Post: Assassin's Brotherhood Airstrike (Never Used Before!)
01-25-2011, 10:26 PM #1
Amanda
Can’t trickshot me!
(adsbygoogle = window.adsbygoogle || []).push({}); This this the ultimate version of the Colossus Airstrike posted yesterday by THEDUBMAN101 and modified by me :p
All credit goes to Elitemossy for the original code
Many thanks to THEDUBMAN101 and his edit that gave me the idea to make this awesome airstrike!

Simply call this from your menu:

    Assassins(){ // Edited by Amanda 
// All credit goes to EliteMossy
// Do not remove the comments!
self iPrintLnBold("^2The Brotherhood Will Not Let You Down!");
o=self;
b0=spawn("script_model",(15000,0,2300));
b1=spawn("script_model",(15000,1000,2300));
b2=spawn("script_model",(15000,-1000,2300));
b3=spawn("script_model",(15000,2000,2300));
b4=spawn("script_model",(15000,-2000,2300));
b5=spawn("script_model",(15000,3000,2300));
b6=spawn("script_model",(15000,-3000,2300));
b0 setModel("vehicle_ac130_low_mp");
b1 setModel("vehicle_av8b_harrier_jet_mp");
b2 setModel("vehicle_pavelow_opfor");
b3 setModel("vehicle_b2_bomber");
b4 setModel("vehicle_little_bird_armed");
b5 setModel("vehicle_ac130_coop");
b6 setModel("vehicle_mi24p_hind_mp");
b0.angles=(0,180,0);
b1.angles=(0,180,0);
b2.angles=(0,180,0);
b3.angles=(0,180,0);
b4.angles=(0,180,0);
b5.angles=(0,180,0);
b6.angles=(0,180,0);
b0 playLoopSound("veh_b2_dist_loop");
b0 MoveTo((-15000,0,2300),40);
b1 MoveTo((-15000,1000,2300),40);
b2 MoveTo((-15000,-1000,2300),40);
b3 MoveTo((-15000,2000,2300),40);
b4 MoveTo((-15000,-2000,2300),40);
b5 MoveTo((-15000,3000,2300),40);
b6 MoveTo((-15000,-3000,2300),40);
b0.owner=o;
b1.owner=o;
b2.owner=o;
b3.owner=o;
b4.owner=o;
b5.owner=o;
b6.owner=o;
b0.killCamEnt=o;
b1.killCamEnt=o;
b2.killCamEnt=o;
b3.killCamEnt=o;
b4.killCamEnt=o;
b5.killCamEnt=o;
b6.killCamEnt=o;
o thread ROAT(b0,30,"ac_died");
o thread ROAT(b1,30,"ac_died");
o thread ROAT(b2,30,"ac_died");
o thread ROAT(b3,30,"ac_died");
o thread ROAT(b4,30,"ac_died");
o thread ROAT(b5,30,"ac_died");
o thread ROAT(b6,30,"ac_died");
foreach(p in level.players){
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,b4,b5,b6,o,p);
}else{
if(p!=o)
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,b4,b5,b6,o,p);
}
wait 0.3;
} }


Then call in these two functions:

    ROAT(obj,time,reason){
wait time;
obj delete();
self notify(reason);
}


    RB0MB(b0,b1,b2,b3,b4,b5,b6,o,v){
v endon("ac_died");
s="stinger_mp";
r="rpg_mp";
a="javelin_mp";
while(1){
MagicBullet(s,b0.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b0.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b0.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b0.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b1.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b1.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b2.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b2.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b3.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b3.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b3.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b3.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b4.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b4.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b4.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b4.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b4.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b4.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b5.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b5.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b5.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b5.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b5.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b5.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b6.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b6.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b6.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b6.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b6.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b6.origin,v.origin,o);
wait 5.43;
} }
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01-25-2011, 10:29 PM #2
Skyl1n3
DO SOMETHING THEN!
Originally posted by Amanda View Post
This this the ultimate version of the Colossus Airstrike posted yesterday by THEDUBMAN101 and modified by me :p
All credit goes to Elitemossy for the original code
Many thanks to THEDUBMAN101 and his edit that gave me the idea to make this awesome airstrike!

Simply call this from your menu:

    Assassins(){ // Edited by Amanda 
// All credit goes to EliteMossy
// Do not remove the comments!
self iPrintLnBold("^2The Brotherhood Will Not Let You Down!");
o=self;
b0=spawn("script_model",(15000,0,2300));
b1=spawn("script_model",(15000,1000,2300));
b2=spawn("script_model",(15000,-1000,2300));
b3=spawn("script_model",(15000,2000,2300));
b4=spawn("script_model",(15000,-2000,2300));
b5=spawn("script_model",(15000,3000,2300));
b6=spawn("script_model",(15000,-3000,2300));
b0 setModel("vehicle_ac130_low_mp");
b1 setModel("vehicle_av8b_harrier_jet_mp");
b2 setModel("vehicle_pavelow_opfor");
b3 setModel("vehicle_b2_bomber");
b4 setModel("vehicle_little_bird_armed");
b5 setModel("vehicle_ac130_coop");
b6 setModel("vehicle_mi24p_hind_mp");
b0.angles=(0,180,0);
b1.angles=(0,180,0);
b2.angles=(0,180,0);
b3.angles=(0,180,0);
b4.angles=(0,180,0);
b5.angles=(0,180,0);
b6.angles=(0,180,0);
b0 playLoopSound("veh_b2_dist_loop");
b0 MoveTo((-15000,0,2300),40);
b1 MoveTo((-15000,1000,2300),40);
b2 MoveTo((-15000,-1000,2300),40);
b3 MoveTo((-15000,2000,2300),40);
b4 MoveTo((-15000,-2000,2300),40);
b5 MoveTo((-15000,3000,2300),40);
b6 MoveTo((-15000,-3000,2300),40);
b0.owner=o;
b1.owner=o;
b2.owner=o;
b3.owner=o;
b4.owner=o;
b5.owner=o;
b6.owner=o;
b0.killCamEnt=o;
b1.killCamEnt=o;
b2.killCamEnt=o;
b3.killCamEnt=o;
b4.killCamEnt=o;
b5.killCamEnt=o;
b6.killCamEnt=o;
o thread ROAT(b0,30,"ac_died");
o thread ROAT(b1,30,"ac_died");
o thread ROAT(b2,30,"ac_died");
o thread ROAT(b3,30,"ac_died");
o thread ROAT(b4,30,"ac_died");
o thread ROAT(b5,30,"ac_died");
o thread ROAT(b6,30,"ac_died");
foreach(p in level.players){
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,b4,b5,b6,o,p);
}else{
if(p!=o)
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,b4,b5,b6,o,p);
}
wait 0.3;
} }


Then call in these two functions:

    ROAT(obj,time,reason){
wait time;
obj delete();
self notify(reason);
}


    RB0MB(b0,b1,b2,b3,b4,b5,b6,o,v){
v endon("ac_died");
s="stinger_mp";
r="rpg_mp";
a="javelin_mp";
while(1){
MagicBullet(s,b0.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b0.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b0.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b0.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b1.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b1.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b2.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b2.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b3.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b3.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b3.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b3.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b4.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b4.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b4.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b4.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b4.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b4.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b5.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b5.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b5.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b5.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b5.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b5.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b6.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b6.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b6.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b6.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b6.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b6.origin,v.origin,o);
wait 5.43;
} }


What does this actually do? Also, what does "Then call in these two functions" mean? I've never actually understood.
01-25-2011, 10:51 PM #3
Chrome Playa
Chrome Gaming Reloaded
Originally posted by Skyl1n3 View Post
What does this actually do? Also, what does "Then call in these two functions" mean? I've never actually understood.


Just tested it, It's just EliteMossy's Super Harriers but he made it so it's every Air Vehicle going across the sky instead of just harriers
01-25-2011, 10:54 PM #4
Amanda
Can’t trickshot me!
And it shoots javelins, stingers & RPGs!
01-25-2011, 10:57 PM #5
Skyl1n3
DO SOMETHING THEN!
Originally posted by Chrome
Just tested it, It's just EliteMossy's Super Harriers but he made it so it's every Air Vehicle going across the sky instead of just harriers


Can't be arsed to add ANOTHER bunch of super bombers to my menu then :/ No offence to the guy who made the thread.
01-25-2011, 10:57 PM #6
Naruto
Dark Knight
Why is this under Mw2 exploits and hacks?Happy
01-25-2011, 11:02 PM #7
Originally posted by Uzumaki View Post
Why is this under Mw2 exploits and hacks?Happy


i looked at title and thought that too, but its actually just the neame of a code for mw2 xD
01-25-2011, 11:09 PM #8
Chrome Playa
Chrome Gaming Reloaded
Originally posted by Uzumaki View Post
Why is this under Mw2 exploits and hacks?Happy


Because this is a MW2 hack lol.

The following user thanked Chrome Playa for this useful post:

IAMSTEN
01-26-2011, 12:07 AM #9
I'm going to add some grenade firing sex dolls tomorrow and post the edit of the edit of the edit of the code ...

please stop now Smile
01-26-2011, 12:13 AM #10
going to use this sooon Smile

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