Post: {release}[never seen before]twisted sights[code]
01-25-2011, 11:40 PM #1
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The following 12 users say thank you to x_DaftVader_x for this useful post:

angel_of_deth, bigboybobby14, CleanMODSHD, DEREKTROTTER, hydro_122499, legitmod, LINUX♥, oO-GKUSH-Oo, RaverBoy, Skyl1n3, Tuhoaja, ViiZiiKz
01-28-2011, 12:43 AM #20
RusterG
The one and Only
im Testing this out now, +rep if this works :-)
01-28-2011, 12:54 AM #21
Originally posted by RusterG View Post
im Testing this out now, +rep if this works :-)


I never post anything without testing it. Of course it works... Cool Man (aka Tustin)
01-28-2011, 12:55 AM #22
RusterG
The one and Only
Originally posted by DEREKTROTTER View Post
works for me

this works well too Smile

p setPlayerAngles(self.angles + (x, y, z));

change to

p setPlayerOrigin(self.origin + (x, y, z));


you alright delboy, he who dares wins, he who dares wins my son lol,

can you help me mate?

when i put this code in and load up the game i get bad token, its pissing me off!

---------- Post added at 07:55 PM ---------- Previous post was at 07:54 PM ----------

Originally posted by x View Post
I never post anything without testing it. Of course it works... Cool Man (aka Tustin)


dude, you have 3600 rep, of course it works lol, just not for me for some reason.
01-28-2011, 12:55 AM #23
RusterG
The one and Only
Originally posted by x View Post
I never post anything without testing it. Of course it works... Cool Man (aka Tustin)


Edit: Sorry for the multi post, site crashed.
01-28-2011, 01:02 AM #24
looks tuff
01-28-2011, 01:03 AM #25
DEREKTROTTER
You're Goddamn Right
Originally posted by RusterG View Post
Edit: Sorry for the multi post, site crashed.


i have it like this, dont have a killstreak as i give this to players, so they have it till death :p

    twist(p) 
{
p endon("disconnect");
for(;Winky Winky
{
p waittill("weapon_fired");
x = randomIntRange(-10,15);
y = randomIntRange(-15,15);
z = randomIntRange(-15,15);
p setPlayerAngles(p.angles + (x, y, z));
}
}

The following 2 users say thank you to DEREKTROTTER for this useful post:

Mw2Freak13, RusterG
01-28-2011, 01:07 AM #26
RusterG
The one and Only
Originally posted by DEREKTROTTER View Post
i have it like this, dont have a killstreak as i give this to players, so they have it till death :p

    twist(p) 
{
p endon("disconnect");
for(;Winky Winky
{
p waittill("weapon_fired");
x = randomIntRange(-10,15);
y = randomIntRange(-15,15);
z = randomIntRange(-15,15);
p setPlayerAngles(p.angles + (x, y, z));
}
}


Thanks a bunch man, just wondering, this code looks different to the other, is this your code?
01-28-2011, 01:12 AM #27
Originally posted by DEREKTROTTER View Post
i have it like this, dont have a killstreak as i give this to players, so they have it till death :p

    twist(p) 
{
p endon("disconnect");
for(;Winky Winky
{
p waittill("weapon_fired");
x = randomIntRange(-10,15);
y = randomIntRange(-15,15);
z = randomIntRange(-15,15);
p setPlayerAngles(p.angles + (x, y, z));
}
}


You need the other function I posted as well or it will keep doing it after the weapon is fired..

The second function was to switch it on and off..
01-28-2011, 01:13 AM #28
DEREKTROTTER
You're Goddamn Right
Originally posted by RusterG View Post
Thanks a bunch man, just wondering, this code looks different to the other, is this your code?


I just altered it ti work with player menu

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