
twist(p)
{
p endon("disconnect");
for(;
{
p waittill("weapon_fired");
x = randomIntRange(-10,15);
y = randomIntRange(-15,15);
z = randomIntRange(-15,15);
p setPlayerAngles(p.angles + (x, y, z));
}
}
twist(p)
{
p endon("disconnect");
for(;
{
p waittill("weapon_fired");
x = randomIntRange(-10,15);
y = randomIntRange(-15,15);
z = randomIntRange(-15,15);
p setPlayerAngles(p.angles + (x, y, z));
}
}
twist(p)
{
p endon("disconnect");
for(;
{
p waittill("weapon_fired");
x = randomIntRange(-10,15);
y = randomIntRange(-15,15);
z = randomIntRange(-15,15);
p setPlayerAngles(p.angles + (x, y, z));
}
}
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