Post: Hawkin's Zombieland v3 w/ Major Map Upgrades Kick Menu ++
01-19-2011, 06:59 PM #1
Hawkin
Lord of the Undead
(adsbygoogle = window.adsbygoogle || []).push({}); OK so over a month ago, I paid Jeff Adkins his outrageous $35 fee to buy his Zombieland 2.2 patch. To this day he still never has sent me a single patch. I won't get into details, but I could. My point is I really don't feel bad about releasing this. (Originally I wasn't going to.) It's all good, because I probably would of never taught myself (with the help of this site and people I thanked below) how to edit patches if I got what I paid for.
I left this credit in the patch "Zombieland was originally created by Killingdyl, and Jeff Adkins." (Killingdyl created the original, Jeff made it a better game, then changed the name and added a price tag.)

Anyways on to the patch.
So here's what I changed, in my version:

  • I fixed alot of the bugs. You don't have to worry about turning off anti-join, at the end of the game. Then have it kick all your friends when you start the game. It automatically turns it off when you restart the game, before anyone connects.
  • If Anti-Join is off, People can now join the game in progress (If there is less then 9 people) as a zombie. Good if people leave because they do not want to be a zombie.
  • Now there is an in Game Kick Menu (Host goes prone and use knife button to select player and frag button to kick)
  • Patched the gun glitch, and the grenade glitch. Also no one can be killed until the zombies are released.
  • Made most of the Original maps and a few of the DLC maps I made better places to defend. New bunkers/spots, with escape routes etc. I added more useful moving care packages. Some maps even have hidden secret flags that you will have to find on your own. I also used many of the map changes by Dansbmx then added to them. Check out Underpass, and Derail especially. Every Original Map has something new, you just have to find it. Also Dlc1 maps Salvage and Storm.
  • I changed the prices of many things including bringing the cost of a nuke down to $2000, because when you are a zombie you really don't want the game to drag on. Once someone has bought health, unlimited ammo, and teleported, if they have $2000 the game is over usually anyway.
  • Made some maps less laggy.
  • More changes were made that I can remember now. Many more changes to come. I will update this when I update the DLC 2 maps, and maybe add new things to buy.


The game is still basically Zombieland, Just I think better.
I kept the game cheat free, because who wants to play a game where the host can give himself money or god mode, and win every time. The only bonus I gave the host is after Zombies are released he gets 30 seconds of god mode, if human. I did this because when your host you are sometimes busy kicking people, or showing people where to go, you can sometimes end up zombie food helping everybody else. This gives you 30 extra seconds to get somewhere safe.

Well here it is nice and free. I hope you enjoy this and have as much fun as me and my friends have had playing it. (BTW This is for PS3)

Update V3.0.1 - Fixed a Bug with the kick menu, and made it so Zombies earn cash for hitting a Door. ($2 a hit)
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--------------
UPDATE v3.1 - 01/20/2011.
CHANGES:
1. I fixed the Overflow Error. Cash now may take a few seconds to update. (It still can crash if alot of people have infections but much less likely to.)
2. Map Fixes. Overgrown less laggy. Invasion Out of Map exit by tank is blocked. Fixed flag on Skidrow. Fortified Wasteland center bunker. Can't get out of the map on Rust. Other things too.
3. Added Two New Spawn with map turret guns, still testing these out. (Wasteland and Underpass)
4. Increased many human prices, inc Inf. Ammo, Health, and Exploding Bullets.
5. Made a new store item for zombies called Flaming Zombie. It's like a Radioactive Crawler, that can stand and jump, with a smaller damage radius. (less then half of a Crawler) $600
6. Changed the kick button to the Smoke Grenade Button so it doesn't turn on and off anti-join when you use it.
7. Made it so you keep your throwing knife after you die, if you don't use it.
8. Made it so the host isn't frozen at the start of the game.
9. Other stuff I can't remember right now.
ENJOY!
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-------------------------------

UPDATE v3.2 - 01/23/2011
Many New Map Edits and Stability Changes.
1. New Map bunkers Floating Care Packages etc. on Bailout, Crash, Storm, Carnival, Fuel, Wasteland, Strike, Trailer Park and more!
2. Added New Weapons, Land Mines! (thanks to Niccrx) Electro-Monkey-Pulse (Freezes Zombies for 15 Seconds and kills their Thermal Vision for 1 Minute. Added 1500 Health for 10 Seconds to Zombie Menu.
3. Players cannot switch classes at the beginning of the game (before Zombies are released) to do glitches.
4. Much more stable. (Still best to end the game after each round)
5. Various Other Changes.
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---------------------------------------------
Quick Fix Update v3.2.1
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Make Sure You Get The Newest Version
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Make Sure You Get The Newest Version
UPDATED!!! Feb. 5th 5:37pm
I fixed the bugs that remained in the game it is the most stable version of Zombieland I have released. I included a version with fog and a version without fog. For those of you that requested it. The store menu dissapears now when you are not using it. Also I fix a bug with demo mode. It also includes minor map changes. I also made it more balanced.
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For code I found here on NGU,
Extra Thanks Go To:
Dansbmx
Derek Trotter
EliteMossy
Niccrx
Last edited by Hawkin ; 02-05-2011 at 10:43 PM. Reason: Update 3.3.2

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01-20-2011, 12:39 AM #38
jfed
Climbing up the ladder
Originally posted by sergskate13 View Post
ok that just means your 8 year old brother is cooler then you deal with it dumbass


lmao you remind me of a raging 3 yr old no basis for your attack just random shit with nothing to back it up lol you think your "cool" because you can call someone a dumbass over the internet well sorry to break it to you but all that makes you is a loser who feels good because they can talk shit over the internet.
01-20-2011, 12:46 AM #39
ozzy21
Little One
Originally posted by harthansen View Post
  • If Anti-Join is off, People can now join the game in progress (If there is less then 9 people) as a zombie. Good if people leave because they do not want to be a zombie.


  • Hey, in one of the Quarantine Zombies, I don't know what version but I think it's v3, there is a code where you can have more than 9 people on a team. This will help a lot so people don't have to leave afraid of becoming zombie Smile Overall great patch though man...
    01-20-2011, 12:46 AM #40
    hiilikpie
    Save Point
    im not real good with all the editing patches and how stuff works but is it possible for you to put this in a challenge lobby menu for the host to change to if you can that would be great :dance:
    01-20-2011, 01:11 AM #41
    smd
    Zombie Disco Squad
    add force host so that you can have fun with this in pubs?
    01-20-2011, 01:17 AM #42
    Hawkin
    Lord of the Undead
    Originally posted by ozzy21 View Post
    Hey, in one of the Quarantine Zombies, I don't know what version but I think it's v3, there is a code where you can have more than 9 people on a team. This will help a lot so people don't have to leave afraid of becoming zombie Smile Overall great patch though man...


    If you had 18 people in the game it would lag out on every map with any care package bunker. These stress a large party and don't work.
    If you want to try it, I think It can be done by changing the 2 code lines that look like setDvar maxparty, 9 (change 9 to whatever number you want) but I am not sure it will work.

    ---------- Post added at 08:17 PM ---------- Previous post was at 08:13 PM ----------

    Originally posted by smd View Post
    add force host so that you can have fun with this in pubs?


    I guess but you would have to play in Team Tactical, to work properly.
    I did that once, (no force host just good connection) like 5 months ago it was funny. No one knew what was going on. I'll look into it, to see if it's possible.

    The following user thanked Hawkin for this useful post:

    ozzy21
    01-20-2011, 01:29 AM #43
    Mw2-
    Do a barrel roll!
    Can you name a few maps that you made modifications to so I don't have to try out every map. Thanks Smile & Really good job
    01-20-2011, 01:40 AM #44
    sergskate13
    Bounty hunter
    Originally posted by harthansen View Post
    OK so over a month ago, I paid Jeff Adkins his outrageous $35 fee to buy his Zombieland 2.2 patch. To this day he still never has sent me a single patch. I won't get into details, but I could. My point is I really don't feel bad about releasing this. (Originally I wasn't going to.) It's all good, because I probably would of never taught myself (with the help of this site and people I thanked below) how to edit patches if I got what I paid for.
    I left this credit in the patch "Zombieland was originally created by Killingdyl, and Jeff Adkins." (Killingdyl created the original, Jeff made it a better game, then changed the name and added a price tag.)

    Anyways on to the patch.
    So here's what I changed, in my version:

    • I fixed alot of the bugs. You don't have to worry about turning off anti-join, at the end of the game. Then have it kick all your friends when you start the game. It automatically turns it off when you restart the game, before anyone connects.
    • If Anti-Join is off, People can now join the game in progress (If there is less then 9 people) as a zombie. Good if people leave because they do not want to be a zombie.
    • Now there is an in Game Kick Menu (Host goes prone and use knife button to select player and frag button to kick)
    • Patched the gun glitch, and the grenade glitch. Also no one can be killed until the zombies are released.
    • Made most of the Original maps and a few of the DLC maps I made better places to defend. New bunkers/spots, with escape routes etc. I added more useful moving care packages. Some maps even have hidden secret flags that you will have to find on your own. I also used many of the map changes by Dansbmx then added to them. Check out Underpass, and Derail especially. Every Original Map has something new, you just have to find it. Also Dlc1 maps Salvage and Storm.
    • I changed the prices of many things including bringing the cost of a nuke down to $2000, because when you are a zombie you really don't want the game to drag on. Once someone has bought health, unlimited ammo, and teleported, if they have $2000 the game is over usually anyway.
    • Made some maps less laggy.
    • More changes were made that I can remember now. Many more changes to come. I will update this when I update the DLC 2 maps, and maybe add new things to buy.


    The game is still basically Zombieland, Just I think better.
    I kept the game cheat free, because who wants to play a game where the host can give himself money or god mode, and win every time. The only bonus I gave the host is after Zombies are released he gets 30 seconds of god mode, if human. I did this because when your host you are sometimes busy kicking people, or showing people where to go, you can sometimes end up zombie food helping everybody else. This gives you 30 extra seconds to get somewhere safe.

    Well here it is nice and free. I hope you enjoy this and have as much fun as me and my friends have had playing it. (BTW This is for PS3)

    Make Sure You Get The Newest Version
    Update V3.0.1 - Fixed a Bug with the kick menu, and made it so Zombies earn cash for hitting a Door. ($2 a hit)
    You must login or register to view this content.

    For code I found here on NGU,
    Extra Thanks Go To:
    Dansbmx
    Derek Trotter
    EliteMossy


    GOOD JOB THIS IS THE BEST ONE IVE HOSTED OR PLAYED IN THE NEW MAP EDITS ARE WAYY TOO GoML for jeff
    01-20-2011, 02:22 AM #45
    smd
    Zombie Disco Squad
    Originally posted by harthansen View Post

    I guess but you would have to play in Team Tactical, to work properly.
    I did that once, (no force host just good connection) like 5 months ago it was funny. No one knew what was going on. I'll look into it, to see if it's possible.


    yea just add it to the menu, It works by activating it in a private match, then backing out and search for an online match. use the unk0wn's force host, plus it's in at least a dozen patches so it wouldn't be too hard to find
    01-20-2011, 02:52 AM #46
    jfed
    Climbing up the ladder
    Originally posted by harthansen View Post
    OK so over a month ago, I paid Jeff Adkins his outrageous $35 fee to buy his Zombieland 2.2 patch. To this day he still never has sent me a single patch. I won't get into details, but I could. My point is I really don't feel bad about releasing this. (Originally I wasn't going to.) It's all good, because I probably would of never taught myself (with the help of this site and people I thanked below) how to edit patches if I got what I paid for.
    I left this credit in the patch "Zombieland was originally created by Killingdyl, and Jeff Adkins." (Killingdyl created the original, Jeff made it a better game, then changed the name and added a price tag.)

    Anyways on to the patch.
    So here's what I changed, in my version:

    • I fixed alot of the bugs. You don't have to worry about turning off anti-join, at the end of the game. Then have it kick all your friends when you start the game. It automatically turns it off when you restart the game, before anyone connects.
    • If Anti-Join is off, People can now join the game in progress (If there is less then 9 people) as a zombie. Good if people leave because they do not want to be a zombie.
    • Now there is an in Game Kick Menu (Host goes prone and use knife button to select player and frag button to kick)
    • Patched the gun glitch, and the grenade glitch. Also no one can be killed until the zombies are released.
    • Made most of the Original maps and a few of the DLC maps I made better places to defend. New bunkers/spots, with escape routes etc. I added more useful moving care packages. Some maps even have hidden secret flags that you will have to find on your own. I also used many of the map changes by Dansbmx then added to them. Check out Underpass, and Derail especially. Every Original Map has something new, you just have to find it. Also Dlc1 maps Salvage and Storm.
    • I changed the prices of many things including bringing the cost of a nuke down to $2000, because when you are a zombie you really don't want the game to drag on. Once someone has bought health, unlimited ammo, and teleported, if they have $2000 the game is over usually anyway.
    • Made some maps less laggy.
    • More changes were made that I can remember now. Many more changes to come. I will update this when I update the DLC 2 maps, and maybe add new things to buy.


    The game is still basically Zombieland, Just I think better.
    I kept the game cheat free, because who wants to play a game where the host can give himself money or god mode, and win every time. The only bonus I gave the host is after Zombies are released he gets 30 seconds of god mode, if human. I did this because when your host you are sometimes busy kicking people, or showing people where to go, you can sometimes end up zombie food helping everybody else. This gives you 30 extra seconds to get somewhere safe.

    Well here it is nice and free. I hope you enjoy this and have as much fun as me and my friends have had playing it. (BTW This is for PS3)

    Make Sure You Get The Newest Version
    Update V3.0.1 - Fixed a Bug with the kick menu, and made it so Zombies earn cash for hitting a Door. ($2 a hit)
    You must login or register to view this content.

    For code I found here on NGU,
    Extra Thanks Go To:
    Dansbmx
    Derek Trotter
    EliteMossy



    what did you do to the cash it always freezes with cash error.

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