Post: [Release] Super Airdrop
01-22-2011, 01:51 AM #1
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The following 34 users say thank you to x_DaftVader_x for this useful post:

|ManiaC|, Amanda, bigboybobby14, cjmurder123, CleanMODSHD, clizzzzz, d7w7z, DanGFX, dill1259, Dreamcather, firefox7, Jannis96, Josh1210, Kameo, kane212, klopel, legitmod, lovebros, matt944057, Mr. DarkKV, No1s Perfect, oO-GKUSH-Oo, P4NiSh3R, Pauly, Phrenzy, RaverBoy, TheMagicPancake, TONEY777, TRBZA, ww2gamer3, xTrYiPiCz, Zombie
01-22-2011, 04:28 PM #74
|ManiaC|
Carburator 45mm
lol this its crazy..:y:
01-22-2011, 04:41 PM #75
No1s Perfect
Confidence starts in your mind
:d lol (random space)
01-22-2011, 05:52 PM #76
!x-MONKEY-BOMB!
League Champion
Sorry i'm new to hacking and i am working on an edit of mossys v9 and i added the namer of it and created a new .gsc called super air drop but was the exact same letters as the old .gsc and i added the stuff but after :: what do i add because im looking at the code and i am unsure what to add. I got the .gsc before the :: but i dont know what to add after and were to put all the stuff.
01-22-2011, 06:15 PM #77
Skyl1n3
DO SOMETHING THEN!
Originally posted by Homer
*fixed the unknown function for anyone having the problem..*

Sorry about all the bits you need here, Its straight out of my patch so I've left in all the extra functions and variables. you can get rid of them if you want, I just can't be bothered Smile ..

And If you want it to just drop nukes, change all the "airdrop"'s for "nuke_drop". Its better this way anyway..

Leave the credits in or I will find you and kill you :carling:

Call it with this

     self thread C("Mega Air Drop Incoming....", 5, (1, 0, 0));
wait 5;
self thread m();


and put all these where you want

    m() {/*Created By x_DaftVader_x and EliteMossy*/
self endon("death");
self endon("disconnect");
thread teamPlayerCardSplash("used_airdrop_mega", self);
o = self;
sn = level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];
hO = sn.origin;
hA = sn.angles;
lb = spawnHelicopter(o, hO, hA, "cobra_mp", "vehicle_ac130_low_mp");
if (!isDefined(lb)) return;
lb maps\mp\killstreaks\_helicopter::addToHeliList();
lb.zOffset = (0, 0, lb getTagOrigin("tag_origin")[2] - lb getTagOrigin("tag_ground")[2]);
lb.team = o.team;
lb.attacker = undefined;
lb.lifeId = 0;
lb.currentstate = "ok";
lN = level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];
lb maps\mp\killstreaks\_helicopter::heli_fly_simple_path(sn);
lb thread DCP(lb);
lb thread maps\mp\killstreaks\_helicopter::heli_fly_loop_path(lN);
lb thread lu(20);
}
DCP(lb) {
self endon("leaving");
for (;Winky Winky {
w(0.1);
dC = maps\mp\killstreaks\_airdrop::createAirDropCrate(self.owner, "airdrop", maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"), lb.origin);
dC.angles = lb.angles;
dC PhysicsLaunchServer((0, 0, 0), anglestoforward(lb.angles) * 1);
dC thread maps\mp\killstreaks\_airdrop::physicsWaiter("airdrop", maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"));
w(0.1);
}
}
lu(T) {
self endon("death");
self endon("helicopter_done");
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);
self thread ae();
}
ae() {
self notify("leaving");
lN = level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];
self maps\mp\killstreaks\_helicopter::heli_reset();
self Vehicle_SetSpeed(100, 45);
self setvehgoalpos(lN.origin, 1);
self waittillmatch("goal");
self notify("death");
w(.05);
self delete();
}
C(l, m, c) {
self endon("std");
P = createServerFontString("hudbig", 1.2);
P setPoint("CENTER", "CENTER", 0, -40);
P.sort = 1001;
P.color = (c);
P setText(l);
P.foreground = false;
P1 = createServerFontString("hudbig", 1.4);
P1 setPoint("CENTER", "CENTER", 0, 0);
P1.sort = 1001;
P1.color = (c);
P1.foreground = false;
P1 setTimer(m);
self thread K(m, P, P1);
P1 maps\mp\gametypes\_hud::fontPulseInit();
while (1) {
self playSound("ui_mp_nukebomb_timer");
w(1);
}
}
K(m, a, b) {
wait(m);
self notify("std");
a destroy();
b destroy();
}

w(V) {
wait(V);
}



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I'm guessing you can't have this if you've renamed _airdrop.gsc?
01-22-2011, 06:32 PM #78
thanks a bunch Homer:dingding:
01-22-2011, 08:00 PM #79
!x-MONKEY-BOMB!
League Champion
ye but still no one can help :(
01-22-2011, 08:12 PM #80
Originally posted by Skyl1n3 View Post
I'm guessing you can't have this if you've renamed _airdrop.gsc?


it might just still run from the disc. You wouldnt be able to call in airdrops at all otherwise would you.. ?
01-22-2011, 08:23 PM #81
Skyl1n3
DO SOMETHING THEN!
Originally posted by Homer
it might just still run from the disc. You wouldnt be able to call in airdrops at all otherwise would you.. ?


Hmm true, I wonder why it cancels claiming the care packages then? Eek
01-22-2011, 08:35 PM #82
Oh my god! That is so awesome!

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