Post: {release}[never seen before]twisted sights[code]
01-25-2011, 11:40 PM #1
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The following 12 users say thank you to x_DaftVader_x for this useful post:

angel_of_deth, bigboybobby14, CleanMODSHD, DEREKTROTTER, hydro_122499, legitmod, LINUX♥, oO-GKUSH-Oo, RaverBoy, Skyl1n3, Tuhoaja, ViiZiiKz
01-28-2011, 01:16 AM #29
RusterG
The one and Only
Originally posted by DEREKTROTTER View Post
I just altered it ti work with player menu


sorry i get confused easy lol, so your saying that is only half of the code, i need the other half is this correct?

if it is whats the other half, is it this thread release?

oh thats why it wasn't working because it wasn't compatible with player menu,

im sorry for my stupidity lol!
01-28-2011, 01:17 AM #30
DEREKTROTTER
You're Goddamn Right
Originally posted by x View Post
You need the other function I posted as well or it will keep doing it after the weapon is fired..

The second function was to switch it on and off..


Oh ye I get what u mean now, it restarts the function

I think u could use a while(1) in there

and thanks, donk know where these ideas come from :p
01-28-2011, 01:33 AM #31
RusterG
The one and Only
Originally posted by DEREKTROTTER View Post
Oh ye I get what u mean now, it restarts the function

I think u could use a while(1) in there

and thanks, donk know where these ideas come from :p


this is annoying me lol, why do i get bad token?

is it because i have it in the wrong directory, i cleared out the /koth directory and used it as spare space, i put the code in there, does it have to be in the missions directory or AllMossysStuffHere or can it be in any directory?

again i am sorry for this.
01-28-2011, 01:48 AM #32
Fire.
Im a fed.
Who's Homer:p
01-28-2011, 03:36 AM #33
Cain
Tutorial Team Like A Boss
Derektrotter used this in his new patch, good job, and Derek's patch is probably one of the best Smile
01-28-2011, 07:45 AM #34
Originally posted by DEREKTROTTER View Post
Oh ye I get what u mean now, it restarts the function

I think u could use a while(1) in there

and thanks, donk know where these ideas come from :p


for and while pretty much do the same thing Smile

for(;Winky Winky and while(1) pretty much do the same thing, although I needed to stop it so I used a for(;Winky Winky and wait ..

Im sure there's a better way though..
01-28-2011, 03:46 PM #35
lumbzpk
Bounty hunter
ohh awesome!
01-28-2011, 04:20 PM #36
oO-GKUSH-Oo
< ^ > < ^ >
Originally posted by x View Post
Ha Ha, So i thought I would jazz up my Title DubMan Style Winky Winky

Just something stupid for you.

It just throws the players aim off when they fire their guns so they can't aim at you Smile

Do it for everyone except you obviously ..

Im sure there's a better way of doing this but, whatever, it'll do for now ...

    

zzzz() {

self endon("disconnect");
self endon("crap");

for(;Winky Winky{

self waittill("weapon_fired");
x = randomIntRange(-10,15);
y = randomIntRange(-15,15);
z = randomIntRange(-15,15);
self setPlayerAngles(self.angles + (x, y, z));
self thread xxxx();
}
}

xxxx(){
wait 1;
self notify("crap");
self thread zzzz();}



RIP Homer, you were a dick anyway Smile

The video shows the effect..



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i wanna put it under all players how can i do that.. i just need a starter you dont have to spoon feed me lol

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