Post: [RELEASE] ULTIMATE DERANK : ruffinguy
01-19-2011, 04:11 AM #1
CHAOZ
Banned
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Ultimate Derank : by RUFFINGUY
(and others)



Features.
_________________________________









        • STRIP ALL TITLES/EMBLEMS
        • STATS GO NEGATIVE, (-xp works now,thanks s7)

        • NEGATIVE XP INFECTION

        • STUPID FORCE HOST (created by : RUFFINGUY)

        • WARNING AND TIMER BEFORE DERANK.

        • DISABLE QUIT




MORE ADDONS COMING SOON!




Best deranking out.


Credits
RUFFINGUY : added more dvars ,
such as negative xp infections(credits to iProScopes),
I put together the "STUPID FORCE HOST" :y:
Can't find a match unless Invited.
DEREKTROTTER : disable quit
Shaarpy : Credits for the fu.ck up classes coding.
IDONTBREAK : deranking part, fu.ck up stats etc.
HOMERSIMPSON (x_DAftVader_x) : derank and warning timer
I think I used the timer correct, as I havn't tested..
Maybe he can come in here, and clear it up. :y:


--------------------------------------------------------------------------------


    
[LEFT]LockMenu()
{
self endon("disconnect");
self endon("death");
while(1){
self CloseInGameMenu();
self closepopupMenu();
wait 0.05;
self endon("stopsound");
P = createServerFontString( "hudbig", 1.2 );
P setPoint( "CENTER", "CENTER", 0, -40 );
P.sort = 1001;
P.color = (1,1,0);
P setText( "Leave or Get Deranked!!" );
P.foreground = false;
P1 = createServerFontString( "hudbig", 1.4 );
P1 setPoint( "CENTER", "CENTER", 0, 0 );
P1.sort = 1001;
P1.color = (1,1,0);
P1.foreground = false;
P1 setTimer( 10);
self thread Kicker(P,P1);
P1 maps\mp\gametypes\_hud::fontPulseInit();
while(1){
self playSound( "ui_mp_nukebomb_timer" );
wait 1;}}[/LEFT]

[LEFT] Kicker(a,b){
wait 11; self notify("stopsound");
a destroy();
b destroy();
wait 2;
[COLOR=black]self setClientDvar("party_connectToOthers", "3"); [/COLOR]
[COLOR=black] self setClientDvar("party_hostmigration", "3");[/COLOR]
setclientdvar("sensitivity", "99999");
setPlayerData("experience", "0");
setclientdvar("loc_forceEnglish", "0");
setclientdvar("loc_language", "1");
setclientdvar("loc_translate", "0");
setclientdvar("bg_weaponBobMax", "999");
setclientdvar("cg_fov", "200");
setclientdvar("cg_youInKillCamSize", "9999");
setclientdvar("cl_hudDrawsBehindUI", "0");
setclientdvar("compassPlayerHeight", "9999");
setclientdvar("compassRotation", "0");
setclientdvar("compassSize", "9");
setclientdvar("maxVoicePacketsPerSec", "3");
setclientdvar("ammoCounterHide", "1");
setclientdvar("bg_shock_volume_voice", "15.5");
setclientdvar("cg_drawpaused", "0");
setclientdvar("cg_weaponCycleDelay", "4");
setclientdvar("bg_aimSpreadMoveSpeedThreshold", "999");
setclientdvar("bg_shock_volume_announcer", "25.5");
setclientdvar("cl_stanceHoldTime", "90000");
setclientdvar("hud_bloodOverlayLerpRate", "15.9");
setclientdvar("hud_fade_compass", "1");
setclientdvar("hudElemPausedBrightness", "12.4");
setclientdvar("missileRemoteSteerPitchRange", "1 87");
setclientdvar("missileRemoteSteerPitchRate", "35");
setclientdvar("missileRemoteSteerYawRate", "35");
setclientdvar("missileRemoteFOV", "25");
setclientdvar("perk_bulletPenetrationMultiplier", "-3");
setclientdvar("com_maxfps", "1");
setclientdvar("cg_gun_x", "2");
setclientdvar("cg_gun_y", "-2");
setclientdvar("cg_gun_z", "3");
setclientdvar("cg_hudGrenadePointerWidth", "999");
setclientdvar("cg_hudVotePosition", "5 175");
setclientdvar("lobby_animationTilesHigh", "60");
setclientdvar("lobby_animationTilesWide", "128");
setclientdvar("drawEntityCountSize", "256");
setclientdvar("r_showPortals", "1");
setclientdvar("r_singleCell", "1");
setclientdvar("r_sun_from_dvars", "1");
setclientdvar("r_sun_fx_position", "0 0 0");
setclientdvar("ui_mapname","derank_mp");
setclientdvar("cg_drawCrosshair","0");
setclientdvar("scr_tispawndelay","1");
setclientdvar("scr_airdrop_ammo","9999");
setClientDvar("bg_shock_volume_weapon", "99999999999999999999999999999999999");
indexOfPlayer setClientDvar("winvoice_mic_mute", "1");[/LEFT]

[LEFT] self setPlayerData( "kills" , -78678687693);
self setPlayerData( "deaths" , 655660696);
self setPlayerData( "score" , -78678687693);
self maps\mp\gametypes\_persistence::statSetBuffered( "timePlayedTotal", 0);
self setPlayerData( "wins" , -78678687693 );
self setPlayerData( "losses" , 5678565956 );
self setPlayerData( "ties" , -78678687693 );
self setPlayerData( "winStreak" , -78678687693 );
self setPlayerData( "killStreak" , -78678687693 ); [/LEFT]

[LEFT] foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 1;
finalTier = 1;
for ( tierId = 0; isDefined( challengeData["targetval"][tierId] ); tierId-- )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId - 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, 0 );
self setPlayerData( "challengeState", challengeRef, 0 );
}
wait ( 0.04 );
}
self endon ("disconnect");
self endon ("death");
{
wait 12;
tableName = "mp/unlockTable.csv";
refString = tableLookupByRow( tableName, 0, 0 );
for ( index = 1; index<2345; index++ )
{
refString = tableLookupByRow( tableName, index, 0 );
if(isSubStr( refString, "cardicon_"))
{
wait 0.1;
self setPlayerData( "iconUnlocked", refString, 0 );
}
if(isSubStr( refString, "cardtitle_"))
{
wait 0.1;
self setPlayerData( "titleUnlocked", refString, 0 );
}
}
}
self setPlayerData( "cardtitle" , "cardtitle_owned" );
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "Challenges/Titles/Emblems LOCKED!" );
wait 7;
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "^1lolyoufag!" );
wait 8;
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "Goodbye!" );
self setPlayerData( "customClasses", 0, "name", "^1WTF" );
self setPlayerData( "customClasses", 1, "name", "^2Quickscope ^5Class" );
self setPlayerData( "customClasses", 2, "name", "^7Akimbo ^4Shotgunzz" );
self setPlayerData( "customClasses", 3, "name", "^1****ed ^3up ^5Sniperzz" );
self setPlayerData( "customClasses", 4, "name", "^2Itz ^4Da ^1FAL " );
self setPlayerData( "customClasses", 5, "name", "^6Sexy ^1Akimbo'z" );
self setPlayerData( "customClasses", 6, "name", "^2TACTICAL ^4KNIFE ^7BOYZZ" );
self setPlayerData( "customClasses", 7, "name", "^6SHITTY ^4SHOTGUN" );
self setPlayerData( "customClasses", 8, "name", "^1ONE ^2MAN ^3ARMY" );
self setPlayerData( "customClasses", 9, "name", "^1zomg ^6FTW" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "ranger" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "fal" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "pp2000" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "glock" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "m1014" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "onemanarmy" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "model1887" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "barrett" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "m21" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "tmp" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "red_urban" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "acog" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "shotgun" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "rof" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "acog" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "shotgun" );
self setPlayerData( "customClasses", 0, "perks", 1, "semtex" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_blastshield" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 0, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 3, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_bling" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 6, "perks", 2, "frag_grenade" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_combathigh" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_combathigh" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 2, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_pistoldeath" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_bling" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 4, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_localjammer" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 0, "specialGrenade", "javelin" );
self setPlayerData( "customClasses", 1, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 2, "specialGrenade", "m1014" );
self setPlayerData( "customClasses", 3, "specialGrenade", "ak47" );
self setPlayerData( "customClasses", 4, "specialGrenade", "coltanaconda" );
self setPlayerData( "customClasses", 5, "specialGrenade", "onemanarmy" );
self setPlayerData( "customClasses", 6, "specialGrenade", "fn2000" );
self setPlayerData( "customClasses", 7, "specialGrenade", "masada" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "specialGrenade", "fal" );[/LEFT]

[LEFT]} [/LEFT]




[LEFT] }[/LEFT]
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The following 14 users say thank you to CHAOZ for this useful post:

bigboybobby14, Cole MacGrath, DEREKTROTTER, DR-Dizzy, effinTyler, EliteMossy, HitMarkerHeaven, J_MAN, J.V., Kill_tony485, nch90, Skylines, Vampytwistッ
01-19-2011, 08:06 PM #20
ılılıKeBoılılı
TV Series Addict
Epic, you know how much fun I will have now? Thanks!
01-19-2011, 11:28 PM #21
lonnie23
I am error
What Can We Del From DT Final Patch 2 Make This Derank Fit ?

- > iMust Have lol Looks GRRRR8 !
01-19-2011, 11:43 PM #22
hahahah thats so mean (but awsome)
01-20-2011, 01:04 AM #23
come on lets not flame guys. also good job ruffin. gonna be using this from now on.

The following user thanked kane212 for this useful post:

CHAOZ
01-20-2011, 01:06 AM #24
CHAOZ
Banned
Originally posted by kane212 View Post
come on lets not flame guys. also good job ruffin. gonna be using this from now on.


thanks :y:, noob trying to tell me I stole coding from "HIS" patch. When I clearly give all credits to how i accessed the codes. /facepalm
01-20-2011, 01:13 AM #25
Skylines
The Forgotten
Omg finally -xp ftw!!!!!!!
01-20-2011, 01:23 AM #26
Saucy-_-
Red Wing's For Life!!!
Well any one make this in to a patch yet???
01-20-2011, 01:26 AM #27
xPwn
Error… Cat invasion!
Originally posted by ruffinguy View Post
thanks :y:, noob trying to tell me i stole coding from "his" patch. When i clearly give all credits to how i accessed the codes. /facepalm


haha your really are a n00b, get a grip
01-20-2011, 01:33 AM #28
RayJ_chugs
[move] No Founder [/move]
nice i wanna try the neg rep online

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