DeathAA12(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("aa12_grip_mp", 8, false);
self switchToWeapon("aa12_grip_mp", 8, false);
for(;
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "aa12_grip_mp" )
MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
but can be used with any gun
saves space in your patch aswell 
DeathAA12(){
self endon("death");
self takeWeapon(self getCurrentWeapon());
self giveWeapon("aa12_grip_mp", 8, false);
self switchToWeapon("aa12_grip_mp", 8, false);
for(;
{
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "aa12_grip_mp" )
MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
but can be used with any gun
saves space in your patch aswell 
but can be used with any gun
saves space in your patch aswell 

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