Post: 【☢】 Zombieland with new maps, mapvoting and MORE!
01-21-2011, 12:44 AM #1
silsil
Gym leader
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ZOMBIELAND


[ame=https://www.youtube.com/watch?v=WEyJwuhpKhU]YouTube - SILSIL ZOMBIE MOD[/ame]

// new mapedits.
// removed the fog (lag).
// added vote4map at the end of the game.
// added kickmenu. (credits to harthansen)
// added circles on uav to find the flags easily.
// it is stable. no lag or ingame errors.
// just need to fix a few bugs. after fixing i'll release it.

COMING SOON!
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The following 60 users say thank you to silsil for this useful post:

-NoSoul4Evr-, Bigbadpaul2, binghamboy123, CanadasTopJew, DuMb2MoNkEy, eaglechamp, flAmingw0rm, FLucKy, gdnxp, Glitches 4 eva, Hawkin, howigethere, iMAGEi, ImTheBabyKicker, islanda73, IVIaGiiC_IVIoDs, jammie01, Janiboy, jas23, JJHarris4, jmaster105, JordyPordy, kmax102, KuSH_SM0kE, Life., lildeg8, Lucas Mace, mattyjkilledme, MikeyCapp, Mr. DarkKV, mr1337kill, MW2CptPrize, NappyKID, ngilroy, Nicky74me, NiiNo, nite_master, odan360, oGHOSTLYMODZ, Out_Law_Gam3r, RD Recreate, sauronith, Shieldsy, skillz369, SupaTrollioBros, Super Vegito, The-Don, ThisIsBio, tylerallmighty, Vectriixx, w8t4it, way360, xBigBo0ty_Andyx, xHavz-, xi-Callboii, xJackiiHD, xRaymne, xScreamo!, Yoszhi, ZzXr3V0LuTi0NzZ
01-21-2011, 05:18 PM #29
oChuzzle
Save Point
Dude Release this! I really like this.. Or can i have the patch!
01-21-2011, 05:26 PM #30
flAmingw0rm
1337 For A Reason
Wow looks awesome! Definently best Zombie Patch out there Winky Winky
01-21-2011, 05:33 PM #31
I can't edit zombieland patches I wont open
01-21-2011, 06:14 PM #32
Originally posted by silsil View Post
ZOMBIELAND


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// new mapedits.
// removed the fog (lag).
// added vote4map at the end of the game.
// added kickmenu. (credits to harthansen)
// added circles on uav to find the flags easily.
// it is stable. no lag or ingame errors.
// just need to fix a few bugs. after fixing i'll release it.

COMING SOON!

RELEASE PL0X. =D ,seryously ,awesome patch! nice work :y:
01-21-2011, 06:16 PM #33
looks sick Winky Winky
01-21-2011, 06:52 PM #34
anddrew
League Champion
sounds good Smile
put in a admin menu? Like money and aimbot. I like to cheat Smile

The following user thanked anddrew for this useful post:

Nicky74me
01-21-2011, 06:55 PM #35
sick m8 wens the release 4 this m8 keep it anyways bruv
01-21-2011, 06:59 PM #36
Default Avatar
Gizmo
Guest
Originally posted by silsil View Post
ZOMBIELAND


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// new mapedits.
// removed the fog (lag).
// added vote4map at the end of the game.
// added kickmenu. (credits to harthansen)
// added circles on uav to find the flags easily.
// it is stable. no lag or ingame errors.
// just need to fix a few bugs. after fixing i'll release it.

COMING SOON!


Very nice edit, but the kick menu was from my patch :(

And for anyone who wants the code for the estate bunker, Here it is, Ive had it for a while Winky Winky

    
Estate()
{
CreateBlocks((-2378, 782, -130), (90, 0, 0));
CreateBlocks((-2388, 823, -130), (90, 0, 0));
CreateBlocks((-2398, 863, -130), (90, 0, 0));
mgTurret1 = spawnTurret( "misc_turret", (158, 1168, 230), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 90, 0);
mgTurret2 = spawnTurret( "misc_turret", (99, 1186, 230), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, 90, 0);
mgTurret3 = spawnTurret( "misc_turret", (4, 1213, 230), "pavelow_minigun_mp" );
mgTurret3 setModel( "weapon_minigun" );
mgTurret3.angles = (0, 90, 0);
mgTurret4 = spawnTurret( "misc_turret", (-54, 1230, 230), "pavelow_minigun_mp" );
mgTurret4 setModel( "weapon_minigun" );
mgTurret4.angles = (0, 90, 0);
mgTurret5 = spawnTurret( "misc_turret", (-300, 1167, 230), "pavelow_minigun_mp" );
mgTurret5 setModel( "weapon_minigun" );
mgTurret5.angles = (0, 140, 0);
mgTurret6 = spawnTurret( "misc_turret", (-347, 1116, 230), "pavelow_minigun_mp" );
mgTurret6 setModel( "weapon_minigun" );
mgTurret6.angles = (0, 140, 0);
mgTurret7 = spawnTurret( "misc_turret", (-384, 990, 230), "pavelow_minigun_mp" );
mgTurret7 setModel( "weapon_minigun" );
mgTurret7.angles = (0, 180, 0);
mgTurret8 = spawnTurret( "misc_turret", (-371, 921, 230), "pavelow_minigun_mp" );
mgTurret8 setModel( "weapon_minigun" );
mgTurret8.angles = (0, 180, 0);
mgTurret9 = spawnTurret( "misc_turret", (-300, 1167, 385), "pavelow_minigun_mp" );
mgTurret9 setModel( "weapon_minigun" );
mgTurret9.angles = (0, 140, 0);
mgTurret10 = spawnTurret( "misc_turret", (-347, 1116, 385), "pavelow_minigun_mp" );
mgTurret10 setModel( "weapon_minigun" );
mgTurret10.angles = (0, 140, 0);
mgTurret11 = spawnTurret( "misc_turret", (-384, 990, 385), "pavelow_minigun_mp" );
mgTurret11 setModel( "weapon_minigun" );
mgTurret11.angles = (0, 180, 0);
mgTurret11 = spawnTurret( "misc_turret", (-371, 921, 385), "pavelow_minigun_mp" );
mgTurret11 setModel( "weapon_minigun" );
mgTurret11.angles = (0, 180, 0);
mgTurret12 = spawnTurret( "misc_turret", (57, 1200, 33Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret12 setModel( "weapon_minigun" );
mgTurret12.angles = (0, 90, 0);
mgTurret13 = spawnTurret( "misc_turret", (-34, 1228, 33Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret13 setModel( "weapon_minigun" );
mgTurret13.angles = (0, 90, 0);
mgTurret14 = spawnTurret( "misc_turret", (-126, 1253, 33Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret14 setModel( "weapon_minigun" );
mgTurret14.angles = (0, 90, 0);
mgTurret15 = spawnTurret( "misc_turret", (149, 1173, 33Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret15 setModel( "weapon_minigun" );
mgTurret15.angles = (0, 90, 0);
CreateWalls((-290, 1183, 290), (-368, 1099, 347));
CreateWalls((-393, 1010, 290), (-361, 890, 347));
CreateBlocks((-175, 730, 350), (0, 0, 0));
CreateBlocks((-175, 730, 375), (0, 0, 0));
CreateBlocks((-175, 730, 405), (0, 0, 0));
CreateBlocks((-275, 755, 350), (0, 0, 0));
CreateBlocks((-275, 755, 375), (0, 0, 0));
CreateBlocks((-275, 755, 405), (0, 0, 0));
CreateRamps((82, 864, 355), (-373, 1053, 362));
CreateRamps((-254, 1181, 362), (-194, 1250, 300));
CreateRamps((180, 1139, 300), (-172, 1254, 300));
CreateRamps((-343, 873, 362), (-373, 1053, 362));
CreateRamps((-373, 1053, 362), (-254, 1181, 362));
CreateWalls((-290, 1183, 447), (-368, 1099, 501));
CreateWalls((-393, 1010, 447), (-361, 890, 501));
CreateDoors((489, 1321, 212), (409, 1341, 212), (90, 70, 0), 4, 2, 20, 75);
CreateDoors((421, 861, 212), (461, 1011, 212), (90, -20, 0), 4, 2, 20, 75);
CreateDoors((64, 680, 212), (184, 640, 212), (90, 75, 0), 6, 2, 30, 100);
CreateDoors((706, 575, 185), (791, 545, 185), (0, -15, 0), 6, 1, 25, 75);
CreateDoors((24, 477, 341), (48, 552, 341), (90, -15, 0), 3, 2, 5, 50);

mgTurret16 = spawnTurret( "misc_turret", (336, 243, 350), "pavelow_minigun_mp" );
mgTurret16 setModel( "weapon_minigun" );
mgTurret16.angles = (0, 270, 0);
mgTurret17 = spawnTurret( "misc_turret", (693, 1069, 350), "pavelow_minigun_mp" );
mgTurret17 setModel( "weapon_minigun" );
mgTurret17.angles = (0, 90, 0);
mgTurret18 = spawnTurret( "misc_turret", (-25, 529, 350), "pavelow_minigun_mp" );
mgTurret18 setModel( "weapon_minigun" );
mgTurret18.angles = (0, 315, 0);
}
01-21-2011, 07:19 PM #37
TRBZA
Vault dweller
Originally posted by Janiboy View Post
That sounds good!
// new mapedits.
// removed the fog (lag).
// added vote4map at the end of the game.
// added kickmenu. (credits to harthansen)
// added circles on uav to find the flags easily.
// it is stable. no lag or ingame errors.
// just need to fix a few bugs. after fixing i'll release it.

PS: I can't watch this video :(


use hidemyass.com its a proxy you can watch the vid with that Winky Winky

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