Post: [Release] Super Airdrop
01-22-2011, 01:51 AM #1
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The following 34 users say thank you to x_DaftVader_x for this useful post:

|ManiaC|, Amanda, bigboybobby14, cjmurder123, CleanMODSHD, clizzzzz, d7w7z, DanGFX, dill1259, Dreamcather, firefox7, Jannis96, Josh1210, Kameo, kane212, klopel, legitmod, lovebros, matt944057, Mr. DarkKV, No1s Perfect, oO-GKUSH-Oo, P4NiSh3R, Pauly, Phrenzy, RaverBoy, TheMagicPancake, TONEY777, TRBZA, ww2gamer3, xTrYiPiCz, Zombie
01-22-2011, 04:03 AM #38
richiebanker
Vault dweller
i failed at getting it to drop nukes, i get blanks wat did i do wrong?
01-22-2011, 04:18 AM #39
TRBZA
Vault dweller
Originally posted by StAtEaMiNd
Their Is only one Folder named mossy Blah blAH IN the v9 C'mon if you cant figure this simple code out just quit already Winky Winky Leave it to the big boys lol.. nah jk but yeah the gsc should be named MossyStuff- Something like that


This code can't be used in mossy Private patch as Helicopter.gsc is used as EliteMossyRocksYou.gsc the only way to fix this is to move all the contents from that to another 2 gsc's because there is 12000+ space in that gsc so its the biggest so you need to move some of the stuff from that gsc to say ac130 and the rest of the stuff to airstike or something and then rename them :p
01-22-2011, 04:43 AM #40
_StAtEaMiNd_
iNSSANNEEiN-DBRAiiN
Originally posted by marine227t View Post
Im kinda noobish at editing srry so is there specific place to put it or anywhere both codes can go or they have to be together or wat sorry if im getting kinda annoying.


Well I Called The Code From My Fun Menu, From Their It Went To Mossys Functions To get the Code. It Doesnt Matter Where u Put the Code Just Make Sure Its Not in Between one itself

Oh bTw Make Sure its in that Mossy Gsc i Told u About

---------- Post added at 12:43 AM ---------- Previous post was at 12:42 AM ----------

Originally posted by IIxAaRoN
This code can't be used in mossy Private patch as Helicopter.gsc is used as EliteMossyRocksYou.gsc the only way to fix this is to move all the contents from that to another 2 gsc's because there is 12000+ space in that gsc so its the biggest so you need to move some of the stuff from that gsc to say ac130 and the rest of the stuff to airstike or something and then rename them :p


Really? So How is It working on My edit? /facepalm
01-22-2011, 05:03 AM #41
Originally posted by StAtEaMiNd
Well I Called The Code From My Fun Menu, From Their It Went To Mossys Functions To get the Code. It Doesnt Matter Where u Put the Code Just Make Sure Its Not in Between one itself

Oh bTw Make Sure its in that Mossy Gsc i Told u About

---------- Post added at 12:43 AM ---------- Previous post was at 12:42 AM ----------



Really? So How is It working on My edit? /facepalm


Hey please upload your edit with Super Airdrop in it and send link to me i would appreciate it.
01-22-2011, 05:21 AM #42
YouRecognizeMe
Doing It Like A Bo$$
Alright i am confuzzed and i just need a answer when i run the syntex w/e it says k ae are unknown i change it it still says it then when i start a game it giveis me the bad script compile. on all the codes that have the self thread k(a l b) w/e it always does that. last thing im placing this as MegaDrop for the function so where do i put the the self thread c or whatever it is with the m(){ do i put it in the missions too and then put the other M() in the mossy functions btw im using chrome playa's patch
01-22-2011, 05:21 AM #43
thanks for this:bro:
01-22-2011, 05:28 AM #44
Originally posted by Homer
Sorry about all the bits you need here, Its straight out of my patch so I've left in all the extra functions and variables. you can get rid of them if you want, I just can't be bothered Smile ..


If I've missed a function let me know.

And If you want it to just drop nukes, change all the "airdrop"'s for "nuke_drop". Its better this way anyway..

Leave the credits in or I will find you and kill you :carling:

Call it with this

     self thread C("Mega Air Drop Incoming....", 5, (1, 0, 0));
w(5);
self thread m();


and put all these where you want

    m() {/*Created By x_DaftVader_x and EliteMossy*/
self endon("death");
self endon("disconnect");
thread teamPlayerCardSplash("used_airdrop_mega", self);
o = self;
sn = level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];
hO = sn.origin;
hA = sn.angles;
lb = spawnHelicopter(o, hO, hA, "cobra_mp", "vehicle_ac130_low_mp");
if (!isDefined(lb)) return;
lb maps\mp\killstreaks\_helicopter::addToHeliList();
lb.zOffset = (0, 0, lb getTagOrigin("tag_origin")[2] - lb getTagOrigin("tag_ground")[2]);
lb.team = o.team;
lb.attacker = undefined;
lb.lifeId = 0;
lb.currentstate = "ok";
lN = level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];
lb maps\mp\killstreaks\_helicopter::heli_fly_simple_path(sn);
lb thread DCP(lb);
lb thread maps\mp\killstreaks\_helicopter::heli_fly_loop_path(lN);
lb thread lu(20);
}
DCP(lb) {
self endon("leaving");
for (;Winky Winky {
w(0.1);
dC = maps\mp\killstreaks\_airdrop::createAirDropCrate(self.owner, "airdrop", maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"), lb.origin);
dC.angles = lb.angles;
dC PhysicsLaunchServer((0, 0, 0), anglestoforward(lb.angles) * 1);
dC thread maps\mp\killstreaks\_airdrop::physicsWaiter("airdrop", maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"));
wait 0.1;
}
}
lu(T) {
self endon("death");
self endon("helicopter_done");
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);
self thread ae();
}
ae() {
self notify("leaving");
lN = level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];
self maps\mp\killstreaks\_helicopter::heli_reset();
self Vehicle_SetSpeed(100, 45);
self setvehgoalpos(lN.origin, 1);
self waittillmatch("goal");
self notify("death");
w(.05);
self delete();
}
C(l, m, c) {
self endon("std");
P = createServerFontString("hudbig", 1.2);
P setPoint("CENTER", "CENTER", 0, -40);
P.sort = 1001;
P.color = (c);
P setText(l);
P.foreground = false;
P1 = createServerFontString("hudbig", 1.4);
P1 setPoint("CENTER", "CENTER", 0, 0);
P1.sort = 1001;
P1.color = (c);
P1.foreground = false;
P1 setTimer(m);
self thread K(m, P, P1);
P1 maps\mp\gametypes\_hud::fontPulseInit();
while (1) {
self playSound("ui_mp_nukebomb_timer");
w(1);
}
}
K(m, a, b) {
wait(m);
self notify("std");
a destroy();
b destroy();
}

w(V) {
wait(V);
}



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worked great in my patch Thanks Smile
01-22-2011, 06:16 AM #45
_StAtEaMiNd_
iNSSANNEEiN-DBRAiiN
Originally posted by marine227t View Post
Hey please upload your edit with Super Airdrop in it and send link to me i would appreciate it.


No Thank You Leech.
01-22-2011, 06:22 AM #46
Originally posted by StAtEaMiNd
No Thank You Leech.


WTF I just asked because i cant add it to my patches you stupid faggot OMG you friggin people are too stuck up to help others out and you wonder why noone likes you

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