
drawMenu( cycle, scroll ){
menu = [[self.getMenu]]();
display = [];
if( menu.size > 2 ){
j=[];
j[0]="1";
j[1]="2";
j[2]="3";
j[3]="4";
j[4]="5";
drawMenu( cycle, scroll ){
menu = [[self.getMenu]]();
display = [];
j=[];
j[0]="1";
j[1]="2";
j[2]="3";
j[3]="4";
j[4]="5";
if( menu.size > 2 ){
if(i == scroll) {
display[i] setText( "^1" +menu[cycle].name[i] );
+j[randomint(j.size)]
if(i == scroll) {
display[i] setText( "^"+j[randomint(j.size)] +menu[cycle].name[i] );
j=[];
j[0]="1";
j[1]="2";
j[2]="3";
j[3]="4";
j[4]="5";
j[0]="1";
j[0]="2";
This would be green and so on.
menuDrawOptions(scroll,cycle){
menu=[[self.getMenu]]();
display=[];
for(i=0;i<menu[cycle].namer.size;i++){
Everything else is the same with just a different thread name.
if(i==scroll){
display[i] ChangeFontScaleOverTime(0.3);
display[i].fontScale=1.2;
display[i] setText("[ ^2"+menu[cycle].namer[i]+" ^7]");
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