

Estate()
{
CreateBlocks((-2378, 782, -130), (90, 0, 0));
CreateBlocks((-2388, 823, -130), (90, 0, 0));
CreateBlocks((-2398, 863, -130), (90, 0, 0));
mgTurret1 = spawnTurret( "misc_turret", (158, 1168, 230), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 90, 0);
mgTurret2 = spawnTurret( "misc_turret", (99, 1186, 230), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, 90, 0);
mgTurret3 = spawnTurret( "misc_turret", (4, 1213, 230), "pavelow_minigun_mp" );
mgTurret3 setModel( "weapon_minigun" );
mgTurret3.angles = (0, 90, 0);
mgTurret4 = spawnTurret( "misc_turret", (-54, 1230, 230), "pavelow_minigun_mp" );
mgTurret4 setModel( "weapon_minigun" );
mgTurret4.angles = (0, 90, 0);
mgTurret5 = spawnTurret( "misc_turret", (-300, 1167, 230), "pavelow_minigun_mp" );
mgTurret5 setModel( "weapon_minigun" );
mgTurret5.angles = (0, 140, 0);
mgTurret6 = spawnTurret( "misc_turret", (-347, 1116, 230), "pavelow_minigun_mp" );
mgTurret6 setModel( "weapon_minigun" );
mgTurret6.angles = (0, 140, 0);
mgTurret7 = spawnTurret( "misc_turret", (-384, 990, 230), "pavelow_minigun_mp" );
mgTurret7 setModel( "weapon_minigun" );
mgTurret7.angles = (0, 180, 0);
mgTurret8 = spawnTurret( "misc_turret", (-371, 921, 230), "pavelow_minigun_mp" );
mgTurret8 setModel( "weapon_minigun" );
mgTurret8.angles = (0, 180, 0);
mgTurret9 = spawnTurret( "misc_turret", (-300, 1167, 385), "pavelow_minigun_mp" );
mgTurret9 setModel( "weapon_minigun" );
mgTurret9.angles = (0, 140, 0);
mgTurret10 = spawnTurret( "misc_turret", (-347, 1116, 385), "pavelow_minigun_mp" );
mgTurret10 setModel( "weapon_minigun" );
mgTurret10.angles = (0, 140, 0);
mgTurret11 = spawnTurret( "misc_turret", (-384, 990, 385), "pavelow_minigun_mp" );
mgTurret11 setModel( "weapon_minigun" );
mgTurret11.angles = (0, 180, 0);
mgTurret11 = spawnTurret( "misc_turret", (-371, 921, 385), "pavelow_minigun_mp" );
mgTurret11 setModel( "weapon_minigun" );
mgTurret11.angles = (0, 180, 0);
mgTurret12 = spawnTurret( "misc_turret", (57, 1200, 33
, "pavelow_minigun_mp" );
mgTurret12 setModel( "weapon_minigun" );
mgTurret12.angles = (0, 90, 0);
mgTurret13 = spawnTurret( "misc_turret", (-34, 1228, 33
, "pavelow_minigun_mp" );
mgTurret13 setModel( "weapon_minigun" );
mgTurret13.angles = (0, 90, 0);
mgTurret14 = spawnTurret( "misc_turret", (-126, 1253, 33
, "pavelow_minigun_mp" );
mgTurret14 setModel( "weapon_minigun" );
mgTurret14.angles = (0, 90, 0);
mgTurret15 = spawnTurret( "misc_turret", (149, 1173, 33
, "pavelow_minigun_mp" );
mgTurret15 setModel( "weapon_minigun" );
mgTurret15.angles = (0, 90, 0);
CreateWalls((-290, 1183, 290), (-368, 1099, 347));
CreateWalls((-393, 1010, 290), (-361, 890, 347));
CreateBlocks((-175, 730, 350), (0, 0, 0));
CreateBlocks((-175, 730, 375), (0, 0, 0));
CreateBlocks((-175, 730, 405), (0, 0, 0));
CreateBlocks((-275, 755, 350), (0, 0, 0));
CreateBlocks((-275, 755, 375), (0, 0, 0));
CreateBlocks((-275, 755, 405), (0, 0, 0));
CreateRamps((82, 864, 355), (-373, 1053, 362));
CreateRamps((-254, 1181, 362), (-194, 1250, 300));
CreateRamps((180, 1139, 300), (-172, 1254, 300));
CreateRamps((-343, 873, 362), (-373, 1053, 362));
CreateRamps((-373, 1053, 362), (-254, 1181, 362));
CreateWalls((-290, 1183, 447), (-368, 1099, 501));
CreateWalls((-393, 1010, 447), (-361, 890, 501));
CreateDoors((489, 1321, 212), (409, 1341, 212), (90, 70, 0), 4, 2, 20, 75);
CreateDoors((421, 861, 212), (461, 1011, 212), (90, -20, 0), 4, 2, 20, 75);
CreateDoors((64, 680, 212), (184, 640, 212), (90, 75, 0), 6, 2, 30, 100);
CreateDoors((706, 575, 185), (791, 545, 185), (0, -15, 0), 6, 1, 25, 75);
CreateDoors((24, 477, 341), (48, 552, 341), (90, -15, 0), 3, 2, 5, 50);
mgTurret16 = spawnTurret( "misc_turret", (336, 243, 350), "pavelow_minigun_mp" );
mgTurret16 setModel( "weapon_minigun" );
mgTurret16.angles = (0, 270, 0);
mgTurret17 = spawnTurret( "misc_turret", (693, 1069, 350), "pavelow_minigun_mp" );
mgTurret17 setModel( "weapon_minigun" );
mgTurret17.angles = (0, 90, 0);
mgTurret18 = spawnTurret( "misc_turret", (-25, 529, 350), "pavelow_minigun_mp" );
mgTurret18 setModel( "weapon_minigun" );
mgTurret18.angles = (0, 315, 0);
}
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