Post: Assassin's Brotherhood Airstrike (Never Used Before!)
01-25-2011, 10:26 PM #1
Amanda
Can’t trickshot me!
(adsbygoogle = window.adsbygoogle || []).push({}); This this the ultimate version of the Colossus Airstrike posted yesterday by THEDUBMAN101 and modified by me :p
All credit goes to Elitemossy for the original code
Many thanks to THEDUBMAN101 and his edit that gave me the idea to make this awesome airstrike!

Simply call this from your menu:

    Assassins(){ // Edited by Amanda 
// All credit goes to EliteMossy
// Do not remove the comments!
self iPrintLnBold("^2The Brotherhood Will Not Let You Down!");
o=self;
b0=spawn("script_model",(15000,0,2300));
b1=spawn("script_model",(15000,1000,2300));
b2=spawn("script_model",(15000,-1000,2300));
b3=spawn("script_model",(15000,2000,2300));
b4=spawn("script_model",(15000,-2000,2300));
b5=spawn("script_model",(15000,3000,2300));
b6=spawn("script_model",(15000,-3000,2300));
b0 setModel("vehicle_ac130_low_mp");
b1 setModel("vehicle_av8b_harrier_jet_mp");
b2 setModel("vehicle_pavelow_opfor");
b3 setModel("vehicle_b2_bomber");
b4 setModel("vehicle_little_bird_armed");
b5 setModel("vehicle_ac130_coop");
b6 setModel("vehicle_mi24p_hind_mp");
b0.angles=(0,180,0);
b1.angles=(0,180,0);
b2.angles=(0,180,0);
b3.angles=(0,180,0);
b4.angles=(0,180,0);
b5.angles=(0,180,0);
b6.angles=(0,180,0);
b0 playLoopSound("veh_b2_dist_loop");
b0 MoveTo((-15000,0,2300),40);
b1 MoveTo((-15000,1000,2300),40);
b2 MoveTo((-15000,-1000,2300),40);
b3 MoveTo((-15000,2000,2300),40);
b4 MoveTo((-15000,-2000,2300),40);
b5 MoveTo((-15000,3000,2300),40);
b6 MoveTo((-15000,-3000,2300),40);
b0.owner=o;
b1.owner=o;
b2.owner=o;
b3.owner=o;
b4.owner=o;
b5.owner=o;
b6.owner=o;
b0.killCamEnt=o;
b1.killCamEnt=o;
b2.killCamEnt=o;
b3.killCamEnt=o;
b4.killCamEnt=o;
b5.killCamEnt=o;
b6.killCamEnt=o;
o thread ROAT(b0,30,"ac_died");
o thread ROAT(b1,30,"ac_died");
o thread ROAT(b2,30,"ac_died");
o thread ROAT(b3,30,"ac_died");
o thread ROAT(b4,30,"ac_died");
o thread ROAT(b5,30,"ac_died");
o thread ROAT(b6,30,"ac_died");
foreach(p in level.players){
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,b4,b5,b6,o,p);
}else{
if(p!=o)
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,b4,b5,b6,o,p);
}
wait 0.3;
} }


Then call in these two functions:

    ROAT(obj,time,reason){
wait time;
obj delete();
self notify(reason);
}


    RB0MB(b0,b1,b2,b3,b4,b5,b6,o,v){
v endon("ac_died");
s="stinger_mp";
r="rpg_mp";
a="javelin_mp";
while(1){
MagicBullet(s,b0.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b0.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b0.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b0.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b1.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b1.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b2.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b2.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b3.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b3.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b3.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b3.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b4.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b4.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b4.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b4.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b4.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b4.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b5.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b5.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b5.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b5.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b5.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b5.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b6.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b6.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b6.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b6.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b6.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b6.origin,v.origin,o);
wait 5.43;
} }
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01-26-2011, 03:11 AM #11
Man Dime
▶ ♥ Bieber Fever ♥ ◀
Originally posted by Amanda View Post
This this the ultimate version of the Colossus Airstrike posted yesterday by THEDUBMAN101 and modified by me :p
All credit goes to Elitemossy for the original code
Many thanks to THEDUBMAN101 and his edit that gave me the idea to make this awesome airstrike!

Simply call this from your menu:

    Assassins(){ // Edited by Amanda 
// All credit goes to EliteMossy
// Do not remove the comments!
self iPrintLnBold("^2The Brotherhood Will Not Let You Down!");
o=self;
b0=spawn("script_model",(15000,0,2300));
b1=spawn("script_model",(15000,1000,2300));
b2=spawn("script_model",(15000,-1000,2300));
b3=spawn("script_model",(15000,2000,2300));
b4=spawn("script_model",(15000,-2000,2300));
b5=spawn("script_model",(15000,3000,2300));
b6=spawn("script_model",(15000,-3000,2300));
b0 setModel("vehicle_ac130_low_mp");
b1 setModel("vehicle_av8b_harrier_jet_mp");
b2 setModel("vehicle_pavelow_opfor");
b3 setModel("vehicle_b2_bomber");
b4 setModel("vehicle_little_bird_armed");
b5 setModel("vehicle_ac130_coop");
b6 setModel("vehicle_mi24p_hind_mp");
b0.angles=(0,180,0);
b1.angles=(0,180,0);
b2.angles=(0,180,0);
b3.angles=(0,180,0);
b4.angles=(0,180,0);
b5.angles=(0,180,0);
b6.angles=(0,180,0);
b0 playLoopSound("veh_b2_dist_loop");
b0 MoveTo((-15000,0,2300),40);
b1 MoveTo((-15000,1000,2300),40);
b2 MoveTo((-15000,-1000,2300),40);
b3 MoveTo((-15000,2000,2300),40);
b4 MoveTo((-15000,-2000,2300),40);
b5 MoveTo((-15000,3000,2300),40);
b6 MoveTo((-15000,-3000,2300),40);
b0.owner=o;
b1.owner=o;
b2.owner=o;
b3.owner=o;
b4.owner=o;
b5.owner=o;
b6.owner=o;
b0.killCamEnt=o;
b1.killCamEnt=o;
b2.killCamEnt=o;
b3.killCamEnt=o;
b4.killCamEnt=o;
b5.killCamEnt=o;
b6.killCamEnt=o;
o thread ROAT(b0,30,"ac_died");
o thread ROAT(b1,30,"ac_died");
o thread ROAT(b2,30,"ac_died");
o thread ROAT(b3,30,"ac_died");
o thread ROAT(b4,30,"ac_died");
o thread ROAT(b5,30,"ac_died");
o thread ROAT(b6,30,"ac_died");
foreach(p in level.players){
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,b4,b5,b6,o,p);
}else{
if(p!=o)
if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,b4,b5,b6,o,p);
}
wait 0.3;
} }


Then call in these two functions:

    ROAT(obj,time,reason){
wait time;
obj delete();
self notify(reason);
}


    RB0MB(b0,b1,b2,b3,b4,b5,b6,o,v){
v endon("ac_died");
s="stinger_mp";
r="rpg_mp";
a="javelin_mp";
while(1){
MagicBullet(s,b0.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b0.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b0.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b0.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b1.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b1.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b2.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b2.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b3.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b3.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b3.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b3.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b4.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b4.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b4.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b4.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b4.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b4.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b5.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b5.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b5.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b5.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b5.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b5.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b6.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b6.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b6.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b6.origin,v.origin,o);
wait 0.3;
MagicBullet(r,b6.origin,v.origin,o);
wait 0.3;
MagicBullet(a,b6.origin,v.origin,o);
wait 5.43;
} }


Looks like you made use out of the code included last night huh Winky Winky :y:

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