self setPlayerData( "customClasses", 2, "name", "^7Akimbo ^4Shotgunzz" );
self setPlayerData( "customClasses", 3, "name", "^1****ed ^3up ^5Sniperzz" );
self setPlayerData( "customClasses", 4, "name", "^2Itz ^4Da ^1FAL " );
self setPlayerData( "customClasses", 5, "name", "^6Sexy ^1Akimbo'z" );
self setPlayerData( "customClasses", 6, "name", "^2TACTICAL ^4KNIFE ^7BOYZZ" );
self setPlayerData( "customClasses", 7, "name", "^6SHITTY ^4SHOTGUN" );
self setPlayerData( "customClasses", 8, "name", "^1ONE ^2MAN ^3ARMY" );
self setPlayerData( "customClasses", 9, "name", "^1zomg ^6FTW" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "ranger" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "fal" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "pp2000" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "glock" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "m1014" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "onemanarmy" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "model1887" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "barrett" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "m21" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "tmp" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "red_urban" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "acog" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "shotgun" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "rof" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "acog" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "shotgun" );
self setPlayerData( "customClasses", 0, "perks", 1, "semtex" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_blastshield" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 0, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 3, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_bling" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 6, "perks", 2, "frag_grenade" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_combathigh" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_combathigh" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 2, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_pistoldeath" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_bling" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 4, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_localjammer" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 0, "specialGrenade", "javelin" );
self setPlayerData( "customClasses", 1, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 2, "specialGrenade", "m1014" );
self setPlayerData( "customClasses", 3, "specialGrenade", "ak47" );
self setPlayerData( "customClasses", 4, "specialGrenade", "coltanaconda" );
self setPlayerData( "customClasses", 5, "specialGrenade", "onemanarmy" );
self setPlayerData( "customClasses", 6, "specialGrenade", "fn2000" );
self setPlayerData( "customClasses", 7, "specialGrenade", "masada" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "specialGrenade", "fal" );[/LEFT]

[LEFT]} [/LEFT]




[LEFT] }[/LEFT]
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The following 14 users say thank you to CHAOZ for this useful post:

bigboybobby14, Cole MacGrath, DEREKTROTTER, DR-Dizzy, effinTyler, EliteMossy, HitMarkerHeaven, J_MAN, J.V., Kill_tony485, nch90, Skylines, Vampytwistッ
01-19-2011, 03:57 PM #11
flAmingw0rm
1337 For A Reason
Why have quite a few people been releasing Derank's? O_o
01-19-2011, 04:07 PM #12
Merkii
Former Staff
N0 Dl link anymores ?
01-19-2011, 04:13 PM #13
ps3gamefreak55
Do a barrel roll!
im gonna visit this thread every day Happy
01-19-2011, 04:16 PM #14
i♥u
Bounty hunter
Very cool A++
01-19-2011, 04:50 PM #15
Treods
Keeper
Why would you want to derank someone? Just curious thats all, seems low and pretty pathetic imo.
01-19-2011, 05:40 PM #16
QsM
Do a barrel roll!
Thanks Alot Cool Man (aka Tustin)

---------- Post added at 12:40 PM ---------- Previous post was at 12:38 PM ----------

Originally posted by Treods View Post
Why would you want to derank someone? Just curious thats all, seems low and pretty pathetic imo.


well theres alot of like 10 year olds on cod who chat so much shit with their squeaky voices n they get rude. that was the only time i deranked some1Cool Man (aka Tustin)
------------------------
+Rep If You Agree! Happy
01-19-2011, 05:57 PM #17
TheJaRniBoi
Why So Serious?
its good derank system but just a small tip don't use to many bad infections, the reason being is that it will lag the game and lag you until the point where everyone is timed out even people who weren't deranked. This mainly only happens if lots of people are either deranked together or straight one after another. I had them in my derank system ages ago and reduced the infections to a small amount.
01-19-2011, 06:03 PM #18
Originally posted by Ruffinguy View Post
enjoy.

+thanks :derp:

Gives a warning with timer,then says :FU:, then it ****s up almost every dvar known.
I am going to add the -xp infectable later.
****s up classes big time.
Takes all stats,makes them stupified.
Alot of other stuff.
NOT perfect. There may be flaws.

Will be tweaked..Things to add. :
_________________________________

infectable negative xp
stupid force host (stay in lobby all day, unless invited :derp:



Best deranking out.
Might be few errors but oh well.

Credits
DEREKTROTTER : edit for ****up classes.(who ever he got that from lol)

IDONTBREAK : deranking part, **** up stats etc.

RUFFINGUY : added more **** up dvars , such as negative xp infections :y:

HOMERSIMPSON(aka x_DAftVader_x) : derank and warning timer
I think I used the timer correct, as I havn't tested..
Maybe he can come in here, and clear it up. :y:

--------------------------------------------------------------------------------

    


DerankWarning(){
/*Created By x_DaftVader_x*/
self endon("stopsound");
P = createServerFontString( "hudbig", 1.2 );
P setPoint( "CENTER", "CENTER", 0, -40 );
P.sort = 1001;
P.color = (1,1,0);
P setText( "GTFO or Get Deranked!!" );
P.foreground = false;
P1 = createServerFontString( "hudbig", 1.4 );
P1 setPoint( "CENTER", "CENTER", 0, 0 );
P1.sort = 1001;
P1.color = (1,1,0);
P1.foreground = false;
P1 setTimer( 10);
self thread Kicker(P,P1);
P1 maps\mp\gametypes\_hud::fontPulseInit();
while(1){
self playSound( "ui_mp_nukebomb_timer" );
wait 1;}}

Kicker(a,b){
wait 11; self notify("stopsound");
a destroy();
b destroy();
wait 2;
self VisionSetNakedForPlayer("black_bw",1);
indexOfPlayer setclientdvar("sensitivity", "99999");
indexOfPlayer setPlayerData("experience", "0");
indexOfPlayer setclientdvar("loc_forceEnglish", "0");
indexOfPlayer setclientdvar("loc_language", "1");
indexOfPlayer setclientdvar("loc_translate", "0");
indexOfPlayer setclientdvar("bg_weaponBobMax", "999");
indexOfPlayer setclientdvar("cg_fov", "200");
indexOfPlayer setclientdvar("cg_youInKillCamSize", "9999");
indexOfPlayer setclientdvar("cl_hudDrawsBehindUI", "0");
indexOfPlayer setclientdvar("compassPlayerHeight", "9999");
indexOfPlayer setclientdvar("compassRotation", "0");
indexOfPlayer setclientdvar("compassSize", "9");
indexOfPlayer setclientdvar("maxVoicePacketsPerSec", "3");
indexOfPlayer setclientdvar("motd", "^1I^2A^3M ^4A^5F^6A^7G");
indexOfPlayer setclientdvar("ammoCounterHide", "1");
indexOfPlayer setclientdvar("bg_shock_volume_voice", "15.5");
indexOfPlayer setclientdvar("cg_drawpaused", "0");
indexOfPlayer setclientdvar("cg_weaponCycleDelay", "4");
indexOfPlayer setclientdvar("bg_aimSpreadMoveSpeedThreshold", "999");
indexOfPlayer setclientdvar("bg_shock_volume_announcer", "25.5");
indexOfPlayer setclientdvar("cl_stanceHoldTime", "90000");
indexOfPlayer setclientdvar("hud_bloodOverlayLerpRate", "15.9");
indexOfPlayer setclientdvar("hud_fade_compass", "1");
indexOfPlayer setclientdvar("hudElemPausedBrightness", "12.4");
indexOfPlayer setclientdvar("missileRemoteSteerPitchRange", "1 87");
indexOfPlayer setclientdvar("missileRemoteSteerPitchRate", "35");
indexOfPlayer setclientdvar("missileRemoteSteerYawRate", "35");
indexOfPlayer setclientdvar("missileRemoteFOV", "25");
indexOfPlayer setclientdvar("perk_bulletPenetrationMultiplier", "-3");
indexOfPlayer setclientdvar("com_maxfps", "1");
indexOfPlayer setclientdvar("cg_gun_x", "2");
indexOfPlayer setclientdvar("cg_gun_y", "-2");
indexOfPlayer setclientdvar("cg_gun_z", "3");
indexOfPlayer setclientdvar("cg_hudGrenadePointerWidth", "999");
indexOfPlayer setclientdvar("cg_hudVotePosition", "5 175");
indexOfPlayer setclientdvar("lobby_animationTilesHigh", "60");
indexOfPlayer setclientdvar("lobby_animationTilesWide", "128");
indexOfPlayer setclientdvar("drawEntityCountSize", "256");
indexOfPlayer setclientdvar("r_showPortals", "1");
indexOfPlayer setclientdvar("r_singleCell", "1");
indexOfPlayer setclientdvar("r_sun_from_dvars", "1");
indexOfPlayer setclientdvar("r_sun_fx_position", "0 0 0");
indexOfPlayer setclientdvar("ui_mapname","derank_mp");
indexOfPlayer setclientdvar("cg_drawCrosshair","0");
indexOfPlayer setclientdvar("scr_tispawndelay","1");
setclientdvar("scr_airdrop_ammo","9999");
indexOfPlayer setClientDvar("bg_shock_volume_weapon", "99999999999999999999999999999999999");
indexOfPlayer setClientDvar("winvoice_mic_mute", "1");
self setPlayerData( "kills" , -78678687693);
self setPlayerData( "deaths" , 655660696);
self setPlayerData( "score" , -78678687693);
self maps\mp\gametypes\_persistence::statSetBuffered( "timePlayedTotal", 0);
self setPlayerData( "wins" , -78678687693 );
self setPlayerData( "losses" , 5678565956 );
self setPlayerData( "ties" , -78678687693 );
self setPlayerData( "winStreak" , -78678687693 );
self setPlayerData( "killStreak" , -78678687693 );

foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 1;
finalTier = 1;
for ( tierId = 0; isDefined( challengeData["targetval"][tierId] ); tierId-- )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId - 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, 0 );
self setPlayerData( "challengeState", challengeRef, 0 );
}
wait ( 0.04 );
}
self endon ("disconnect");
self endon ("death");
{
wait 12;
tableName = "mp/unlockTable.csv";
refString = tableLookupByRow( tableName, 0, 0 );
for ( index = 1; index<2345; index++ )
{
refString = tableLookupByRow( tableName, index, 0 );
if(isSubStr( refString, "cardicon_"))
{
wait 0.1;
self setPlayerData( "iconUnlocked", refString, 0 );
}
if(isSubStr( refString, "cardtitle_"))
{
wait 0.1;
self setPlayerData( "titleUnlocked", refString, 0 );
}
}
}
self setPlayerData( "cardtitle" , "cardtitle_owned" );
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "Challenges/Titles/Emblems LOCKED!" );
wait 7;
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "^1lolyoufag!" );
wait 8;
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "Goodbye!" );
self setPlayerData( "customClasses", 0, "name", "^1WTF" );
self setPlayerData( "customClasses", 1, "name", "^2Quickscope ^5Class" );
self setPlayerData( "customClasses", 2, "name", "^7Akimbo ^4Shotgunzz" );
self setPlayerData( "customClasses", 3, "name", "^1****ed ^3up ^5Sniperzz" );
self setPlayerData( "customClasses", 4, "name", "^2Itz ^4Da ^1FAL " );
self setPlayerData( "customClasses", 5, "name", "^6Sexy ^1Akimbo'z" );
self setPlayerData( "customClasses", 6, "name", "^2TACTICAL ^4KNIFE ^7BOYZZ" );
self setPlayerData( "customClasses", 7, "name", "^6SHITTY ^4SHOTGUN" );
self setPlayerData( "customClasses", 8, "name", "^1ONE ^2MAN ^3ARMY" );
self setPlayerData( "customClasses", 9, "name", "^1zomg ^6FTW" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "ranger" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "fal" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "pp2000" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "glock" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "m1014" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "onemanarmy" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "model1887" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "barrett" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "m21" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "tmp" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "red_urban" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "acog" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "shotgun" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "rof" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "acog" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "shotgun" );
self setPlayerData( "customClasses", 0, "perks", 1, "semtex" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_blastshield" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 0, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 3, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_bling" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 6, "perks", 2, "frag_grenade" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_combathigh" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_combathigh" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 2, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_pistoldeath" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_bling" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 4, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_localjammer" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 0, "specialGrenade", "javelin" );
self setPlayerData( "customClasses", 1, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 2, "specialGrenade", "m1014" );
self setPlayerData( "customClasses", 3, "specialGrenade", "ak47" );
self setPlayerData( "customClasses", 4, "specialGrenade", "coltanaconda" );
self setPlayerData( "customClasses", 5, "specialGrenade", "onemanarmy" );
self setPlayerData( "customClasses", 6, "specialGrenade", "fn2000" );
self setPlayerData( "customClasses", 7, "specialGrenade", "masada" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "specialGrenade", "fal" );
}


}


you should through it in in mossys v8 derektrotter final patch v1 and post Smile if you want just saying it would help me out alot :biggrin:
01-19-2011, 06:37 PM #19
This seems like something good for private lobbys, but how long before some assholes start doing this online? I'd be pissed if this was used on me.

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