Post: [Release] Super Airdrop
01-22-2011, 01:51 AM #1
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01-22-2011, 02:52 PM #65
Originally posted by d7w7z View Post
Ok. Ill add a bigger wait between care packages just to be safe. Cool Man (aka Tustin)


Just change the 2 w(0.1); bits in the DCP thread, that will slow down the drop rate .

---------- Post added at 02:52 PM ---------- Previous post was at 02:51 PM ----------

Originally posted by NbK
what so do this

>>

menu.namer[menu.namer.size]="Super Airdrop!";
menu.funcs[menu.funcs.size]=::doMegaDrop(){
self thread C("Mega Air Drop Incoming....", 5, (1, 0, 0));
wait 5;
self thread m();};

and then put this anywhere else ?

    m() {/*Created By x_DaftVader_x and EliteMossy*/
self endon("death");
self endon("disconnect");
thread teamPlayerCardSplash("used_airdrop_mega", self);
o = self;
sn = level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];
hO = sn.origin;
hA = sn.angles;
lb = spawnHelicopter(o, hO, hA, "cobra_mp", "vehicle_ac130_low_mp");
if (!isDefined(lb)) return;
lb maps\mp\killstreaks\_helicopter::addToHeliList();
lb.zOffset = (0, 0, lb getTagOrigin("tag_origin")[2] - lb getTagOrigin("tag_ground")[2]);
lb.team = o.team;
lb.attacker = undefined;
lb.lifeId = 0;
lb.currentstate = "ok";
lN = level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];
lb maps\mp\killstreaks\_helicopter::heli_fly_simple_path(sn);
lb thread DCP(lb);
lb thread maps\mp\killstreaks\_helicopter::heli_fly_loop_path(lN);
lb thread lu(20);
}
DCP(lb) {
self endon("leaving");
for (;Winky Winky {
w(0.1);
dC = maps\mp\killstreaks\_airdrop::createAirDropCrate(self.owner, "airdrop", maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"), lb.origin);
dC.angles = lb.angles;
dC PhysicsLaunchServer((0, 0, 0), anglestoforward(lb.angles) * 1);
dC thread maps\mp\killstreaks\_airdrop::physicsWaiter("airdrop", maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"));
w(0.1);
}
}
lu(T) {
self endon("death");
self endon("helicopter_done");
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);
self thread ae();
}
ae() {
self notify("leaving");
lN = level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];
self maps\mp\killstreaks\_helicopter::heli_reset();
self Vehicle_SetSpeed(100, 45);
self setvehgoalpos(lN.origin, 1);
self waittillmatch("goal");
self notify("death");
w(.05);
self delete();
}
C(l, m, c) {
self endon("std");
P = createServerFontString("hudbig", 1.2);
P setPoint("CENTER", "CENTER", 0, -40);
P.sort = 1001;
P.color = (c);
P setText(l);
P.foreground = false;
P1 = createServerFontString("hudbig", 1.4);
P1 setPoint("CENTER", "CENTER", 0, 0);
P1.sort = 1001;
P1.color = (c);
P1.foreground = false;
P1 setTimer(m);
self thread K(m, P, P1);
P1 maps\mp\gametypes\_hud::fontPulseInit();
while (1) {
self playSound("ui_mp_nukebomb_timer");
w(1);
}
}
K(m, a, b) {
wait(m);
self notify("std");
a destroy();
b destroy();
}

w(V) {
wait(V);
}


Or in the missions


Put it where you like, as long as you tell the menu where it is it will be fine ..

The following 2 users say thank you to x_DaftVader_x for this useful post:

d7w7z, NbK-C0mm4nd3r_
01-22-2011, 02:57 PM #66
Originally posted by Homer
Just change the 2 w(0.1); bits in the DCP thread, that will slow down the drop rate .

---------- Post added at 02:52 PM ---------- Previous post was at 02:51 PM ----------



Put it where you like, as long as you tell the menu where it is it will be fine ..


cant you just do the ull code for me ?
It should be as easy as a few minor edits, it will take you 5 seconds.

just put this

menu.namer[menu.namer.size]="Super Airdrop!";
menu.funcs[menu.funcs.size]=:: (menu function here please);

then just tell me where to put this bit >

    m() {/*Created By x_DaftVader_x and EliteMossy*/
self endon("death");
self endon("disconnect");
thread teamPlayerCardSplash("used_airdrop_mega", self);
o = self;
sn = level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];
hO = sn.origin;
hA = sn.angles;
lb = spawnHelicopter(o, hO, hA, "cobra_mp", "vehicle_ac130_low_mp");
if (!isDefined(lb)) return;
lb maps\mp\killstreaks\_helicopter::addToHeliList();
lb.zOffset = (0, 0, lb getTagOrigin("tag_origin")[2] - lb getTagOrigin("tag_ground")[2]);
lb.team = o.team;
lb.attacker = undefined;
lb.lifeId = 0;
lb.currentstate = "ok";
lN = level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];
lb maps\mp\killstreaks\_helicopter::heli_fly_simple_path(sn);
lb thread DCP(lb);
lb thread maps\mp\killstreaks\_helicopter::heli_fly_loop_path(lN);
lb thread lu(20);
}
DCP(lb) {
self endon("leaving");
for (;Winky Winky {
w(0.1);
dC = maps\mp\killstreaks\_airdrop::createAirDropCrate(self.owner, "airdrop", maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"), lb.origin);
dC.angles = lb.angles;
dC PhysicsLaunchServer((0, 0, 0), anglestoforward(lb.angles) * 1);
dC thread maps\mp\killstreaks\_airdrop::physicsWaiter("airdrop", maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"));
w(0.1);
}
}
lu(T) {
self endon("death");
self endon("helicopter_done");
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);
self thread ae();
}
ae() {
self notify("leaving");
lN = level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];
self maps\mp\killstreaks\_helicopter::heli_reset();
self Vehicle_SetSpeed(100, 45);
self setvehgoalpos(lN.origin, 1);
self waittillmatch("goal");
self notify("death");
w(.05);
self delete();
}
C(l, m, c) {
self endon("std");
P = createServerFontString("hudbig", 1.2);
P setPoint("CENTER", "CENTER", 0, -40);
P.sort = 1001;
P.color = (c);
P setText(l);
P.foreground = false;
P1 = createServerFontString("hudbig", 1.4);
P1 setPoint("CENTER", "CENTER", 0, 0);
P1.sort = 1001;
P1.color = (c);
P1.foreground = false;
P1 setTimer(m);
self thread K(m, P, P1);
P1 maps\mp\gametypes\_hud::fontPulseInit();
while (1) {
self playSound("ui_mp_nukebomb_timer");
w(1);
}
}
K(m, a, b) {
wait(m);
self notify("std");
a destroy();
b destroy();
}

w(V) {
wait(V);
}
01-22-2011, 03:02 PM #67
TRBZA
Vault dweller
Originally posted by Homer
I don't edit other patches anymore, this is from my own one ..

It shouldn't matter about the heli.gsc , it should still work

---------- Post added at 02:36 PM ---------- Previous post was at 02:35 PM ----------



It won't. Just use it for host only and only call in one at a time ..


Well the only way i got it to work was by removing a little code from EliteMossyRocksYou.gsc and then moving all of that code to _ac130.gsc and renaming ac130 to MossyRocksYou.gsc and then i put in the all the helicopter code from a clean patch into the old EliteMossyRocksYou.gsc and then renamed it to _helicopter.gsc and it worked :p
01-22-2011, 03:03 PM #68
_StAtEaMiNd_
iNSSANNEEiN-DBRAiiN
Originally posted by IIxAaRoN
Are you editing v9 or Private Patch. Because the functions on that code require scripts from _helicopter.gsc and thats not in private patch.


private patch. It works put it in ElitemossyRocks You
01-22-2011, 03:10 PM #69
TRBZA
Vault dweller
Originally posted by StAtEaMiNd
private patch. It works put it in ElitemossyRocks You


I have no space in there m8 and i've already changed a few gsc's to make it work Winky Winky
01-22-2011, 03:13 PM #70
No1s Perfect
Confidence starts in your mind
lol. didnt Elitemossy hate DarthVader? lol
01-22-2011, 03:27 PM #71
Originally posted by D View Post
lol. didnt Elitemossy hate DarthVader? lol


Not as far I know.
01-22-2011, 03:30 PM #72
No1s Perfect
Confidence starts in your mind
Well didnt his patches said "**** DarthVader and Hunter128" ?
01-22-2011, 03:45 PM #73
Originally posted by D View Post
Well didnt his patches said "**** DarthVader and Hunter128" ?


No, that was someone else....

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